The Angband Ladder: Dakar, Dwarf Engineer by clouded
[Steamband 0.4.1 Character Dump]
Name Dakar Self abcdefghijkl@ Best
Sex Male Age 55 MUS: 511 .........*... 631
Race Dwarf Height 44 AGI: 282 .........*... 402
Class Engineer Weight 160 VIG: 475 *............ 575
Title Chief WO-3 Status 39 SCH: 603 ....*8....... 783
WP 71/71 MaxDepth Lev 15 EGO: 277 ....s........ 277
SP 403/403 Preserve Y CHR: 91 ....8........ 171
Level 37 Armor [21,+49] Saving Throw Fair
Cur Exp 1629650 Blows 4/turn Stealth Abyssal
Max Exp 1629650 Shots 6/turn Fighting Legendary[2]
Adv Exp 1732500 Infra 50 ft Shooting Legendary[5+]
Disarming Heroic
Stat Skill Equip. Total Magic Device Superb
Melee (+10,+12) (+1,+1) (+35,+3) (+46,+16) Perception Very Good
Shoot (+10,+0) (+17,+80) (+38,+21)(+65,+101) Searching First-rate
You were born in a fairy ring. You are a creative Fae. You
have hazel eyes, straight white hair, and a very fair
complexion.
[Resists & Abilities]
Critical:............. Fthr Fall:............. Hvy Curse:.............
Vampiric:............. Telepathy:............. Mutation:.............
Throw:............. See Invis:............. No Magic:.............
Vorpal:............. Free Act:...+......... No Teleprt.............
Return:............. Wraithfrm:............. Drain SP:.............
Frce Brnd:............. Hold Life:............. Drain HP:.............
Fire Brnd:............. Reflect:............. Disrupt:.............
Elec Brnd:............. Invisible:............. Drn Items:.............
Ice Brand:............. Res Confu:......+...... Drn Exp:.............
Acid Brnd:............. Res Blind:............. Teleport:.............
Psn. Brnd:............. Res Fear:....+....+... Aggravate:.............
Resistances:
Fire :30% +............. Dark :30% ......+.......
Air :30% ......+....... Mind :30% ......+.......
Poisn:60% +.....+.......
Time :30% +.............
Ether:60% +.....+.......
Nethr:30% ......+.......
abcdefghijkl@* abcdefghijkl@* abcdefghijkl@*
|}=="~(([]]] |}=="~(([]]] |}=="~(([]]]
[Skills]
Disarming Traps 10
Disable Machine 1
Stealth 1
Searching 1
Stonelore 1
Neophyte Combat 10
Standard Combat 8
Power Strike 13
Accurate Strike 1
Vicious Strike 1
Martial Arts 1
Neophyte Firearms 20
Standard Firearms 20
Advanced Firearms 15
Critical Shot 14
Accurate Shot 17
Vicious Shot 20
Swift Shot 20
Throwing 1
Axes 1
Latin {*} 1
Occult Lore {O} 1
Ritual Magic {O} 1
Spirituality {S} 1
Tempered Will {*} 1
Sabotage 1
Gadgeteer 20
Utility Bandolier 12
Clockwork Chassis 20
Clockwork Carbine 20
Velocipede 1
Analytic Engine 1
Pyrokinetics 20
Using Devices 6
Advanced Devices 3
Device Power Amp 1
[Steamware & Mutations]
You have alpha level wired reflexes (+2 speed).
You have alpha level dermal plating (+10 ac).
[Character Equipment]
a) The Rapier of Barsoom (3d6|1) (+18,+3) <+10, +1>
b) a .45 Martini-Henry Rifle of Extra Shots (x3) (+17,+14) <+2>
c) a Ring of Accuracy (+18)
d) a Ring of Freedom of Mobility
e) The Amulet of Arbaces <+10, +3, +8>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) The Heavy Jacket of Dr. Yen Sin (-1) [6,+15]
h) a Shadow Cloak [5,+5]
i) a Set of Petticoats [5,+12]
j) The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1>
k) a Set of Work Gloves [3,+1]
l) a Pair of Ankle Boots [2,-1]
n) 6 Rifle bullets (4d11|0) (+4,+7) (+195/1170) {@w1}
[Character Inventory]
a) 4 Enigmatic Devices [Utility Bandolier] {@m1@b1, 25% off}
b) 3 Enigmatic Devices [Detective's Kit] {@m9@b9}
c) 3 Enigmatic Devices [Clockwork Chassis] {@m2@b2, 25% off}
d) 3 Enigmatic Devices [Clockwork Carbine] {@m3@b3, 10% off}
e) an Enigmatic Device [Velocipede] {@m4@b4}
f) 26 Tonics of Cure Critical Wounds {50% off}
g) 3 Tonics of Restore Life Levels {25% off}
h) 15 Mechanisms of Etheric Travel {50% off}
i) 13 Mechanisms of Power Cell {10% off}
j) a Tool of Critical Physical Repair (5 charges)
k) a Tool of Celerity (1 charge)
l) a Tool of Etheric Travel (14 charges) {!u}
m) 4 Rifle bullets (4d11|0) (+4,+7) (+195/1170) {@w1}
n) 98 Rifle bullets (4d11|0) (+0,+0) (+174/1044) {@w1, 50% off}
[Home Inventory]
11 Tonics of Speed
a Tonic of Cure Mortal Wounds
a Tonic of *Healing*
a Mechanism of Detailed Object Analysis
a Mechanism of *Remove Curse*
a Shotgun Ammunition Generator (recharging)
a Keyring of the Claus
a Ring of Protection [+17]
The Locket of Madame Defarge <+8, +2, -4>
The Leather Waistcoat and Vest of the Phantom Detective [4,+31] <+3>
The Green-tinted Glasses of Auguste Dupin [8,+1] <+8>
The Eye of Ra [0,+8] <+4>
The Sabre of Cups (1d7|1) (+8,+5) <+1>
a 16 Gauge Shotgun of the Safari (x4) (+22,+30) <+1>
a 20 Gauge Shotgun of Extra Shots (x3) (+12,+14) <+2>
26 Shotgun slugs of Hurt Animal (8d11|0) (+12,+13)
37 Shotgun slugs (8d11|0) (+0,+0)
29 Shotgun buckshot (3d12|0) (+5,+7) {@w1}
43 Shotgun buckshot (3d12|0) (+7,+5)
66 Shotgun buckshot (3d12|0) (+0,+0)
45 Rifle bullets of Hurt Elemental (4d11|0) (+11,+16) (+222/1332)
34 Hollow-point rifle bullets (4d35|0) (+4,+8) (+342/2052)
[Options]
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 19.5.2019 05:36
9158. on the Ladder (of 19313)
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