The Angband Ladder: Gerulf, Favored Northman Swordmaster by <teber@sharden.nl>
[T-Plus 2.2.7 Character Dump]
Name : Gerulf Age 20 STR! 40
Sex : Male Height 82 INT! 28
Race : Favored Northman Weight 165 WIS! 34
Class : Swordmaster Social Class 22 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 36
+ To Melee Hit 136 Level 40 Max Hit Points 1056
+ To Melee Damage 93 Experience 4354674 Cur Hit Points 1056
+ To Ranged Hit 71 Max Exp 4354674 Max SP (Mana) 347
+ To Ranged Damage 19 Exp to Adv. 5000000 Cur SP (Mana) 331
AC 24+133 Gold 696599
(Miscellaneous Abilities)
Fighting : Legendary[100Perception : Fair Blows/Round: 20
Bows/Throw : Legendary[37]Searching : Very Good Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 20d7+1860
Stealth : Bad Magic Device: Good Infra-Vision: 40 feet
Tactic: normal
Explor: running
(Character Background)
You are one of several children of a thrall. You are a
well liked child. You have brown eyes, straight auburn
hair, and a very fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: OFF
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 34 (1700')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
The Sacred Land Of Mountains: Level 70 (3500')
Your body is a Player.
You are currently on level 34 of Mordor.
You have defeated 5832 enemies.
You saved 23 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 42nd Quelle of the 2890th year of the third age.
You have been adventuring for 56 days.
adefkmnopsuxz{|@
Add Str : 4..54...43......
Add Int : ......4.........
Add Wis : ....44...3......
Add Dex : 42........4.....
Add Con : 4.....4.43....3.
Add Chr : 4...44..........
Mul Mana : ..............+.
Add Stea. : 4.....4.........
Add Sear. : .....4.....4....
Add Infra : ...........4....
Add Tun.. : ...........4....
Add Speed : 4..54.4..3......
Add Blows : 4.25............
Vampiric : +...............
Slay Anim.: +...............
Slay Evil : +............+..
Slay Und. : +...............
Slay Orc : +...............
Poison Brd: +...............
Fire Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ...+............
Sust Dex : ................
Sust Con : ...............+
Sust Chr : +...............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ++......+++.....
Hold Life : ..........+.....
Imm Acid : ...+..+.*.+.....
Imm Elec : ......+*.+......
Imm Fire : +...+.*+.+......
Imm Cold : ......+*.+....++
Res Pois : +...+..+........
Res Fear : ....+..........+
Res Lite : +.+......+......
Res Dark : .....+..........
Res Blind : ..+......+....+.
Res Conf : ...+.....+......
Res Sound : ........++......
Res Shard : ...+...+.+......
Res Neth : ...+...+........
Res Nexus : ......++........
Res Chaos : ........++......
Res Disen : ....+...........
Aura Fire : +.....++........
Lite : +........+......
See Invis : +........+......
Regen : +........+......
Xtra Might: .+..............
Activate : ....++...++...+.
Fly : ......+.........
Orc.ESP : +.......+.......
Troll.ESP : +...............
Dragon.ESP: .+..............
Giant.ESP : +...............
Undead.ESP: +...............
TLord.ESP : ......+.........
Skills (points left: 0)
- Combat 47.432 [0.900]
- Weaponmastery 45.840 [1.150]
. Sword-mastery 45.800 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 20.200 [0.600]
. Antimagic 00.000 [0.550]
. Shield-use 00.000 [0.800]
. First-aid 00.000 [0.400]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 10.235 [0.300]
. Magic-Device 12.550 [1.050]
. Conveyance 03.100 [0.300]
. Divination 10.000 [0.300]
. Nature 00.000 [0.200]
. Runecraft 00.000 [0.200]
. Spirituality 23.900 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 00.000 [0.200]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find an Arrow on level 1.
You may find an Essence of Teleport on level 11.
You may meet a Dark elf on level 13.
You may find a Small Sword on level 1.
You are fated to find a Rounded Pebble on level 17.
You may find a Potion of Infra-vision on level 17.
You may find a Horn on level 1.
You may find an Essence of Poison on level 1.
You are fated to find The Broad Sword 'Aranruth' on level 74.
