The Angband Ladder: Railia, Hobbit Swordmaster by <zippyspeed@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Railia                 Age                 26       STR:     38       
 Sex   : Neuter                 Height              36       INT:     32       
 Race  : Hobbit                 Weight              53       WIS!     32       
 Class : Swordmaster            Social Class        68       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     34       
                                                                               
 + To Melee Hit          91 Level             50    Max Hit Points      1206   
 + To Melee Damage       69 Experience   5772074    Cur Hit Points      1206   
 + To Ranged Hit         34 Max Exp      5772074    Max SP (Mana)        166   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        166   
   AC                48+170 Gold         1264815    Piety              14020   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Excellent    Blows/Round:  15        
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  30d5+1035 
 Stealth     : Superb       Magic Device: Legendary[10]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of the Hobbit Thain.  You a          
          re a credit to the family.  You have green eyes, curly red           
          hair, and a slightly freckled complexion.  You're prettier           
          than the other Hobbit maidens, and can outfight the men.             


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 67 (3350')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently on level 48 of Moria.
 You have defeated 19484 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4.......            
        Add Int   : 1....3.2........            
        Add Wis   : .....3.2........            
        Add Dex   : 1...............            
        Add Con   : ...33...4.4.....            
        Add Chr   : ...3.3..........            
        Add Stea. : ..3....2........            
        Add Sear. : ..33............            
        Add Tun.. : ..............7.            
        Add Speed : .*3....2...8....            
        Add Blows : 1.3.............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ...............+            
        Sust Con  : ....+.+...+.....            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.+.......            
        Hold Life : ....+...........            
        Imm Acid  : ......++*.......            
        Imm Elec  : ..+...*.........            
        Imm Fire  : .+.*..*.........            
        Imm Cold  : ....+.*...+.....            
        Res Pois  : ..+..+..........            
        Res Fear  : ...............+            
        Res Lite  : ................            
        Res Dark  : ....+...........            
        Res Blind : .....+..........            
        Res Conf  : ..+...+.........            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ....+.+.+.......            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : .+....+.........            
        Lite      : ....+...........            
        See Invis : ...+............            
        Regen     : ....+.....+.....            
        Activate  : .++++..+.++.....            
        Fly       : ...+............            
        Orc.ESP   : ........+.......            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              01.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.450 [0.900]
          . Disarming                            05.500 [0.900]
 - Magic                                         03.823 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  16.060 [0.500]
          . Prayer                               27.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Small Wooden Boomerang on level 1.
You are fated to meet a Wood spider on level 1.
You are fated to find a Rune [Arrow] on level 19.


  [Character Equipment]

a) The Scimitar 'Belcar' (2d5) (+17,+18) (+1 attack)
        It increases your intelligence, dexterity and attack speed by 1.  It
    does extra damage from electricity and frost.  It poisons your foes.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
e) The Ring of Tumen [+15] (+3 to speed) {100% off}
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    stealth, searching, speed and attack speed by 3.  It provides
    resistance to electricity, poison and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Erebor.
m) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to poison and blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Splint Mail of Hauris (-2 to accuracy) [19,+10]
    It sustains your wisdom, constitution
     and charisma.  It provides immunity to electricity, fire and cold.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, confusion, shards, nether and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
    It increases your speed by 8.  
    You found it lying in a vault on level 20 of Mirkwood.
z) a Greater Mimic (615 hp)
{) (nothing)
|) a Magical Dwarven Shovel of Digging (+11,+4) (+7)
    It grants you
    the power of stone to mud if it is being worn.  It increases your 
    ability to tunnel by 7.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Gem of Wisdom
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black orc Shaman on level 39 of Moria.
d) a Parchment titled ``Planar Travel Made Easy''
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven mage on level 30 of Maze.
e) 27 Rations of Food
f) 30 Potions of Cure Insanity
g) 10 Potions of Speed
h) 22 Potions of Healing
i) 14 Scrolls of Teleportation
j) a Silver Rod of Disarming (100/100)
k) a Silver Rod of Quickness of Illumination (100/100)
l) a Silver Rod of Teleport Other (100/100)
m) a Silver Rod of Detection (36/100)
n) a Mithril Rod of the Istari of Perception (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Lance 'Bereinur' (2d8) (+15,+1) (+3)
    It must be wielded
    two-handed.  It increases your wisdom by 3.  It does extra damage from 
    acid and electricity.  It produces chaotic effects.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas {100% off}
b) 27 Potions of Cure Serious Insanity
c) The Crumpled Scroll of Mass Resurrection
d) a Silver Rod of Charging of Recall (100/100)
e) a Silver Rod of the Istari of Nothing (200/200)
f) 2 Staffs of Genocide[1|5] (4 charges)
g) The Ring of Boril (+2)
    It 
    increases your searching by 2.  It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to poison, dark and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 15 of Orc Cave.
h) The Ring of Coriendor (+1)
    It 
    increases your stealth and searching by 1.  It sustains your strength
     and constitution.  It provides resistance to cold and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ooze on level 29 of The Sandworm
    lair.
i) a Ring of Slaying (+11,+14)
    
