The Angband Ladder: Berienn, Beorning Ranger by jsv

  [Oangband 0.6.2 Character Dump]

 Name    : Berienn         Age                  19   Str:    18/200   18/***   
 Sex     : Female          Height               68   Int:     18/38    18/90   
 Race    : Beorning        Weight              157   Wis:    18/120   18/150   
 Class   : Ranger          Social Class         16   Dex:    18/170   18/200   
                                                     Con:    18/160   18/190   
                                                     Chr:     18/38    18/90   
                                                                               
 Max Hit Points      723   Level                50   Max SP (Mana)       117   
 Cur Hit Points      -13   Experience     16991638   Cur SP (Mana)       117   
                           Max Exp        17692456                             
        (Fighting)         Exp to Adv.       *****          (Shooting)         
 Blows/Round           6   Gold            3529096   Shots/Round         2.7   
 + to Skill           61                             + to Skill           58   
 Deadliness (%)      119   Base AC/+ To AC  20/104   Deadliness (%)      137   
                                                                               
                            (Character Abilities)                              
 Fighting    : Heroic      Stealth     : Excellent   Disarming   : Excellent   
 Bows/Throw  : Legendary   Perception  : Very Good   Magic Device: Excellent   
 Saving Throw: Superb      Searching   : Very Good   Infra-Vision: 0 feet      
                                                                               
                            (Character Background)                             
          You are the illegitimate and unacknowledged child of a               
          solitary Trapper.  You are a well liked child.  You have             
          green eyes, straight black hair, and an average complexion.          
                                                                               


  [Specialty Abilities]

Marksman 
Armsman 
Piercing Shot 


  [Last Messages]

> The Hound of Tindalos misses you.
> The Hound of Tindalos bites you.
> *** LOW HITPOINT WARNING! ***
> The Hound of Tindalos claws you.
> *** LOW HITPOINT WARNING! ***
> Choose a location to teleport to.
> You fail to exit the astral plane correctly!
> The Hound of Tindalos bites you.
> *** LOW HITPOINT WARNING! ***
> The Hound of Tindalos bites you.
> *** LOW HITPOINT WARNING! ***
> The Hound of Tindalos misses you.
> It breathes time.
> You feel life has clocked back.
> You die.


  [Character Equipment]

a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {@w0!d}
b) The Long Bow of Bard (x5) (+17,+19) {Glaurung, elem. wars 3000'}
c) The Ring of Tulkas (+4) {@w8!!}
d) a Ring of Speed (+7)
e) The Amulet of Faramir (+18,+0) (+2) {undead chambers, 2200'}
f) The Star of Elendil
g) The Hard Leather Armour of Himring [6,+15]
h) an Ethereal Cloak of Shard Protection [0,+22]
i) The Knight's Shield of Bardaukas [10,+16] (+2 to searching) {keep at 2900',}
j) The Golden Crown of Gondor [0,+18] (+3) {gold D, 2900', @w4!d!!}
k) a Set of Leather Gloves of Power (+8,+4) [1,+11] (+5)
l) a Pair of Hard Leather Boots of Stability [3,+10]

         [Quiver]
0) 33 Seeker Arrows of Electricity (1d11) (+6,+8)
1) 29 Seeker Arrows (1d13) (+7,+7)
2) 25 Seeker Arrows of Hurt Undead (1d9) (+8,+8)
3) 24 Seeker Arrows (1d9) (+5,+7)
4) 27 Seeker Arrows (1d9) (+4,+6)
5) 59 Seeker Arrows of Electricity (1d9) (+5,+7)
6) 48 Seeker Arrows of Electricity (1d13) (+5,+6) {@f6}
7) (nothing)
8) (nothing)
9) 38 Seeker Arrows of Frost (1d15) (+5,+4) {@f9}


  [Character Inventory]

a) 3 Stones of Nature Lore [Call of the Wild] {@m1@G1@b1}
b) 3 Stones of Nature Lore [Communion with Nature] {@m2@b2@G2, 75% off}
c) 3 Stones of Nature Lore [Gifts of Nature] {@m3@b3@G3, 75% off}
d) 2 Stones of Nature Lore [Melian's Lore] {@m4@b4@G4@p4}
e) 2 Stones of Nature Lore [Bombadil's Songs] {@m5@b5@G5@p5}
f) 6 Potions of Speed {50% off}
g) 22 Potions of Healing {50% off}
h) 3 Rods of Recall (1 charging) {@z0!*}
i) 3 Rods of Light {@z2}
j) The Rod of Delving {@z4}
k) The Rod of Portals (charging) {@z5!d!!}
l) The Wand of Ulpion (6 charges)
m) The Ring of Power (Narya) (+1) {@w8!!}
n) The Iron Helm of Dor-Lomin [5,+20] (+4) {@w4!d, storm D, 3400'}
o) The Sabre of Pelen (1d7) (+15,+13) (+3) {@w0!d}


