The Angband Ladder: Barachiel, Angel of War Swordmaster by <runelady@chorus.net>
[T-Plus 2.0.8 Character Dump]
Name : Barachiel Age 12733 STR! 40
Sex : Male Height 73 INT! 31
Race : Angel of War Weight 171 WIS! 40
Class : Swordmaster Social Class 79 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 39
+ To Melee Hit 128 Level 48 Max Hit Points 1392
+ To Melee Damage 90 Experience 18103085 Cur Hit Points 1392
+ To Ranged Hit 68 Max Exp 18103085 Max SP (Mana) 288
+ To Ranged Damage 0 Exp to Adv. 20000000 Cur SP (Mana) 288
AC 26+157 Gold 2669056
(Miscellaneous Abilities)
Fighting : Legendary[92]Perception : Good Blows/Round: 13
Bows/Throw : Legendary[17]Searching : Excellent Shots/Round: 1
Saving Throw: Very Good Disarming : Superb Mel.dmg/Rnd: 26d5+1170
Stealth : Very Good Magic Device: Excellent Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You have wings of living fire, and your form radiates
awesome divine power. You have attached yourself to a
lesser Angel in the heavenly host.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 49 (2450')
Angband: Level 80 (4000')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Cirith Ungol: Level 50 (2500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 63 (3150')
The Small Water Cave: Level 32 (1600')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 19900 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved 66 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 30th Quelle of the 2890th year of the third age.
You have been adventuring for 44 days.
adefkmnopsuxz{|@
Add Str : .1324...4..3....
Add Int : ...2..4.........
Add Wis : ..324....3......
Add Dex : ..32......4.....
Add Con : ..32..4.4..3....
Add Chr : .1.24....3......
Mul Mana : .+..............
Add Stea. : ...2..4.........
Add Sear. : 3...............
Add Tun.. : ..............7.
Add Speed : ...2434....3....
Add Blows : ..3.............
Slay Evil : +...............
Slay Orc : +...............
Slay Drag.: +...............
Cold Brand: +...............
Sust Str : ...............+
Sust Int : ..++............
Sust Wis : ..++...........+
Sust Dex : ................
Sust Con : ..+.............
Sust Chr : .+.+............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ...+....+.+....+
Hold Life : ...+.+.........+
Imm Acid : .+....+.*.+.....
Res Elec : .++...+.........
Imm Fire : .+..+.*.........
Imm Cold : ++.*..+.........
Res Pois : ....+..........+
Res Fear : ..+.+......+...+
Res Lite : .....+.........+
Res Dark : +.+..+..........
Res Blind : ...+............
Res Conf : ..+......+......
Res Sound : .++.....+.......
Res Shard : ..+.............
Res Neth : ..+........+....
Res Nexus : ......+.........
Res Chaos : +....+..+.......
Res Disen : ....+...........
Aura Fire : ......+.........
Levitate : ...............+
Lite : +..............+
See Invis : .+++.+.........+
Digestion : +..............+
Regen : ..+.......+.....
Activate : ...+++....+.....
Fly : ......+........+
Orc.ESP : +....+..+.......
Dragon.ESP: +...............
Demon.ESP : ...............+
Evil.ESP : ...............+
TLord.ESP : ......+.........
Full ESP : ...+...........+
Skills (points left: 0)
- Combat 24.860 [0.900]
- Weaponmastery 49.569 [1.450]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
. Shield-use 00.000 [0.600]
. First-aid 00.000 [0.400]
- Sneakiness 05.500 [0.900]
. Disarming 24.400 [0.900]
- Magic 21.218 [0.400]
. Magic-Device 25.150 [1.150]
- Spirituality 15.580 [0.700]
. Music 17.200 [0.500]
- Celestial-power 50.000 [1.000]
. Crusade 50.000 [0.800]
- Monster-lore 00.000 [0.500]
. Corpse-preservation 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and chaos.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
d) a Drum of Power(20%) (+1)
It increases your strength and
charisma by 1. It increases your mana capacity by 20%. It sustains
your charisma. It provides resistance to acid, electricity, fire,
cold and sound. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Music Shop.
e) The Ring of Tinque (+3)
It increases your strength, wisdom,
dexterity, constitution, attack speed and ability to score critical
hits by 3. It sustains your intelligence, wisdom and constitution.
It makes you completely fearless. It provides resistance to
electricity, dark, confusion, sound, shards and nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 68 of The
Sacred Land Of Mountains.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every
100+d200 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth,
speed and luck by 2. It sustains your intelligence, wisdom and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lungorthin, the Balrog of White Fire on
level 66 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath
every 200 turns if it is being worn. It provides light (radius 3)
forever. It increases your strength, wisdom, charisma and speed by 4.
