[Angband 4.1.2 Character Dump] Name Sheluin Age 19 Self RB CB EB Best Race Human Height 5'8" STR: 17 +0 +0 +0 17 Class Ranger Weight 10st 11lb INT: 10 +0 +0 +0 10 Title Scout Turns used: WIS: 10 +0 +2 +0 12 HP 124/124 Game 73534 DEX: 18 +0 +1 +0 18/10 SP 11/11 Standard 7400 CON: 10 +0 -1 +0 9 Resting 1047 Level 14 Armor [23,+16] Saving Throw 47% Cur Exp 1130 Stealth Fair Max Exp 1130 Melee 3d3,+5 Disarm - phys. 64% Adv Exp 1400 To-hit 38,+8 Disarm - magic 45% Blows 1.0/turn Magic Devices 43 Gold 782 Searching 36% Burden 101.9 lb Shoot to-dam +0 Infravision 0 ft Overweight -12.0 lb To-hit 45,+2 Speed Normal Max Depth 600' (L12) Shots 1.2/turn You are one of several children of a Townsman. You are a well liked child. You have hazel eyes, straight black hair, and an average complexion. rAcid:............. Nexus:?............ rElec:....+........ Nethr:?............ rFire:............. Chaos:?............ rCold:............. Disen:?............ rPois:............. pFear:............. rLite:?............ pBlnd:?............ rDark:?............ pConf:?............ Sound:?............ pStun:?............ Shard:?............ HLife:?............ Regen:............. Stea.:............. ESP:?............ Sear.:............. Invis:?............ Infra:............. FrAct:?............ Tunn.:............. Feath:?............ Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:?............ Might:............. Aggrv:............. Light:............. [Character Equipment] a) a War Hammer (3d3) (+6,+3) {??} Found lying on the floor at 300 feet (level 6) You do not know the full extent of this item's powers. Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 11.9. b) a Short Bow (x2) (+0,+0) An inheritance from your family e) an Amulet of Resist Lightning Bought from a store Provides resistance to lightning. f) a Lantern (6495 turns) Found lying on the floor of a special room at 400 feet (level 8) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour (-1) [12,+6] Bought from a store h) a Cloak [1,+3] Found lying on the floor at 400 feet (level 8) i) a Wicker Shield [2,+0] Found lying on the floor at 150 feet (level 3) j) an Iron Helm [7,+5] Bought from a store l) a Pair of Leather Sandals [1,+0] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) a Book of Nature Magics [Survival Skills] {@m0@b0} You can read this book. b) 3 Rations of Food c) a Flask of oil d) a Potion of Cure Light Wounds e) 6 Potions of Cure Serious Wounds f) 13 Potions of Cure Critical Wounds g) 15 Scrolls of Phase Door h) 3 Scrolls of Treasure Detection i) 7 Scrolls of Word of Recall j) 3 Scrolls of Blessing k) 2 Scrolls of Monster Confusion l) a Rod of Restoration (charging) Cannot be harmed by lightning. m) a Wand of Slow Monster (5 charges) n) 2 Wands of Light (11 charges) o) 2 Wands of Wonder (37 charges) Cannot be harmed by lightning. p) a Staff of Mapping (10 charges) q) an Amulet of Slow Digestion Dropped by a soldier at 400 feet (level 8) Slows your metabolism. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 6. 35% chance of breaking upon contact. 1) 2 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 6. 35% chance of breaking upon contact. 2) 21 Iron Shots (1d4) (+1,+8) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 269 50' Reached level 2 1099 100' Reached level 3 1322 100' Reached level 4 1577 150' Reached level 5 1648 150' Reached level 6 1764 150' Reached level 7 2559 200' Reached level 8 3826 250' Killed Fang, Farmer Maggot's Dog 3843 250' Reached level 9 4764 350' Reached level 10 5600 400' Reached level 11 5849 400' Reached level 12 6614 550' Reached level 13 6922 550' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)