  [Home Inventory]

a) 32 Potions of Healing {50% off}
b) 44 Scrolls of Teleportation {@r5!r, 50% off}
c) 10 Scrolls of *Identify*
d) The Ring of Barahir (+1) {keep at 2900'}
e) The Amulet of Ingwe (+3) {Sky D, 3550'}
f) The Phial of Galadriel
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {@w7!d}
h) The Metal Brigandine Armour of the Rohirrim (-3) [19,+15] (+2)
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
l) Soft Studded Leather of Elvenkind [5,+23] (+3 to stealth) {rDes}
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
n) The Cloak 'Colannon' [1,+15] (+3 to stealth) {2550',vault}
o) an Elven Cloak of Aman [2,+32] (+3 to stealth)
p) The Shadow Cloak of Tuor [4,+15] (+4 to stealth) {Chest, Bronze D, 3800'}
q) The Large Leather Shield of Celegorm [6,+20] {undead chambers, 2200', @w6!d}
r) The Large Metal Shield of Anarion [8,+18]
s) The Knight's Shield of Earendil [10,+15] {keep at 2900', @w6!d}
t) The Golden Crown 'Vasaul' [0,+16] (+3) {@w4!d}
u) The Iron Helm of Beorn [5,+16]
v) The Trident of Gabluruth (2d7) (+16,+12) [4,+0] {@w0!d}
w) The Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] (+3)
x) The Morning Star 'Firestar' (2d6) (+12,+12) {undead pit,1650'}


  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : no  (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : no  (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 5.4.2005 10:57
Last updated on 18.4.2005 18:11

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2180. on the Ladder (of 18945)
16. on the Oangband Ladder (of 228)
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On 5.4.2005 10:57 jsv@e-mail.ru wrote:
Returning to angband after a long time... I expected this girl to die early, but now she is l35 and still alive :)

On 5.4.2005 11:16 jsv@e-mail.ru wrote:
Both katana and crossbow are from the shops.
That 'Aegis' cap gives me slow digestion + resist fear, blindness & nexus. Many thanks to Leon Marrick, the Wight ;)
Most of the other artifacts are not yet *identified*. (And I do not want to read the spoilers :) )

On 5.4.2005 19:33 jsv@e-mail.ru wrote:
Found a dragon's den at 2000'. There was an ancient blue, which I failed to detect, so the evil beast attacked me by surprise... and was quickly slain. My first 'D' in this year ;) ... Reached clev 37 quickly by clearing some dragon & giant pits and now wandering around 2000'...

On 6.4.2005 16:25 jsv@e-mail.ru wrote:
Raised str&dex high enough to get 3 blows with the katana. *Identified* the second randart cap which provides feather falling and resistances to nexus, blindnes & confusion... Not bad. Some unfortunate monster dropped !of exp, so clev 39 was reached really fast.

On 7.4.2005 12:39 jsv@e-mail.ru wrote:
The elven armour provides res. desenchantment. (I've fixed the bug preventing ego-armours from getting a random high resistance before going that deep)... Piercing shots are really fun.

On 8.4.2005 14:08 jsv@e-mail.ru wrote:
clev 42, dlev 2300'
just killed my first metallic blue centipede :)

On 8.4.2005 15:55 jsv@e-mail.ru wrote:
clev 34 and I'm out of ammo... there were many ammo drops, but all of them were seeker shots, mostly cursed :)
found 3 randart armours, all providing permalight + res light

On 8.4.2005 18:16 jsv@e-mail.ru wrote:
Reached L44 in no time by quaffing !of exp and clearing the demon pit at 2400'. That was *easy*. Only Hezrou were dangerous to me, but there were only 6 of them... Amras is not the weapon I dreamt of, but it is better than a crossbow without ammo. With 3.2 shots per turn I still can do some damage. (d10 arrows are *deadly* but rare at this depth).

