The Angband Ladder: Sheluin, Human Ranger by Nick
[Angband 4.1.2 Character Dump]
Name Sheluin Age 19 Self RB CB EB Best
Race Human Height 5'8" STR: 17 +0 +0 +0 17
Class Ranger Weight 10st 11lb INT: 10 +0 +0 +0 10
Title Scout Turns used: WIS: 10 +0 +2 +0 12
HP 124/124 Game 73534 DEX: 18 +0 +1 +0 18/10
SP 11/11 Standard 7400 CON: 10 +0 -1 +0 9
Resting 1047
Level 14 Armor [23,+16] Saving Throw 47%
Cur Exp 1130 Stealth Fair
Max Exp 1130 Melee 3d3,+5 Disarm - phys. 64%
Adv Exp 1400 To-hit 38,+8 Disarm - magic 45%
Blows 1.0/turn Magic Devices 43
Gold 782 Searching 36%
Burden 101.9 lb Shoot to-dam +0 Infravision 0 ft
Overweight -12.0 lb To-hit 45,+2 Speed Normal
Max Depth 600' (L12) Shots 1.2/turn
You are one of several children of a Townsman. You are a well liked
child. You have hazel eyes, straight black hair, and an average
complexion.
rAcid:............. Nexus:?............
rElec:....+........ Nethr:?............
rFire:............. Chaos:?............
rCold:............. Disen:?............
rPois:............. pFear:.............
rLite:?............ pBlnd:?............
rDark:?............ pConf:?............
Sound:?............ pStun:?............
Shard:?............ HLife:?............
Regen:............. Stea.:.............
ESP:?............ Sear.:.............
Invis:?............ Infra:.............
FrAct:?............ Tunn.:.............
Feath:?............ Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
Fear:?............ Might:.............
Aggrv:............. Light:.............
[Character Equipment]
a) a War Hammer (3d3) (+6,+3) {??}
Found lying on the floor at 300 feet (level 6)
You do not know the full extent of this item's powers.
Combat info:
1.0 blows/round.
With +2 STR and +0 DEX you would get 1.1 blows
With +0 STR and +1 DEX you would get 1.1 blows
Average damage/round: 11.9.
b) a Short Bow (x2) (+0,+0)
An inheritance from your family
e) an Amulet of Resist Lightning
Bought from a store
Provides resistance to lightning.
f) a Lantern (6495 turns)
Found lying on the floor of a special room at 400 feet (level 8)
Cannot be harmed by fire.
Radius 2 light.
g) Studded Leather Armour (-1) [12,+6]
Bought from a store
h) a Cloak [1,+3]
Found lying on the floor at 400 feet (level 8)
i) a Wicker Shield [2,+0]
Found lying on the floor at 150 feet (level 3)
j) an Iron Helm [7,+5]
Bought from a store
l) a Pair of Leather Sandals [1,+0]
Found lying on the floor at 50 feet (level 1)
[Character Inventory]
a) a Book of Nature Magics [Survival Skills] {@m0@b0}
You can read this book.
b) 3 Rations of Food
c) a Flask of oil
d) a Potion of Cure Light Wounds
e) 6 Potions of Cure Serious Wounds
f) 13 Potions of Cure Critical Wounds
g) 15 Scrolls of Phase Door
h) 3 Scrolls of Treasure Detection
i) 7 Scrolls of Word of Recall
j) 3 Scrolls of Blessing
k) 2 Scrolls of Monster Confusion
l) a Rod of Restoration (charging)
Cannot be harmed by lightning.
m) a Wand of Slow Monster (5 charges)
n) 2 Wands of Light (11 charges)
o) 2 Wands of Wonder (37 charges)
Cannot be harmed by lightning.
p) a Staff of Mapping (10 charges)
q) an Amulet of Slow Digestion
Dropped by a soldier at 400 feet (level 8)
Slows your metabolism.
[Character Quiver]
0) 40 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 6.
35% chance of breaking upon contact.
1) 2 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 6.
35% chance of breaking upon contact.
2) 21 Iron Shots (1d4) (+1,+8)
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
269 50' Reached level 2
1099 100' Reached level 3
1322 100' Reached level 4
1577 150' Reached level 5
1648 150' Reached level 6
1764 150' Reached level 7
2559 200' Reached level 8
3826 250' Killed Fang, Farmer Maggot's Dog
3843 250' Reached level 9
4764 350' Reached level 10
5600 400' Reached level 11
5849 400' Reached level 12
6614 550' Reached level 13
6922 550' Reached level 14
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : yes (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : yes (hybrid_walls)
Color: Illuminate torchlight in yellow : yes (view_yellow_light)
Color: Shimmer multi-colored things : yes (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : no (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : no (birth_randarts)
Generate connected stairs : yes (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : no (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
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Posted on 11.6.2018 15:19
50. on the Competition No.216 Ladder (of 52)
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