It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 70 of Erebor.
m) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) (nothing)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 33 of
Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 36 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It
increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to nether. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+10,+16) (+7)
It grants you the power of stone to mud
if it is being worn. It increases your ability to tunnel by 7. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) The Bag of Tricks {special, !d!k!s!!}
It can be activated for restore
stats and life levels every 750 turns.
You found it in the remains of a Vrock on level 49 of Moria.
b) The Diamond Prism of Light {!d!k!s!!}
It can be
activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
c) a Black Bottle
d) Kelek's Wormhole Machine {!d!k!s!!}
It can be
activated for heal 700 hit points every 250 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
e) Raal's Tormented Spirits {!d!k!s!!}
It can
be activated for cure insanity.
You found it in the remains of a Blue ooze on level 63 of Mordor.
f) Tenser's Mechanical Magician (charging) {!d!k!s!!}
It
can be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Dark elven warlock on level 58 of The
Sacred Land Of Mountains.
g) A parchment titled ''Finer Points of Munchkinism'' {!d!k!s!!}
It can be activated for cure insanity.
You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
h) 29 Lembases
i) 2 Sprigs of Athelas
j) 44 Potions of Cure Critical Wounds
k) a Potion of Curing
l) a Mithril Rod of the Istari of Perception (320/320)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 66 of
Mordor.
m) an Adamantite Rod of the Istari of Recall (400/400)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 66 of
Mordor.
n) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
o) The Golden Horn of the Thunderlords (3 charges) {100% off}
It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 36 Potions of Cure Critical Wounds
b) 2 Fireproof Scrolls of Word of Recall
It cannot be harmed by fire.
You bought it from the Temple.
c) 3 Scrolls of Reset Recall
[Home Inventory - Gondolin ]
a) The Robe of Great Luck [2,+20] (+60)
It increases your luck by 60. It
provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Angband.
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated
for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn.
It increases your intelligence, dexterity, charisma, searching and
spell power by 3. It provides resistance to acid, fire, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
d) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It
can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It
provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
f) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit
if it is being worn. It increases your intelligence, dexterity,
charisma, stealth, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to light and dark. It allows you
to levitate. It allows you to sense the presence of good beings and
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
[Home Inventory - Minas Anor ]
a) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It
does extra damage from frost. It sustains your dexterity. It
provides immunity to cold. It provides resistance to nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Bree .
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3.
It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Small Sword 'Sting' (E:724937, L:34) (1d6) (+32,+19) (+3 to speed)
It provides light
(radius 1) forever. It increases your strength, dexterity,
constitution, speed and attack speed by 3. It does extra damage from
electricity and frost. It is especially deadly against orcs. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to electricity and
light. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, spiders and undead. It produces a fiery
sheath. It produces an electric sheath. It drains experience. It
induces random teleportation. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your
searching by 1. It does extra damage from fire. It is especially
deadly against orcs. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to fire and light
. It allows you to sense the presence of orcs. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
f) The Bastard Sword of Barachiel (5d4) (+8,+12) [+5] (+5)
It can be wielded two-handed. It
provides light (radius 1) forever. It increases your strength,
ability to tunnel and speed by 5. It does extra damage from
electricity. It can cause earthquakes. It is a great bane of
dragons. It is a great bane of demons. It fights against evil with
holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity and sound.
It allows you to fly. It allows you to see invisible monsters. It
has been blessed by the gods. It aggravates nearby creatures. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision
and speed by 3. It does extra damage from frost. It strikes at
undead with holy wrath. It provides resistance to cold and dark. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 15 of Mirkwood.
h) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It can
be wielded two-handed. It provides light (radius 1) forever. It
increases your wisdom and ability to tunnel by 4. It does extra
damage from electricity. It is a great bane of dragons. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, nexus and chaos. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
i) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vrock on level 75 of Angband.
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
k) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 62 of
Erebor.
l) The Bolt of Formengis (1d5) (+25,+15) (+3 attacks)
It provides light (radius 1) forever. It increases your wisdom
, constitution and attack speed by 3. It poisons your foes. It
produces chaotic effects. It is especially deadly against trolls. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by
3. It poisons your foes. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and sound. It speeds your regenerative powers. It prevents
teleportation. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) The Toenail of Vecna {!d!k!s!!}
It can be activated for cure insanity.