    You bought it from the Black Market.
j) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Jewelry Shop.
k) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 43 of Moria.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 32 of Maze.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides
    resistance to acid and electricity.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 36 of Moria.
b) 60 Potions of Healing
c) a Golden Rod of Simplicity of Recall (125/125)
d) The Wand of Digging of Thrain (15 charges)
e) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your 
    stealth and searching by 2.  It makes you invisible.  It sustains your 
    intelligence and dexterity.  It provides resistance to electricity, 
    sound and disenchantment.  It allows you to fly.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Elosgil (+2)
    
    It increases your intelligence and charisma by 2.  It sustains your 
    wisdom and constitution.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to poison, blindness
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
g) The Ring 'Perionim' (+1 attack)
    It increases your constitution, stealth, infravision and 
    attack speed by 1.  It sustains your intelligence, dexterity, 
    constitution and charisma.  It provides resistance to fire and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 30 of Moria.
h) The Ring 'Morielost' (+3)
    It 
    increases your intelligence by 3.  It sustains your strength and 
    intelligence.  It provides resistance to acid and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
i) The Double Ring Mail of Niolos (-2 to accuracy) [15,+10]
    It sustains your 
    strength.  It provides immunity to electricity and fire.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Gondolin .
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
l) The Hard Studded Leather 'Ostelvor' (-1 to accuracy) [7,+12]
    It provides immunity to electricity and cold.  It
    provides resistance to life draining, fire and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
n) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Captain on level 30 of Moria.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden in the town of Gondolin .
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  
    It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 30 of Moria.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
x) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases 
    your dexterity and constitution by 4.  It provides resistance to 
    nether.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Golden Rod of Quickness of Nothing (125/125)
b) an Adamantite Rod of Nothing (200/200)
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) a Partial Totem of an Ancient green dragon


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Stone Skin
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Wand of Essence of Speed[1|14] (5 charges)
c) The Ring of Quentur (+2 to searching)
    It increases your searching by 2.  
    It makes you invisible.  It sustains your wisdom and dexterity.  It
    provides resistance to chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Amulet of Curtalari (+2 to infravision)
    It increases your intelligence and infravision by 2.  It
    sustains your wisdom and dexterity.  It provides resistance to cold, 
    dark and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 64 of Erebor.
e) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Erebor.
f) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
h) The Phial of Galadriel (+4)
i) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Phial of Undeath (-5) {cursed}
k) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 62 of Erebor.
l) a Large Metal Shield of Reflection [5,+13]
m) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire giant on level 35 of Moria.
o) The Pair of Hard Leather Boots of Varadil [3,+8]
    It
    sustains your wisdom and dexterity.  It provides resistance to life
    draining, electricity, cold, poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Tulwar 'Beleg' (2d4) (+11,+10) (+4)
    It increases your constitution by 4.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 66 of Erebor.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 39 of The Helcaraxe.
r) a Pike of Westernesse (2d5) (+16,+12) (+1)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of a Hell knight on level 63 of Erebor.
s) The Guisarme of Sulan (2d5) (+18,+8) (+4)
    It
    can be wielded two-handed.  It increases your wisdom by 4.  It does
    extra damage from acid and electricity.  It drains life from your
    foes.  It is especially deadly against giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 38 of The
    Helcaraxe.
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength
     and constitution by 4.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth in the town of
    Gondolin .
w) The Small Wooden Boomerang 'Thringir' (1d4) (+15,+1)
    It does extra damage from fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [Home Inventory - Khazad-dum ]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Partial Totem of a Blue Thunderlord
c) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Ring 'Valin' (+6 to searching)
    