On 8.4.2005 19:33 jsv@e-mail.ru wrote:
Found a green pit with 32 ancients... Killed them all, got Thalkettoth & some stat potions :)

On 11.4.2005 14:22 jsv@e-mail.ru wrote:
clev 46, dlev 2650'
Almost missed the Colannon. There was a hand druj on top of it, teleporting me away every time I tried to appoach. :)
Just sold "4 throwing axes (defender)." I'm starting to like the new throwing weapon drops :)

On 12.4.2005 11:55 dominic wrote:
You're pretty far down the dungeon with only +6 Speed. I think I couldn't handle that ;)

On 12.4.2005 12:10 jsv@e-mail.ru wrote:
clev 48, dlev 2900'
Finally I completed the stat gain and found nether resistance.

On 12.4.2005 12:25 jsv@e-mail.ru wrote:
dominic: the only really dangerous moment so far was when a hand druj teleported me right to the middle of the time hound pack. lost ~400HP in one turn :)

On 12.4.2005 18:31 jsv@e-mail.ru wrote:
found the checkerboard vault at 3000' ... Saruman, Smaug, Ancalagon (just at the entrance), Fundin, at least 3 Ringwrights, Omarax...
I ... khm... retreated... quicky... screeaming in fear :)
fortunately, there was no artefacts in it.

On 13.4.2005 08:54 jsv@e-mail.ru wrote:
clev 50, dlev 3000', Bubbles vault, just before the recall.
The vault was fun, but not too dangerous. Hell/Ice wyrms, a couple of nightwings, nightcrawler, 4 balors... Nothing I can't handle (or at least teleport away). Killed Khamul here.

On 13.4.2005 15:32 jsv@e-mail.ru wrote:
First themed level in the game: battlefields of the Elements. Found =of speed +7, killed Glaurung, Scatcha and ex-Muar (I had RDSM with me, so all those Balors and the Balrog were easy to kill).

On 14.4.2005 15:08 jsv@e-mail.ru wrote:
dlev 3400'... Found the 5th book (from the player ghost). Mushrooms of Restoring, goodbye! :)

On 15.4.2005 09:37 jsv@e-mail.ru wrote:
dlev ~3500' ... Walking around, killing in-depth uniques. I was lucky to met Thelakus in a small maze vault where the permanent walls make a nice anti-summoning corridor, so the poor horror had no choice but to fight me HtH until death. Even so, it was a strong opponent.

On 15.4.2005 19:16 jsv@e-mail.ru wrote:
3600' ... Continue to kill the uniques. Lots of them were slain today. Tevildo, Krotus, Carcharoth, Errata, Fundin, Evil Eggy and countless Ringwraiths :) And the Rod of delving really helps to dig all those anti-summoning corridors :)

On 16.4.2005 02:21 dominic wrote:
Why do you keep Dor-Lomin as a swap? Is the Crown of Gondor's Heal activation that useful?

On 18.4.2005 06:42 jsv@e-mail.ru wrote:
dominic: the heal activation is not that useful (I can't rely on my device skill, especially when in bear form), but the crown provides also regeneration, +3 WIS and is lighter. It gives me extra 40MP I can spend on herbal healing or songs of protection/dispelling. On the other hand, detect life/evil spells cost me only one mana, so I can live without ESP most of the time.

On 18.4.2005 13:10 jsv@e-mail.ru wrote:
Cleared the chambers full of red 'D'. The dragons were *rich*: they had 3 artifacts (including Narya) and the elven cloak of Aman [2,+32] (rConf)...

On 18.4.2005 16:48 jsv@e-mail.ru wrote:
Killed Ancalagon (it was much easier than I expected), who dropped the rod of portals...
I'm starting to wonder if this version of the game can generate artifact boots :)

On 18.4.2005 18:11 jsv@e-mail.ru wrote:
The most stupid death I ever died. :) I don't even want to comment on it.

On 18.4.2005 22:42 dominic wrote:
Ouch. Hounds of Tindalos usually make me *Destruct*. How deep were you?

On 19.4.2005 07:06 jsv@e-mail.ru wrote:
3900'. The situation was manageable in many ways, the only reason of the death was my weariness. I guess I had to stop playing before I started to make too many stupid mistakes. :) The late game tend to become somewhat boring and the boredom often kills my high-level chars...
But except for the very end it was an exciting game. Not too hard, not too easy. I enjoyed it much... Now I'm going to try something different. Maybe a gnome mage with the *strong* accent on magic devices. Or the outcast half-troll druid. :)

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