The Angband Ladder: Criann, Angel of War Berserker by <par0ss@yahoo.com>
[T-Plus 2.2.6 Character Dump]
Name : Criann Age 11117 STR: 40
Sex : Male Height 75 INT! 32
Race : Angel of War Weight 155 WIS: 37
Class : Berserker Social Class 93 DEX! 40
Body : Player CON: 40
God : Nobody CHR! 33
+ To Melee Hit 113 Level 50 Max Hit Points 3166
+ To Melee Damage 90 Experience 25641679 Cur Hit Points 3166
+ To Ranged Hit 58 Max Exp 25641679 Max SP (Mana) 276
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 276
AC 22+197 Gold 2957871
(Miscellaneous Abilities)
Fighting : Legendary[90]Perception : Heroic Blows/Round: 19
Bows/Throw : Legendary[20]Searching : Heroic Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 76d4+1710
Stealth : Legendary[5] Magic Device: Superb Infra-Vision: 110 feet
Tactic: normal
Explor: normal
(Character Background)
You have pure white wings, and your form sheds a clear,
holy light. You have served as a personal honor guard to a
Seraph in the heavenly host.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 28 (1400')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 65 (3250')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 8768 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 92 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 4th Quelle of the 2890th year of the third age.
You have been adventuring for 18 days.
adefkmnopsuxz{|@
Add Str : 2...4....3...3..
Add Int : 2............33.
Add Wis : 2...4....3....3.
Add Dex : 2.....3.......3.
Add Con : 2.6......3...33.
Add Chr : 2...4...........
Add Stea. : ...5...4...*....
Add Sear. : ...5.......*....
Add Infra : ..65............
Add Tun.. : ..............3.
Add Speed : .*..433..35*....
Add Blows : ...5..........3.
Vampiric : ..............+.
Slay Evil : +...............
Slay Und. : +...............
Slay Orc : +...............
Acid Brand: .............+..
Cold Brand: +...............
Sust Str : ..+....+..+....+
Sust Int : .......+........
Sust Wis : .......+.......+
Sust Dex : ..+.......+.....
Sust Con : ..+....+........
Sust Chr : ................
Invisible : ................
Mul life : ..+.............
Sens Fire : ................
Reflect : ................
Free Act : +.........+....+
Hold Life : ..+..+.........+
Imm Acid : ......++*.......
Imm Elec : .......*.+......
Imm Fire : .+..+..+*+......
Imm Cold : *......+.+......
Res Pois : ....+...+......+
Res Fear : ....+..++.+....+
Res Lite : .....+..++.....+
Res Dark : .....+..........
Res Blind : ......+..+......
Res Conf : .........+......
Res Sound : .......+.+......
Res Shard : ......+.+.......
Res Neth : .+.....+........
Res Nexus : .......+........
Res Chaos : .....+.+.+......
Res Disen : ....+..+........
Aura Fire : .......+........
Aura Elec : .......+........
Levitate : ...............+
Lite : .........+.....+
See Invis : +....+...+.....+
Digestion : ...............+
Regen : ..+......+......
Activate : +++.++...++.....
Blessed : +...............
Cursed : ..+.............
Fly : ...............+
Orc.ESP : ..++.+..........
Troll.ESP : ..+.............
Demon.ESP : ...............+
Evil.ESP : ...............+
Nlive.ESP : +...............
Full ESP : ...............+
Corruption list:
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [1.250]
. Sword-mastery 00.000 [0.500]
. Axe-mastery 50.000 [0.500]
. Polearm-mastery 00.000 [0.500]
. Barehand-combat 00.000 [0.200]
. Berserkergang 33.000 [1.000]
. Shield-use 01.000 [0.600]
. First-aid 00.400 [0.500]
- Sneakiness 02.500 [0.500]
. Disarming 01.000 [0.500]
- Magic 36.260 [0.500]
. Magic-Device 41.500 [0.500]
. Thaumaturgy 01.000 [0.300]
- Spirituality 02.680 [0.600]
. Music 00.000 [0.200]
- Celestial-power 33.000 [1.000]
. Crusade 33.000 [0.800]
- Monster-lore 03.500 [0.500]
. Corpse-preservation 00.800 [0.800]
. Mimicry 00.000 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Giant white mouse on level 1.