    It increases your searching by 6.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
     and sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 50 of Moria.
e) The Ring of Vantal [+15] (+4 to stealth)
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your dexterity and 
    stealth by 4.  It provides resistance to electricity and sound.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)


  [The Mathom-house Inventory - Bree ]

a) The Gem of Ghosts
    
    It can be activated for cure fear.  
    You found it in the remains of a Snaga on level 31 of Moria.
b) The Pendulum of Orcus
    It can be
    activated for darkness.  
    You found it in the remains of a Death sword on level 38 of The Helcaraxe.
c) Mordekainen's Pocket Magician
    
    It can be activated for something weird.  
    You found it in the remains of a Master lich on level 33 of Mirkwood.
d) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for death.  
    You found it in the remains of a Master lich on level 33 of Mirkwood.
e) Baalzebub's Tormented Skullcap
    
    It can be activated for cuts.  
    You found it in the remains of a Black ooze on level 14 of The Old Forest.
f) The Wand Construction Kit
    
    It can be activated for confusion.  
    You found it lying on the ground on level 26 of The Sandworm lair.
g) The Grail of Kenault
    It
    can be activated for summon monster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Hand of Vecna
    It
    can be activated for summon monster.  
    You found it in the remains of a Dark elven warlock on level 22 of
    Mirkwood.
i) The Eye of Vecna
    It can be activated for create hunger.  
    You found it in the remains of a Hill orc on level 32 of Mirkwood.
j) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for decreasing Dexterity.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) Jor's Buckler of Missile Attraction
    It can
    be activated for Ruination.  
    You found it in the remains of a Master lich on level 33 of Mirkwood.
l) Agannazar's Antique Acorn
    
    It can be activated for stun.  
    You found it in the remains of a Master lich on level 33 of Mirkwood.
m) Olive's Omnipotent Ostrich
    
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) a True Totem of Orfax, Son of Boldor
o) a True Totem of Sangahyando of Umbar
p) a True Totem of Angamaite of Umbar
q) a True Totem of Gorlim, Betrayer of Barahir
r) The Morning Star of Oiondin (2d6) (-9,+0) (-4) {cursed}
    It 
    decreases your strength and ability to tunnel by 4.  It is especially
    deadly against orcs.  It drains experience.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
s) The Pick of Numlachel (-3 to accuracy) (-5 to speed) {cursed}
    It decreases your strength, wisdom, ability to tunnel and 
    speed by 5.  It drains life from your foes.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) The Sling of Adenwe (x2) (+5,+6) (-6) {cursed}
    It decreases your wisdom, dexterity and charisma by 6
    .  It prevents teleportation.  It fires missiles excessively fast.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 28.7.2004 05:18
Last updated on 3.8.2004 01:17

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5361. on the Ladder (of 19032)
1041. on the ToME Ladder (of 3154)
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Kinda in the middle of something, Tulkas

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On 28.7.2004 05:18 zippyspeed@hotmail.com wrote:
Hobbit swordmaster who has been doing quite well. Just finished the save-Gondor quest at cl45 and got an insane amount of loot from it. The unique guy, Betrayer of Gondolin, got so worked up when I shivved him that he summoned about 10 uniques. However 4 of them were co-aligned with me, including Fundin Bluecloak and 2 unique Thunderlords. Things got pretty insane from there, with the Lord of the Werewolves peeing on the dungeon wall from fear (seriously!). Got cubragol, amulet of ingwe, and all the other uniques in her inventory, plus unique chainmail. The only reason she survived was from the randart armor she's wearing, with *three* immunites and a ton of resists.

On 30.7.2004 04:29 zippyspeed@hotmail.com wrote:
Survived a Thunderlord ambush.

On 3.8.2004 01:17 zippyspeed@hotmail.com wrote:
Hit level 50 but need to get better combat skills.

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