[Character Equipment]
a) The Short Sword 'Sting' (E:1575720, L:37) (1d7) (+37,+20) (+4 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, charisma, stealth, speed and attack speed by
4. It does extra damage from fire. It poisons your foes. It drains
life from your foes. It is especially deadly against orcs. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It sustains
your charisma. It provides immunity to paralysis. It provides
resistance to fire, poison and light. It allows you to see invisible
monsters. It allows you to sense the presence of orcs, trolls,
spiders, giants and undead. It speeds your regenerative powers. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) a Radiant Ring of Extra Attacks (+2 attacks)
It grants you the power of illuminate if
it is being worn. It provides light (radius 3) forever. It increases
your attack speed by 2. It provides resistance to light and blindness
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Ancient red dragon on level 65
of The Sacred Land Of Mountains.
f) The Ring of 'Gerulf' (+5 to speed)
It increases your strength, speed and
attack speed by 5. It sustains your wisdom. It provides resistance
to acid, confusion, shards and nether. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black
breath every 200 turns if it is being worn. It provides light (radius
3) forever. It increases your strength, wisdom, charisma and speed by
4. It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwing on level 63 of The Sacred Land
Of Mountains.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your wisdom, charisma, searching and luck by 4.
It provides resistance to dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 45 of The
Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution,
stealth and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Spider Web of Helegliol [1,+17] {100% off}
It provides immunity to electricity and
cold. It provides resistance to electricity, fire, poison, shards,
nether and nexus. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Black Market.
p) The Mithril Shield of Thorin [5,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 33 of
Mirkwood.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength, wisdom, constitution and speed by 3. It
provides immunity to paralysis. It provides resistance to electricity
, fire, cold, light, blindness, confusion, sound, shards and chaos.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 57 of The
Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every
90+d90 turns if it is being worn. It grants you the power of magic
missile if it is being worn. It increases your dexterity and luck by
4. It provides immunity to paralysis. It provides resistance to life
draining and acid. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gabriel, the Messenger on level 66 of The
Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is
being worn. It increases your searching, infravision and ability to
tunnel by 4. It allows you to climb mountains. It cannot be harmed
by acid, cold, lightning or fire.
z) (nothing)
{) 99 Silver Arrows (3d4) (+7,+7)
|) a Dragon Horn of Great Might(60%) (+3)
It can be activated for earthquake
(rad 10) every 50 turns if it is being worn. It increases your
constitution by 3. It increases your mana capacity by 60%. It
provides resistance to cold and blindness. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Rare Music Shop.
[Character Inventory]
a) 2 Indestructible Tomes of Knowledge
b) a Spellbook of Disarm
c) 10 Potions of Cure Light Insanity
d) 2 Potions of Cure Insanity
e) 8 Potions of Healing
f) 10 Scrolls of Teleportation
g) 5 Scrolls of Word of Recall
h) 28 Scrolls of Satisfy Hunger
i) a Magical Shovel (+5,+1) (+1)
It grants you the power of
stone to mud if it is being worn. It increases your ability to tunnel
by 1.
You bought it from the General Store.
j) 19 Blessed Arrows of Acid (1d4) (+12,+11)
It does extra damage from acid
and fire. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
has been blessed by the gods. It cannot be harmed by acid. It cannot
be harmed by fire.
You found it in the remains of a Greater basilisk on level 59 of The
Sacred Land Of Mountains.
k) 23 Silver Arrows (3d4) (+8,+7)
l) 19 Silver Arrows (3d4) (+7,+7)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Scroll of Craftsmanship
b) The Ring of Teleneste (+17 to damage) (+3 to stealth) {100% off}
It increases your intelligence and stealth by
3. It sustains your wisdom. It provides resistance to sound, shards
and disenchantment. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
c) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 59 of The
Sacred Land Of Mountains.
d) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5. It sustains
your dexterity. It provides resistance to confusion. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Amulet of Ingwe (+3)
It can be activated for dispel evil
(level*5) every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 65 of
The Sacred Land Of Mountains.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15)
& map area every 50+d50 turns if it is being worn. It grants you the
power of detect curses if it is being worn. It provides light (radius
4) forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 45 of The
Sacred Land Of Mountains.
g) The Black Banner of Gondor (-3)
It can be activated for summon undead every
666+d333 turns if it is being worn. It provides light (radius 1)
forever. It decreases your stealth by 3. It makes you invisible. It
provides resistance to dark, nether and chaos. It allows you to sense
the presence of undead. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 65 of The
Sacred Land Of Mountains.
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution
by 2. It provides immunity to paralysis. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 50 of The
Sacred Land Of Mountains.
i) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and
speed by 3. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of The Sacred Land Of
Mountains.
j) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every
4+d4 turns if it is being worn. It poisons your foes. It is
especially deadly against orcs. It provides resistance to poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 56 of The Sacred
Land Of Mountains.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and
attack speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 57 of The
Sacred Land Of Mountains.
l) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It provides light (radius 1) forever. It
increases your ability to score critical hits by 1. It is very sharp
and can make your foes bleed. It is especially deadly against orcs.