[Character Equipment]
a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999
turns if it is being worn. It increases your speed by 10. It provides
resistance to fire and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 73 of
Angband.
e) a Dwarven Ring of Vitality(120%) (+6) {cursed}
It can be activated for satisfy hunger if it is being worn. It
increases your constitution, infravision and luck by 6. It increases
your hit points by 120%. It sustains your strength, dexterity and
constitution. It provides resistance to life draining. It allows you
to sense the presence of orcs and trolls. It speeds your regenerative
powers. It is cursed. It cannot be harmed by acid, cold, lightning
or fire.
f) an Elven Ring of Extra Attacks (+5 attacks) {100% off}
It increases your stealth, searching, infravision, attack
speed and luck by 5. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and
cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Pair of Wing Tassels of Dregil [0,+14] (+4 to stealth)
It increases your
stealth by 4. It sustains your strength, intelligence, wisdom and
constitution. It provides immunity to electricity. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, sound, nether, nexus, chaos and disenchantment. It
produces a fiery sheath. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 62 of Mordor.
p) The Small Metal Shield of Magon [3,+11]
It
provides immunity to acid and fire. It makes you completely fearless.
It provides resistance to poison, light and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 73 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
Mount Doom.
u) The Set of Mithril Gauntlets 'Camborodhrim' (+10,+10) [4,+20] (+5)
It can be activated for protect evil (dur level*3 + d25)
every 225+d225 turns if it is being worn. It increases your speed,
ability to score critical hits and luck by 5. It sustains your
strength and dexterity. It provides immunity to paralysis. It makes
you completely fearless. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
x) a Rogue's Pair of Dragonhide Boots of Speed [4,+13] (+10)
It grants you the power of panic hit
if it is being worn. It increases your stealth, searching, speed and
luck by 10. It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) The Bolt of Egiloros (1d5) (+25,+13) (+3)
It
increases your strength, intelligence and constitution by 3. It does
extra damage from acid. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 73 of
Angband.
|) The Dwarven Shovel called 'Slayer' (+7,+4) (+3 attacks)
It increases your intelligence, wisdom, dexterity,
constitution, ability to tunnel and attack speed by 3. It drains life
from your foes. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) The Gem of Rage
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 34 of Mordor.
b) The Lost Works of Kenault
It can be
activated for genocide every 500 turns.
You found it in the remains of a Dreadlord on level 65 of Mordor.
c) A parchment titled ''Immortality For Dummies''
It
can be activated for genocide every 500 turns.
You found it lying on the ground on level 85 of Mount Doom.
d) Raistlin's Ready Ranger
It can be
activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 86 of Angband.
e) 10 Potions of Healing
f) 9 Potions of Curing
g) a Silver Rod of the Istari of Healing (200/200)
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 68 of
Angband.
h) a Golden Rod of Home Summoning (125/125)
i) a Golden Rod of Quickness of Recall (125/125)
It can cast spells faster.
It was given to you as a reward.
j) a Mithril Rod of Charging of Enlightenment (160/160)
It regenerates its mana faster.
You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
k) a Mithril Rod of Cheapness of Detection (160/160)
It can cast spells for a lesser mana cost.
You found it in the remains of Saruman of Many Colours on level 68 of
Angband.
l) an Adamantite Rod of Capacity of Speed (400/400)
It can hold more mana.
You found it in the remains of an Archlich on level 64 of Mordor.
m) an Adamantite Rod of the Istari of Healing (400/400)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying on the floor of a special level.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma and infravision by 125. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, nether and nexus. It allows you to see invisible monsters.
It gives telepathic powers. It is permanently cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 127 of
Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every
20+d50 turns if it is being worn. It increases your intelligence,
dexterity, charisma, searching and spell power by 3. It provides
resistance to acid, fire, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 127 of
Angband.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 127 of
Angband.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 127 of
Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
s) The Seeker Bolt of Arthari (4d5) (+28,+18) (+1)
It increases your strength
and constitution by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 127 of
Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 8 Sprigs of Athelas {100% off}
b) a Rod Tip of Recall (80 Mana to cast)
c) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
e) The Jewel 'Nauringole' (-15,-15) [-10](60%) (+3) {cursed}
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
g) The Robe of Curunir (-40,-40) [38,+0] (+10)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It can be used to store a spell. It increases your
speed by 10. It sustains your strength, intelligence, dexterity,
constitution and charisma. It provides immunity to electricity and
cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
h) a Battering Pair of Wing Guards of Speed (+3,+5) [1,+10] (+10)
It increases your strength and speed by 10. It
provides resistance to nexus.
i) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 61 of Mordor.
j) a Steel Helm [6] {special}
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for
detect orcs every 10 turns if it is being worn. It increases your
dexterity and searching by 4. It is especially deadly against orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
o) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and
stealth by 3. It provides resistance to disenchantment. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
It increases your dexterity and speed
by 4. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) 6 Potions of Cure Insanity
b) 9 Potions of *Healing*
c) a Scroll of Mass Genocide
d) a Silver Rod of Cheapness of Nothing (100/100)
It can cast spells for a lesser mana
cost.
e) a Golden Rod of Cheapness of Restoration (125/125) {100% off}
It can cast spells for a lesser mana cost.
You stole it from the Black Market.
f) a Golden Rod of Capacity of Nothing (250/250)
g) an Adamantite Rod of Cheapness of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) an Adamantite Rod of Nothing (200/200)
j) 2 Rod Tips of Healing (120 Mana to cast)
k) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
l) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500)
every 200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Lungorthin, the Balrog of White Fire on
level 66 of Mordor.
n) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is
being worn. It provides light (radius 1) forever. It can be used to
store a spell. It increases your luck by 2. It increases your hit
points by 40%. It sustains your strength, dexterity and constitution.
It provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe without air. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 85 of
Angband.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and
speed by 4. It provides immunity to fire. It provides resistance to
acid, electricity, cold and nexus. It allows you to fly. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Armoury.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious
wounds every 3+d3 turns if it is being worn. It increases your
strength and dexterity by 1. It is especially deadly against orcs.
It is especially deadly against trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 90 of Angband.
s) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
[Home Inventory - Minas Anor ]
a) a Potion of New Life
b) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
c) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 80 of
Angband.
d) The Amulet of Faramir (+18,+0) [+8] (+5) {100% off}
It increases your stealth by 5. It sustains your dexterity.
It provides resistance to confusion. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Magic shop.
e) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 33 of
Mirkwood.
f) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333 turns if
it is being worn. It provides light (radius 1) forever. It decreases
your stealth by 3. It makes you invisible. It provides resistance to
dark, nether and chaos. It allows you to sense the presence of undead
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and shards. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Dragon Helm of Thrain [8,+10]
It sustains your intelligence and
wisdom. It provides immunity to paralysis. It provides resistance to
acid and poison. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Mithril Helm of Thorin [10,+0] (+3)
It can be activated for terror every 3
* (level+10) turns if it is being worn. It increases your dexterity by
3. It sustains your strength, dexterity and constitution. It makes
you completely fearless. It provides resistance to life draining. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hezrou on level 73 of Angband.
m) The Set of Gauntlets 'Paurnen' [2,+15]
It can
be activated for acid bolt (5d8) every 5+d5 turns if it is being worn.
It can be used to store a spell. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 73 of
Angband.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4.
It does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It
increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to confusion, nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a mountain chain.
s) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 73 of Angband.
t) The Trident of Ulmo (4d8) (+15,+19) (+4)
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
v) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 73 of Angband.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever.
It decreases your charisma by 5. It allows you to see invisible
monsters. It allows you to sense the presence of demons. It slows
your metabolism. It speeds your regenerative powers. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Seraph on level 64 of The Sacred Land Of
Mountains.
b) 99 Potions of Water Curing {quest}
c) a Blessed Ring of Speed [+10] (+12) {100% off}
It increases your wisdom and speed by 12. It provides
resistance to life draining. It allows you to see invisible monsters.
It has been blessed by the gods.
You stole it from the Black Market.
d) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
e) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
f) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 73 of Angband.
g) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
h) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Queen Ant on level 51 of Mordor.
i) The Phial of Undeath (-5) {cursed}
j) The Stone of Lore
k) The Golden Key of Ambarannon
It
can be activated for word of recall every 200 turns if it is being
worn. It grants you the power of dispel evil if it is being worn. It
provides light (radius 3) forever. It provides resistance to light.
It allows you to sense the presence of evil beings. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 93 of Angband.
m) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It
provides light (radius 1) forever. It increases your ability to score
critical hits by 1. It is very sharp and can make your foes bleed.
