The Angband Ladder: Nigaldo, Hobbit Ranger by malcontent

  [Angband 4.2.6 Character Dump]

 Name   Nigaldo      Age             22          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'7"   STR! 18/100  -2  +0 +11 18/190
 Class  Ranger       Weight     3st 1lb   INT:  18/54  +2  +0  +3 18/104
 Title  ***WINNER*** Turns used:          WIS:  18/90  +1  +2  +8 18/200
 HP     782/782      Game        376574   DEX! 18/100  +3  +1  +1 18/150
 SP     337/337      Standard     50327   CON! 18/100  +2  -1  +8 18/190
                     Resting       4083

 Level                 44    Armor      [62,+87]    Saving Throw    100%
 Cur Exp          2601849                           Stealth       Superb
 Max Exp          2601849    Melee       3d9,+48    Disarm - phys.  100%
 Adv Exp          2880000    To-hit       75,+42    Disarm - magic   79%
                             Blows      4.3/turn    Magic Devices     96
 Gold            10411388                           Searching        87%
 Burden          233.5 lb    Shoot to-dam    +24    Infravision    40 ft
 Overweight       53.6 lb    To-hit       96,+54    Speed      3.4x (24)
 Max Depth   5000' (L100)    Shots      2.4/turn

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:......+...... pFear:+..+....+....
 Elec:+.....+...... pBlnd:........++...
 Fire:+..*..+...... pConf:.............
 Cold:......+...... pStun:.............
 Pois:........+.... HLife:............+
Light:............. Regen:...+.........
 Dark:+............   ESP:...+.....+...
Sound:............. S.Inv:...+.........
Shard:......+...... FrAct:...+......+..
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:...+.........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+-....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++...+...+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (key is shift-q) when you are ready.
> You have 7 Bolts of Slay Evil (1d5) (+10,+8) {@t0} (0).
> The Bolt of Slay Evil breaks.
> You have no room for a Knight's Shield of Resistance [15,+26].
> You have no room for a Set of Alchemist's Gloves of Thievery (+1,+3) [0,+22]
<+4, +6>.
> You have no room for a Lance (Holy Avenger) (2d8) (+21,+17) [+3] <+3>.
> You have no room for 23 Bolts of Slay Undead (1d5) (+18,+15).
> You have no room for the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You have no room for a Set of Mithril Gauntlets of Combat (+5,+6) [6,+14]
<+2>.
> You have no room for the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>.
> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Two-Handed Great Flail 'Thunderfist' (3d9) (+5,+18) <+4, +3>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 strength.
     +3 constitution.
     Slays trolls, orcs, animals.
     Branded with fire, lightning.
     Provides resistance to lightning, fire, dark.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     
     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 461.6 vs trolls, orcs, creatures not
     resistant to fire, and creatures not resistant to lightning, 384.3
     vs animals, and 307 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+17,+24) <+1>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +1 shooting power.
     
c) a Ring of Speed <+12>
     Found lying on the floor in a pit at 3300 feet (level 66)
     
     +12 speed.
     
d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Dropped by Ren the Unclean at 4350 feet (level 87)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 816 to 1600 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
e) an Amulet of Wisdom <+5>
     Found lying on the floor at 4350 feet (level 87)
     
     +5 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+4>
     Dropped by Bullroarer the Hobbit at 450 feet (level 9)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on the player, with full
     intensity to radius 3, dealing 2d15 damage at the centre, which
     your device skill increases by 45% for an average of 23.2 damage.
     Takes 44 to 80 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by a frost giant at 2050 feet (level 41)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
i) an Elven Cloak of Stealth [6,+8] <+4, +1>
     Dropped by a vampire at 3250 feet (level 65)
     
     +4 stealth.
     +1 speed.
     
m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Found lying on the floor at 550 feet (level 11)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
n) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Dropped by a master vampire at 3800 feet (level 76)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
o) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by Uglúk, the Uruk, at 1200 feet (level 24)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
p) a Pair of Iron Shod Boots of Speed [4,+14] <+8>
     Found lying on the floor at 4200 feet (level 84)
     