It makes you completely fearless. It provides resistance to blindness
. It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
Land Of Mountains.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack
speed by 2. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides resistance to confusion, nexus, chaos
and disenchantment. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 45 of The Sacred Land Of
Mountains.
n) a Short Bow of Numenor (x5) (+7,+9) (+3)
It increases your dexterity by 3. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to poison and dark. It fires missiles with extra might. It fires
missiles excessively fast.
You found it in the remains of a Death drake on level 65 of The Sacred
Land Of Mountains.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of demons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Hagia Sophia, Spirit of Wisdom on level 65
of The Sacred Land Of Mountains.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
q) The Horn of Boromir (+3)
It can be activated for mass human summoning every 1000 turns if it is
being worn. It increases your strength and constitution by 3. It
makes you completely fearless. It provides resistance to fire. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 63 of The Sacred Land Of
Mountains.
r) a Canine Skeleton
s) 2 Dwarf Skeletons
t) a Human Skeleton
[Home Inventory - Lothlorien ]
a) an Indestructible Book of Beginner Cantrips
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
b) 8 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Insanity
e) 5 Potions of *Healing*
f) a Potion of Life
g) a Golden Rod of the Istari of Nothing (250/250) {75% off}
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You bought it from the Black Market.
h) a Mithril Rod of Illumination (160/160)
i) a Ring of Slaying (+15,+15)
j) an Ethereal Mouse Fur [1,+20] {100% off}
It can be activated for
wraith-form every 50+d50 turns if it is being worn. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to breathe without air. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) The Large Leather Shield of Marthriel [4,+7]
It sustains your charisma. It
makes you completely fearless. It provides resistance to electricity
and sound. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to blindness and sound. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 49 of The
Sacred Land Of Mountains.
o) The Dagger 'Belangil' (2d4) (+10,+9) (+2)
It can be activated for frost ball (48) every
5+d5 turns if it is being worn. It increases your dexterity, speed and
attack speed by 2. It does extra damage from frost. It poisons your
foes. It provides resistance to cold. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
p) The Small Sword of Ilost (1d6) (+8,+10) (+4)
It provides light (radius 1) forever. It increases your
dexterity by 4. It does extra damage from electricity and fire. It
is a great bane of dragons. It is especially deadly against trolls.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Quasit on level 16 of Mirkwood.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It
increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Uruk Shaman on level 59 of The Sacred
Land Of Mountains.
r) a Katana of Gondolin (3d4) (+10,+12) (+1)
It can be wielded two-handed. It provides light
(radius 1) forever. It increases your strength, dexterity and
constitution by 1. It is especially deadly against dragons. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to dark. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Boldor, King of the Yeeks on level 15 of
Mirkwood.
s) a Bastard Sword of the Feanturi (3d4) (+10,+13) {100% off}
It can be wielded two-handed. It provides light (radius 1)
forever. It is a great bane of demons. It fights against evil with
holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, fire
and dark. It allows you to sense the presence of evil beings. It
has been blessed by the gods. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Weaponsmith.
t) 16 Arrows of Slay Dragon (1d4) (+5,+3) {90% off}
It is especially deadly against
dragons.
You made it yourself.
u) 18 Elf Skeletons
[The Mathom-house Inventory - Bree ]
a) The Ring 'Telegundi' (-4) {cursed}
It decreases your intelligence and charisma by 4.
It makes you invisible. It prevents teleportation. It drains
experience. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 65 of The Sacred
Land Of Mountains.
b) The Jewel 'Nauringole' (-15,-15) [-10](60%) (+3) {cursed}
It can be activated for detection, probing and
identify true every 1000 turns if it is being worn. It grants you the
power of weigh magic if it is being worn. It provides light (radius
3) forever. It can be used to store a spell. It increases your
intelligence, wisdom, searching, luck and spell power by 3. It
increases your mana capacity by 60%. It sustains your intelligence
and wisdom. It provides immunity to fire. It provides immunity to
paralysis. It provides resistance to blindness, confusion, nexus and
disenchantment. It allows you to breathe without air. It allows you
to see invisible monsters. It speeds your regenerative powers. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every
10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Master yeek on level 15 of Mirkwood.
d) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
e) The Iron Shot of Umlacirya (1d4) (+22,+15)
It does extra damage from acid. It poisons your foes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It is a great bane of demons. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 68 of The Sacred Land Of
Mountains.
|
Posted on 17.5.2007 00:29
8349. on the Ladder (of 19313)
Comments Related dumps: Barachiel, L48 Angel of War Swordmaster 9th in T-Plus (2.0.8) by <runelady@chorus.net> (8%) Seen 3045 times. |