You found it in the remains of a Barrow wight on level 40 of Moria.
b) 65 Potions of Cure Insanity
c) 99 Potions of Water Curing {quest}
d) 6 Fireproof Scrolls of Reset Recall
It
cannot be harmed by fire.
You bought it from the Black Market.
e) a Silver Rod of Capacity of Perception (200/200)
It can hold more mana.
You found it in the remains of a Wizard Orb on level 45 of Moria.
f) a Silver Rod of Capacity of Perception (200/200)
It
can hold more mana.
You found it in the remains of a Dreadmaster on level 61 of The Sacred
Land Of Mountains.
g) a Mithril Rod of the Istari of Recall (320/320)
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You found it lying on the ground on level 51 of Mordor.
h) an Adamantite Rod of Charging of Recall (200/200)
It regenerates
its mana faster.
You found it in the remains of a Demilich on level 49 of Mordor.
i) The Ring of Fuiataur (+2)
It
increases your intelligence, dexterity, constitution, stealth and
speed by 2. It sustains your constitution and charisma. It provides
resistance to poison and disenchantment. It allows you to levitate.
It speeds your regenerative powers. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 74 of
Angband.
j) The Ring 'Valon' (+3 attacks)
It increases your dexterity, stealth, infravision and attack
speed by 3. It sustains your strength and intelligence. It makes you
completely fearless. It provides resistance to acid, fire, cold,
light, dark, blindness and nexus. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 61 of Dol
Guldur.
k) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is
being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
l) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma
, searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
m) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
n) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of Erebor.
o) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
p) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) a Harp of the Eldar (+3)
It increases your charisma by 3. It
provides resistance to acid and chaos. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
r) a Dragon Horn (+2)
It can
be activated for large acid ball (300) every 100 turns if it is being
worn. It increases your constitution by 2. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 49 of The Sacred Land Of
Mountains.
[The Mathom-house Inventory - Bree ]
a) Boccob's Unifinished Works
It can be activated for cure light wounds every 10 turns.
You found it in the remains of a Black wraith on level 41 of Mordor.
b) The Gem of Ghosts
It
can be activated for decreasing Charisma.
You found it lying on the ground on level 70 of Erebor.
c) Raal's Voodoo Doll of Revenge
It can be
activated for cure confusion.
You found it in the remains of a Dark elven sorcerer on level 43 of Mordor.
d) Raal's Black Candle
It can be activated for blindness.
You found it lying on the ground on level 69 of Erebor.
e) Benetar's Death Ray Experiment
It can be
activated for cure confusion.
You found it in the remains of a Dread on level 65 of The Sacred Land Of
Mountains.
f) The Tome of Elven Household Magic
It can be activated for aggravate.
You found it in the remains of a Master lich on level 42 of Moria.
g) The Wand Construction Kit
It
can be activated for summon pet.
You found it in the remains of an Emperor wight on level 60 of The Sacred
Land Of Mountains.
h) The Clay Tablets of Antiquity
It can be activated for create hunger.
You found it in the remains of a Dread on level 68 of Erebor.
i) Jor's Compendium of Strange Behaviour
It can be
activated for create hunger.
You found it in the remains of a Gnome mage on level 69 of Erebor.
j) Tenser's Top-Heavy Teaspoon
It
can be activated for cuts.
You found it in the remains of a Dark elven warlock on level 29 of
Mirkwood.
k) 20 Mushrooms of Cure Serious Wounds {100% off}
l) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 66 of Erebor.
m) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
n) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 36 of Moria.
o) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Wizard Orb on level 50 of Moria.
p) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, blindness, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, dark, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 71 of Erebor.
s) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
It
can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your
strength and dexterity by 3. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to poison,
nether and disenchantment. It drains mana. It induces random
teleportation. It aggravates nearby creatures. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Adze 'Halangil' (1d4) (-5,-13)
It poisons your foes. It prevents
teleportation. It drains experience. It fills you with the Black
Breath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwalker on level 72 of Angband.
|
Posted on 17.10.2004 04:15
6091. on the Ladder (of 19313)
Comments Related dumps: Garth, L50 Devoted Dunadan Swordmaster 5th in T-Plus (2.2.7) by <runelady@chorus.net> (29%) Gerulf, L40 Favored Northman Swordmaster 13th in T-Plus (2.2.7) by <teber@sharden.nl> (8%) Criann, L50 Angel of War Berserker winner 7th in T-Plus (2.2.6) by <par0ss@yahoo.com> (8%) Seen 3433 times. |