     +8 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Books of Nature Magics [Nature Craft]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 10 Mushrooms of Vigor
d) 27 Potions of Cure Critical Wounds
e) 12 Potions of Healing
f) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) 8 Potions of Restore Mana
i) a Potion of Enlightenment
m) 19 Scrolls of Phase Door
n) a Scroll of Banishment
o) 5 Scrolls of Word of Recall
p) 20 Scrolls of Recharging
q) 4 Rods of Detection
     Cannot be harmed by lightning.
     
r) 4 Rods of Teleport Other
s) a Rod of Slow Monster
t) 8 Wands of Slow Monster (21 charges)
u) 3 Wands of Annihilation (2 charges)
     Cannot be harmed by lightning.
     
v) 3 Staves of *Destruction* (5 charges)
w) 2 Staves of Teleportation (10 charges)




  [Character Quiver]

0) 7 Bolts of Slay Evil (1d5) (+10,+8) {@t0}
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 621.5 vs evil creatures and 444.1 vs.
     others.
     20% chance of breaking upon contact.
     
1) 2 Bolts (1d5) (+5,+4)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 391.9.
     20% chance of breaking upon contact.
     
2) 5 Bolts (1d5) (+3,+8)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 441.7.
     20% chance of breaking upon contact.
     
3) 6 Bolts (1d5) (+6,+8)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 442.7.
     20% chance of breaking upon contact.
     
4) 15 Bolts of Slay Evil (1d5) (+14,+16) {@t0}
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 765.7 vs evil creatures and 547.2 vs.
     others.
     20% chance of breaking upon contact.
     
5) 14 Seeker Bolts (4d5) (+5,+6)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 530.7.
     20% chance of breaking upon contact.
     
6) 24 Seeker Bolts (4d5) (+5,+8)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 556.
     20% chance of breaking upon contact.
     
7) 13 Seeker Bolts of Lightning (4d5) (+6,+10)
     Branded with lightning.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 930.3 vs creatures not resistant to
     lightning and 581.7 vs. others.
     20% chance of breaking upon contact.
     
8) 17 Mithril Bolts (3d5) (+7,+4)
     Cannot be harmed by acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 468.3.
     20% chance of breaking upon contact.
     
9) 24 Mithril Bolts of Frost (3d5) (+7,+8)
     Branded with cold.
     Cannot be harmed by acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 829.7 vs creatures not resistant to cold and
     518.8 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) 40 Potions of Cure Critical Wounds
b) 6 Scrolls of Identify Rune
c) 12 Scrolls of Recharging
d) a Scroll of *Destruction*
e) the Pendant of Ingwë <+3, +4>
     Taken from a chest found at 4000 feet (level 80)
     
     +3 intelligence.
     +3 wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
f) Chaos Dragon Scale Mail of Craftsmanship [40,+26]
     Dropped by Ren the Unclean at 4350 feet (level 87)
     
     Provides resistance to chaos, disenchantment.
     
g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+5>
     Found lying on the floor in a vault at 4300 feet (level 86)
     
     +5 damage reduction.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
h) the Hard Leather Armour of Himring [20,+15]
     Dropped by Ji Indur Dawndeath at 4400 feet (level 88)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by Ar-Pharazôn the Golden at 3500 feet (level 70)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor in a vault at 3700 feet (level 74)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
k) a Leather Shield of Elvenkind [8,+19] <+1>
     Found lying on the floor of a cavern at 3350 feet (level 67)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     
l) a Large Metal Shield of Elvenkind [12,+20] <+2>
     Taken from a chest found at 3300 feet (level 66)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid.
     
m) a Jewel Encrusted Crown of Lordliness [0,+13] <+2>
     Found lying on the floor at 2950 feet (level 59)
     
     +2 wisdom.
     Provides protection from fear, stunning.
     Cannot be harmed by acid.
     Sustains wisdom.
     
n) a Blade of Chaos (Holy Avenger) (6d5) (+17,+17) [+3] <+2>
     Found lying on the floor of a special room at 4000 feet (level 80)
     
     +2 wisdom.
     Slays undead, demons, evil creatures.
     Provides resistance to chaos.
     Provides protection from fear.
     Sustains constitution.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.5 blows/round.
     With +1 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 491.6 vs undead and demons, 398.2 vs evil
     creatures, and 304.7 vs. others.
     
o) a Lochaber Axe (Defender) (3d8) (+13,+17) [+7] <+1>
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 273.4.
     
p) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
     Dropped by Saruman of Many Colours at 3000 feet (level 60)
     
     +3 dexterity.
     +3 speed.
     +1 light.
     Branded with cold, fire.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it returns you from the dungeon or takes you to
     the dungeon after a short delay.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 376.8 vs creatures not resistant to cold and
     creatures not resistant to fire, and 262 vs. others.
     
q) the Lance of the Eorlingas (2d17) (+3,+21) <+2>
     Dropped by Smaug the Golden at 3350 feet (level 67)
     
     +2 strength.
     +2 dexterity.
     +2 speed.
     Slays trolls, orcs, evil creatures.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.3 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 525.1 vs trolls and orcs, 430.2 vs evil
     creatures, and 335.3 vs. others.
     
r) a Ball-and-Chain (Blessed) (2d4) (+7,+8) <+2>
     Dropped by a great crystal drake at 2750 feet (level 55)
     
     +2 wisdom.
     Grants telepathy.  Blessed by the gods (combat bonuses for holy
     casters).  
     
     Combat info:
     4.7 blows/round.
     With +6 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 197.4.
     
s) a Quarterstaff (Defender) (1d9) (+14,+13) [+1] <+4>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.7 blows/round.
     With +6 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 225.
     
t) the Great Hammer of Aulë (18d1) (+19,+21) [+5] <+4, +8>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +4 wisdom.
     +8 tunneling.
     Slays dragons (powerfully), undead, demons, evil creatures.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 720.5 vs dragons, 528.4 vs undead, demons,
     and creatures not resistant to acid, 432.3 vs evil creatures, and
     336.3 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       225     50'  Reached level 2
      1292    100'  Reached level 3
      2045    100'  Reached level 4
      2240    100'  Reached level 5
      2462    150'  Killed Fang, Farmer Maggot's Dog
      2462    150'  Reached level 6
      3063    200'  Reached level 7
      3773    250'  Reached level 8
      4245    300'  Reached level 9
      4316    300'  Reached level 10
      5049    300'  Reached level 11
      5836    400'  Killed Wormtongue, Agent of Saruman
      5836    400'  Reached level 12
      6059    450'  Killed Bullroarer the Hobbit
      6061    450'  Found the Phial of Galadriel
      6359    450'  Killed Lagduf, the Snaga
      6359    450'  Reached level 13
      7341    550'  Found the Leather Shield of the Haradrim
      7572    600'  Reached level 14
      8215    650'  Reached level 15
      8593    650'  Found the Dagger 'Narthanc' (LOST)
      8613    650'  Reached level 16
      8930    650'  Killed Sméagol
      9080    700'  Killed Brodda, the Easterling
      9600    750'  Reached level 17
      9832    800'  Reached level 18
     10191    850'  Killed Orfax, Son of Boldor
     10531    850'  Reached level 19
     10569    850'  Killed Grishnákh, the Hill Orc
     10593    850'  Killed Golfimbul, the Hill Orc Chief
     10595    850'  Found the Rapier 'Forasgil' (LOST)
     10818    900'  Reached level 20
     10892    900'  Killed Ulfast, Son of Ulfang
     11158    950'  Reached level 21
     11224    950'  Killed Gorbag, the Orc Captain
     11830   1000'  Reached level 22
     11843   1000'  Killed Mughash the Kobold Lord
     11970   1050'  Killed Lugdush, the Uruk
     12153   1100'  Reached level 23
     12579   1200'  Killed Uglúk, the Uruk
     12579   1200'  Reached level 24
     12590   1200'  Found the Set of Leather Gloves 'Cambeleg'
     12993   1250'  Reached level 25
     13047   1250'  Killed Sangahyando of Umbar
     13093   1250'  Killed Angamaitë of Umbar
     14206   1300'  Killed Ufthak of Cirith Ungol
     14588   1300'  Reached level 26
     14615   1300'  Killed Bolg, Son of Azog
     15397   1350'  Killed Nár, the Dwarf
     16270   1450'  Reached level 27
     17645   1650'  Reached level 28
     17839   1700'  Killed Bill the Stone Troll
     17840   1700'  Found the Zweihander 'Mormegil' (LOST)
