[ToME 2.2.7 Character Dump] Name : Railia Age 26 STR: 38 Sex : Neuter Height 36 INT: 32 Race : Hobbit Weight 53 WIS! 32 Class : Swordmaster Social Class 68 DEX! 34 Body : Player CON! 40 God : Tulkas CHR! 34 + To Melee Hit 91 Level 50 Max Hit Points 1206 + To Melee Damage 69 Experience 5772074 Cur Hit Points 1206 + To Ranged Hit 34 Max Exp 5772074 Max SP (Mana) 166 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 166 AC 48+170 Gold 1264815 Piety 14020 (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Excellent Blows/Round: 15 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 30d5+1035 Stealth : Superb Magic Device: Legendary[10]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of the Hobbit Thain. You a re a credit to the family. You have green eyes, curly red hair, and a slightly freckled complexion. You're prettier than the other Hobbit maidens, and can outfight the men. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 67 (3350') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are currently on level 48 of Moria. You have defeated 19484 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 31st Quelle of the 2890th year of the third age. You have been adventuring for 45 days. adefkmnopsuxz{|@ Add Str : ...3....4....... Add Int : 1....3.2........ Add Wis : .....3.2........ Add Dex : 1............... Add Con : ...33...4.4..... Add Chr : ...3.3.......... Add Stea. : ..3....2........ Add Sear. : ..33............ Add Tun.. : ..............7. Add Speed : .*3....2...8.... Add Blows : 1.3............. Slay Demon: +............... Slay Troll: +............... Poison Brd: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+.+......... Sust Dex : ...............+ Sust Con : ....+.+...+..... Sust Chr : ......+......... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ......+.+....... Hold Life : ....+........... Imm Acid : ......++*....... Imm Elec : ..+...*......... Imm Fire : .+.*..*......... Imm Cold : ....+.*...+..... Res Pois : ..+..+.......... Res Fear : ...............+ Res Lite : ................ Res Dark : ....+........... Res Blind : .....+.......... Res Conf : ..+...+......... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ....+.+.+....... Res Nexus : ................ Res Chaos : ........+....... Res Disen : .+....+......... Lite : ....+........... See Invis : ...+............ Regen : ....+.....+..... Activate : .++++..+.++..... Fly : ...+............ Orc.ESP : ........+....... TLord.ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 01.000 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.450 [0.900] . Disarming 05.500 [0.900] - Magic 03.823 [0.300] . Magic-Device 50.000 [1.150] . Thaumaturgy 01.000 [0.300] - Spirituality 16.060 [0.500] . Prayer 27.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You may find a Small Wooden Boomerang on level 1. You are fated to meet a Wood spider on level 1. You are fated to find a Rune [Arrow] on level 19. [Character Equipment] a) The Scimitar 'Belcar' (2d5) (+17,+18) (+1 attack) It increases your intelligence, dexterity and attack speed by 1. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Moria. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon in the town of Gondolin . e) The Ring of Tumen [+15] (+3 to speed) {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your stealth, searching, speed and attack speed by 3. It provides resistance to electricity, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Erebor. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Splint Mail of Hauris (-2 to accuracy) [19,+10] It sustains your wisdom, constitution and charisma. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+10] (+8) It increases your speed by 8. You found it lying in a vault on level 20 of Mirkwood. z) a Greater Mimic (615 hp) {) (nothing) |) a Magical Dwarven Shovel of Digging (+11,+4) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Gem of Wisdom It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black orc Shaman on level 39 of Moria. d) a Parchment titled ``Planar Travel Made Easy'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven mage on level 30 of Maze. e) 27 Rations of Food f) 30 Potions of Cure Insanity g) 10 Potions of Speed h) 22 Potions of Healing i) 14 Scrolls of Teleportation j) a Silver Rod of Disarming (100/100) k) a Silver Rod of Quickness of Illumination (100/100) l) a Silver Rod of Teleport Other (100/100) m) a Silver Rod of Detection (36/100) n) a Mithril Rod of the Istari of Perception (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Lance 'Bereinur' (2d8) (+15,+1) (+3) It must be wielded two-handed. It increases your wisdom by 3. It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Rounded Pebble 'Travak' (3d6) (+8,+5) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas {100% off} b) 27 Potions of Cure Serious Insanity c) The Crumpled Scroll of Mass Resurrection d) a Silver Rod of Charging of Recall (100/100) e) a Silver Rod of the Istari of Nothing (200/200) f) 2 Staffs of Genocide[1|5] (4 charges) g) The Ring of Boril (+2) It increases your searching by 2. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to poison, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome mage on level 15 of Orc Cave. h) The Ring of Coriendor (+1) It increases your stealth and searching by 1. It sustains your strength and constitution. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ooze on level 29 of The Sandworm lair. i) a Ring of Slaying (+11,+14) You bought it from the Black Market. j) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Jewelry Shop. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 43 of Moria. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 32 of Maze. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} u) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. b) 60 Potions of Healing c) a Golden Rod of Simplicity of Recall (125/125) d) The Wand of Digging of Thrain (15 charges) e) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your stealth and searching by 2. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to electricity, sound and disenchantment. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Elosgil (+2) It increases your intelligence and charisma by 2. It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . g) The Ring 'Perionim' (+1 attack) It increases your constitution, stealth, infravision and attack speed by 1. It sustains your intelligence, dexterity, constitution and charisma. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 30 of Moria. h) The Ring 'Morielost' (+3) It increases your intelligence by 3. It sustains your strength and intelligence. It provides resistance to acid and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. i) The Double Ring Mail of Niolos (-2 to accuracy) [15,+10] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Gondolin . k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. l) The Hard Studded Leather 'Ostelvor' (-1 to accuracy) [7,+12] It provides immunity to electricity and cold. It provides resistance to life draining, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 30 of Moria. p) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Captain on level 30 of Moria. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Gondolin . t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 30 of Moria. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. w) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. x) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Golden Rod of Quickness of Nothing (125/125) b) an Adamantite Rod of Nothing (200/200) c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) a Partial Totem of an Ancient green dragon [Home Inventory - Lothlorien ] a) a Fireproof Spellbook of Stone Skin It cannot be harmed by fire. You bought it from the Book Store. b) a Wand of Essence of Speed[1|14] (5 charges) c) The Ring of Quentur (+2 to searching) It increases your searching by 2. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Amulet of Curtalari (+2 to infravision) It increases your intelligence and infravision by 2. It sustains your wisdom and dexterity. It provides resistance to cold, dark and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 64 of Erebor. e) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Erebor. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . h) The Phial of Galadriel (+4) i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) The Phial of Undeath (-5) {cursed} k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 62 of Erebor. l) a Large Metal Shield of Reflection [5,+13] m) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos in the town of Gondolin . n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 35 of Moria. o) The Pair of Hard Leather Boots of Varadil [3,+8] It sustains your wisdom and dexterity. It provides resistance to life draining, electricity, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Tulwar 'Beleg' (2d4) (+11,+10) (+4) It increases your constitution by 4. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 66 of Erebor. q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 39 of The Helcaraxe. r) a Pike of Westernesse (2d5) (+16,+12) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Hell knight on level 63 of Erebor. s) The Guisarme of Sulan (2d5) (+18,+8) (+4) It can be wielded two-handed. It increases your wisdom by 4. It does extra damage from acid and electricity. It drains life from your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 38 of The Helcaraxe. t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth in the town of Gondolin . w) The Small Wooden Boomerang 'Thringir' (1d4) (+15,+1) It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. [Home Inventory - Khazad-dum ] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Partial Totem of a Blue Thunderlord c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . d) The Ring 'Valin' (+6 to searching) It increases your searching by 6. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of Moria. e) The Ring of Vantal [+15] (+4 to stealth) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your dexterity and stealth by 4. It provides resistance to electricity and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) [The Mathom-house Inventory - Bree ] a) The Gem of Ghosts It can be activated for cure fear. You found it in the remains of a Snaga on level 31 of Moria. b) The Pendulum of Orcus It can be activated for darkness. You found it in the remains of a Death sword on level 38 of The Helcaraxe. c) Mordekainen's Pocket Magician It can be activated for something weird. You found it in the remains of a Master lich on level 33 of Mirkwood. d) Balrilbon's Bag of Wondrous Tricks It can be activated for death. You found it in the remains of a Master lich on level 33 of Mirkwood. e) Baalzebub's Tormented Skullcap It can be activated for cuts. You found it in the remains of a Black ooze on level 14 of The Old Forest. f) The Wand Construction Kit It can be activated for confusion. You found it lying on the ground on level 26 of The Sandworm lair. g) The Grail of Kenault It can be activated for summon monster. You found it lying on the ground on level 29 of The Sandworm lair. h) The Hand of Vecna It can be activated for summon monster. You found it in the remains of a Dark elven warlock on level 22 of Mirkwood. i) The Eye of Vecna It can be activated for create hunger. You found it in the remains of a Hill orc on level 32 of Mirkwood. j) Tenser's Torch of Spontaneous Combustion It can be activated for decreasing Dexterity. You found it lying in a vault on level 30 of The Sandworm lair. k) Jor's Buckler of Missile Attraction It can be activated for Ruination. You found it in the remains of a Master lich on level 33 of Mirkwood. l) Agannazar's Antique Acorn It can be activated for stun. You found it in the remains of a Master lich on level 33 of Mirkwood. m) Olive's Omnipotent Ostrich It can be activated for cure hallucination. You found it lying on the ground on level 29 of The Sandworm lair. n) a True Totem of Orfax, Son of Boldor o) a True Totem of Sangahyando of Umbar p) a True Totem of Angamaite of Umbar q) a True Totem of Gorlim, Betrayer of Barahir r) The Morning Star of Oiondin (2d6) (-9,+0) (-4) {cursed} It decreases your strength and ability to tunnel by 4. It is especially deadly against orcs. It drains experience. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. s) The Pick of Numlachel (-3 to accuracy) (-5 to speed) {cursed} It decreases your strength, wisdom, ability to tunnel and speed by 5. It drains life from your foes. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. t) The Sling of Adenwe (x2) (+5,+6) (-6) {cursed} It decreases your wisdom, dexterity and charisma by 6 . It prevents teleportation. It fires missiles excessively fast. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.