It is especially deadly against orcs. It makes you completely
fearless. It provides resistance to blindness. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 49 of Mordor.
p) The Horn of Rohan (+2)
It can be
activated for heroism, berserker, haste every 250 turns if it is being
worn. It increases your wisdom and charisma by 2. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 38 of Mordor.
[Home Inventory - Khazad-dum ]
a) a Silver Rod of Quickness of Detection (100/100) {100% off}
It can cast
spells faster.
You stole it from the Magic shop.
b) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of an Iron lich on level 92 of Mount Doom.
c) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
d) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) The Robe of Radagast [2,+20] (+2)
It can be activated for charm animal
every 300 turns if it is being worn. It can be used to store a spell.
It increases your intelligence, wisdom, stealth and searching by 2.
It sustains your intelligence and wisdom. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 87 of Angband.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Archon on level 85 of Mount Doom.
g) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It
decreases your strength, dexterity and constitution by 5. It provides
immunity to paralysis. It allows you to see invisible monsters. It
gives telepathic powers. It is cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 99 of Mount
Doom.
i) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
j) The Steel Helm of Gil-galad [6,+10] (+10)
It can be activated for beam of sunlight every 10 turns if it is being
worn. It provides light (radius 5) forever. It increases your
searching and infravision by 10. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 84 of
Angband.
k) The Steel Helm of Rhungan [6,+8]
It provides resistance to nexus, chaos and disenchantment. It
allows you to breathe underwater. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Armoury.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurhach' [2,+15]
n) The Set of Cesti 'Elenir' [5,+11]
It sustains your
dexterity. It makes you completely fearless. It provides resistance
to electricity, fire, poison, dark and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 48 of Mordor.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1.
It provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
r) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
It is a great bane of dragons. It makes you completely fearless. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Michael, the Holy Commander on level 85 of
Mount Doom.
s) The Mithril Shot 'Travak' (3d6) (+18,+15)
It does extra damage from acid, electricity, fire and frost
. It poisons your foes. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hell knight on level 99 of Mount Doom.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 98 of Mount Doom.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It
decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Mimic on level 83 of Angband.
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength by 2. It sustains your strength. It makes you completely
fearless. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10
turns if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lungorthin, the Balrog of White Fire on
level 66 of Mordor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by
2. It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, confusion, sound and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
e) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if
it is being worn. It increases your strength and charisma by 4. It
provides resistance to acid, electricity, fire, cold, dark, sound and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 73 of Angband.
h) The Cloak of Thingol [1,+18] (+3)
It
can be activated for recharging every 70 turns if it is being worn. It
provides light (radius 1) forever. It increases your dexterity and
charisma by 3. It provides immunity to paralysis. It provides
resistance to acid, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Cloak 'Nimri' [1,+0] (+1 to stealth)
It increases your stealth by 1. It
sustains your charisma. It provides resistance to electricity, dark,
sound and nether. It produces an electric sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
j) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4
turns if it is being worn. It poisons your foes. It is especially
deadly against orcs. It provides resistance to poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 46 of Moria.
k) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8)
every 8+d8 turns if it is being worn. It provides light (radius 1)
forever. It does extra damage from fire. It provides resistance to
fire and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It provides resistance to cold and blindness. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 69 of Angband.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It gives telepathic powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 84 of Angband.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by
2. It is very sharp and can cut your foes. It is very sharp and can
make your foes bleed. It fights against evil with holy fury. It
provides immunity to paralysis. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma
and stealth by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs and trolls. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Two-Handed Sword of Amith (3d6) (+1,+1) (+1 attack)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence and attack speed by 1. It poisons your
foes. It is very sharp and can make your foes bleed. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your
intelligence by 2. It does extra damage from fire and frost. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It sustains your
intelligence. It provides resistance to fire and cold. It allows you
to sense the presence of giants. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 64 of The
Sacred Land Of Mountains.
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your
charisma by 3. It does extra damage from fire. It is especially
deadly against giants. It strikes at undead with holy wrath. It
provides resistance to fire and sound. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of giants. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Osyluth on level 69 of Angband.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It
can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
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Posted on 24.10.2004 00:34
1268. on the Ladder (of 19313)
Comments Related dumps: Barachiel, L48 Angel of War Swordmaster 9th in T-Plus (2.0.8) by <runelady@chorus.net> (8%) Seen 3338 times. |