     17869   1700'  Killed Bert the Stone Troll
     17899   1700'  Killed Tom the Stone Troll
     18417   1750'  Killed Ibun, Son of Mîm
     18826   1800'  Killed Beorn, the Shape-Changer
     19435   1900'  Reached level 29
     19630      0'  Killed Farmer Maggot
     19997   1950'  Found the Star of Elendil (LOST)
     20447   2000'  Killed Lokkak, the Ogre Chieftain
     21073   2050'  Found the Chain Mail of Arvedui
     21514   2100'  Killed Khîm, Son of Mîm
     21596   2100'  Reached level 30
     22126   2150'  Found the Two-Handed Great Flail 'Thunderfist'
     22688   2150'  Reached level 31
     22844   2150'  Killed Rogrog the Black Troll
     23164   2150'  Killed Gorlim, Betrayer of Barahir
     23173   2150'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     23362   2200'  Killed Ulwarth, Son of Ulfang
     25143   2400'  Reached level 32
     26537   2500'  Killed Grip, Farmer Maggot's Dog
     27329   2600'  Killed Itangast the Fire Drake
     27329   2600'  Reached level 33
     28687   2750'  Killed The Phoenix
     28687   2750'  Reached level 34
     29999   2750'  -- Note: Telepathy weapon
     30361   2800'  Reached level 35
     30478   2800'  Killed Kavlax the Many-Headed
     33000   3000'  Killed Saruman of Many Colours
     33000   3000'  Reached level 36
     33004   3000'  Found the Amulet of Carlammas (LOST)
     33005   3000'  Found the Scythe 'Avavir'
     33006   3000'  Found the Dagger of Rilia (LOST)
     33406   3000'  Found the Short Bow of Amras (LOST)
     34674   3250'  Reached level 37
     36994   3350'  Killed Smaug the Golden
     36994   3350'  Reached level 38
     36999   3350'  Found the Lance of the Eorlingas
     37774   3500'  Killed Ar-Pharazôn the Golden
     37779   3500'  Found the Small Metal Shield of Thorin
     39482   3600'  Reached level 39
     39976   3600'  Killed Adunaphel the Quiet
     40498   3650'  Killed Dwar, Dog Lord of Waw
     40498   3650'  Reached level 40
     40769   3700'  Killed Qlzqqlzuup, the Emperor Quylthulg
     40926   3700'  Killed Wiruin, the Maelstrom
     41012   3700'  Found the Leather Shield of Celegorm
     41392   3750'  Killed Scatha the Worm
     41923   3800'  Found the Hard Leather Cap of Thranduil
     42688   4000'  Found the Pendant of Ingwë
     43108   4000'  Reached level 41
     43153   4000'  Found the Metal Cap of Celebrimbor (LOST)
     44988   4300'  Found the Mithril Chain Mail 'Belegennon'
     45069   4300'  Found the Long Sword 'Anguirel'
     45234   4300'  Found the Broad Sword 'Aranrúth'
     46029   4350'  Killed Ren the Unclean
     46029   4350'  Reached level 42
     46038   4350'  Found the Ring of Fire 'Narya'
     46662   4400'  Killed Ji Indur Dawndeath
     46662   4400'  Found the Hard Leather Armour of Himring
     47796   4650'  Killed The Queen Ant
     47955   4650'  Killed Eöl, the Dark Elf
     48043   4700'  Killed Hoarmurath of Dir
     48554   4850'  Reached level 43
     48631   4850'  Found the Great Hammer of Aulë
     49411   4950'  Killed Sauron, the Sorcerer
     50312   5000'  Killed Morgoth, Lord of Darkness
     50312   5000'  Reached level 44
     50323   5000'  Found the Massive Iron Crown of Morgoth
     50325   5000'  Found the Pick of Erebor
     50326   5000'  Found the Mighty Hammer 'Grond'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use autoexplore commands                     : no  (autoexplore_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 9.4.2026 02:45

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7629. on the Ladder (of 19428)
3388. on the Angband Ladder (of 6733)
72. for this player (

Comments

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On 9.4.2026 02:50 malcontent wrote:
All the best launchers in this game always seemed to be Heavy Crossbows. Every time I found a nice bow I would inevitably find a better heavy crossbow a short time later. The weight was a bit frustrating until STR was elevated. The final fights were just formalities, though it helped that Sauron dropped the best slay evil bolts I saw all game.

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