[Steamband 0.4.1 Character Dump] Name Dakar Self abcdefghijkl@ Best Sex Male Age 55 MUS: 511 .........*... 631 Race Dwarf Height 44 AGI: 282 .........*... 402 Class Engineer Weight 160 VIG: 475 *............ 575 Title Chief WO-3 Status 39 SCH: 603 ....*8....... 783 WP 71/71 MaxDepth Lev 15 EGO: 277 ....s........ 277 SP 403/403 Preserve Y CHR: 91 ....8........ 171 Level 37 Armor [21,+49] Saving Throw Fair Cur Exp 1629650 Blows 4/turn Stealth Abyssal Max Exp 1629650 Shots 6/turn Fighting Legendary[2] Adv Exp 1732500 Infra 50 ft Shooting Legendary[5+] Disarming Heroic Stat Skill Equip. Total Magic Device Superb Melee (+10,+12) (+1,+1) (+35,+3) (+46,+16) Perception Very Good Shoot (+10,+0) (+17,+80) (+38,+21)(+65,+101) Searching First-rate You were born in a fairy ring. You are a creative Fae. You have hazel eyes, straight white hair, and a very fair complexion. [Resists & Abilities] Critical:............. Fthr Fall:............. Hvy Curse:............. Vampiric:............. Telepathy:............. Mutation:............. Throw:............. See Invis:............. No Magic:............. Vorpal:............. Free Act:...+......... No Teleprt............. Return:............. Wraithfrm:............. Drain SP:............. Frce Brnd:............. Hold Life:............. Drain HP:............. Fire Brnd:............. Reflect:............. Disrupt:............. Elec Brnd:............. Invisible:............. Drn Items:............. Ice Brand:............. Res Confu:......+...... Drn Exp:............. Acid Brnd:............. Res Blind:............. Teleport:............. Psn. Brnd:............. Res Fear:....+....+... Aggravate:............. Resistances: Fire :30% +............. Dark :30% ......+....... Air :30% ......+....... Mind :30% ......+....... Poisn:60% +.....+....... Time :30% +............. Ether:60% +.....+....... Nethr:30% ......+....... abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* |}=="~(([]]] |}=="~(([]]] |}=="~(([]]] [Skills] Disarming Traps 10 Disable Machine 1 Stealth 1 Searching 1 Stonelore 1 Neophyte Combat 10 Standard Combat 8 Power Strike 13 Accurate Strike 1 Vicious Strike 1 Martial Arts 1 Neophyte Firearms 20 Standard Firearms 20 Advanced Firearms 15 Critical Shot 14 Accurate Shot 17 Vicious Shot 20 Swift Shot 20 Throwing 1 Axes 1 Latin {*} 1 Occult Lore {O} 1 Ritual Magic {O} 1 Spirituality {S} 1 Tempered Will {*} 1 Sabotage 1 Gadgeteer 20 Utility Bandolier 12 Clockwork Chassis 20 Clockwork Carbine 20 Velocipede 1 Analytic Engine 1 Pyrokinetics 20 Using Devices 6 Advanced Devices 3 Device Power Amp 1 [Steamware & Mutations] You have alpha level wired reflexes (+2 speed). You have alpha level dermal plating (+10 ac). [Character Equipment] a) The Rapier of Barsoom (3d6|1) (+18,+3) <+10, +1> b) a .45 Martini-Henry Rifle of Extra Shots (x3) (+17,+14) <+2> c) a Ring of Accuracy (+18) d) a Ring of Freedom of Mobility e) The Amulet of Arbaces <+10, +3, +8> f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> g) The Heavy Jacket of Dr. Yen Sin (-1) [6,+15] h) a Shadow Cloak [5,+5] i) a Set of Petticoats [5,+12] j) The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1> k) a Set of Work Gloves [3,+1] l) a Pair of Ankle Boots [2,-1] n) 6 Rifle bullets (4d11|0) (+4,+7) (+195/1170) {@w1} [Character Inventory] a) 4 Enigmatic Devices [Utility Bandolier] {@m1@b1, 25% off} b) 3 Enigmatic Devices [Detective's Kit] {@m9@b9} c) 3 Enigmatic Devices [Clockwork Chassis] {@m2@b2, 25% off} d) 3 Enigmatic Devices [Clockwork Carbine] {@m3@b3, 10% off} e) an Enigmatic Device [Velocipede] {@m4@b4} f) 26 Tonics of Cure Critical Wounds {50% off} g) 3 Tonics of Restore Life Levels {25% off} h) 15 Mechanisms of Etheric Travel {50% off} i) 13 Mechanisms of Power Cell {10% off} j) a Tool of Critical Physical Repair (5 charges) k) a Tool of Celerity (1 charge) l) a Tool of Etheric Travel (14 charges) {!u} m) 4 Rifle bullets (4d11|0) (+4,+7) (+195/1170) {@w1} n) 98 Rifle bullets (4d11|0) (+0,+0) (+174/1044) {@w1, 50% off} [Home Inventory] 11 Tonics of Speed a Tonic of Cure Mortal Wounds a Tonic of *Healing* a Mechanism of Detailed Object Analysis a Mechanism of *Remove Curse* a Shotgun Ammunition Generator (recharging) a Keyring of the Claus a Ring of Protection [+17] The Locket of Madame Defarge <+8, +2, -4> The Leather Waistcoat and Vest of the Phantom Detective [4,+31] <+3> The Green-tinted Glasses of Auguste Dupin [8,+1] <+8> The Eye of Ra [0,+8] <+4> The Sabre of Cups (1d7|1) (+8,+5) <+1> a 16 Gauge Shotgun of the Safari (x4) (+22,+30) <+1> a 20 Gauge Shotgun of Extra Shots (x3) (+12,+14) <+2> 26 Shotgun slugs of Hurt Animal (8d11|0) (+12,+13) 37 Shotgun slugs (8d11|0) (+0,+0) 29 Shotgun buckshot (3d12|0) (+5,+7) {@w1} 43 Shotgun buckshot (3d12|0) (+7,+5) 66 Shotgun buckshot (3d12|0) (+0,+0) 45 Rifle bullets of Hurt Elemental (4d11|0) (+11,+16) (+222/1332) 34 Hollow-point rifle bullets (4d35|0) (+4,+8) (+342/2052) [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)