The Angband Ladder: Uialmor, Elf Priest by wobbly
[Angband 4.0.3 Character Dump]
Name Uialmor Age 138 Self RB CB EB Best
Race Elf Height 4'7" STR: 15 -1 -1 +0 13
Class Priest Weight 7st 3lb INT: 15 +2 -3 +0 14
Title Acolyte Turns used: WIS: 11 -1 +3 +0 13
HP 62/62 Game 53252 DEX: 13 +1 -1 +4 17
SP 4/9 Standard 5330 CON: 15 -1 +1 +0 15
Resting 324
Level 8 Armor [3,+0] Saving Throw 48%
Cur Exp 373 Stealth Excellent
Max Exp 373 Melee 3d3,-3 Disarming 33%
Adv Exp 392 To-hit 19,+5 Magic Devices 45
Blows 1.0/turn Perception 1 in 30
Gold 753 Searching 24%
Burden 77.3 lb Shoot to-dam +0 Infravision 30 ft
Overweight -12.6 lb To-hit 22,+2 Speed Normal
Max Depth 500' (L10) Shots 1/turn
Random Race/Class/Stats/Artifacts. Ironman. Probably Screwed. Internal
Starting Stats (15/15/11/13/15)
rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............
Regen:............. Stea.:..+..........
ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
Fear:............. Might:.............
Aggrv:............. Light:.....+.......
[Character Equipment]
a) a War Hammer (3d3) (+3,+5)
Found lying on the floor at 500 feet (level 10)
Combat info:
1.0 blows/round.
With +7 STR and +0 DEX you would get 1.1 blows
With +0 STR and +3 DEX you would get 1.1 blows
Average damage/round: 3.5.
b) a Sling (x2) (+0,+0)
Bought from a store
c) a Ring of the Mouse (+0,-8) <+4, +3>
Bought from a store
+4 dexterity.
+3 stealth.
f) a Wooden Torch (4762 turns) <+1>
Radius 1 light.
h) a Cloak [1,-1]
Found lying on the floor at 100 feet (level 2)
j) a Hard Leather Cap [2,+0]
Found lying on the floor at 500 feet (level 10)
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook] {@m1}
b) 3 Flasks of oil
Branded with fire.
c) 4 Potions of Cure Serious Wounds
d) a Potion of Neutralize Poison
e) 2 Potions of Resist Cold
f) a Potion of Resist Poison
g) 2 Scrolls of Phase Door
h) 6 Scrolls of Satisfy Hunger
i) a Wand of Sleep Monster (4 charges)
j) a Wand of Light (10 charges)
k) a Wand of Wonder (0 charges)
Cannot be harmed by lightning.
l) a Wand of Haste Monster (22 charges)
m) a Staff of Darkness (9 charges)
n) a Staff of Sleep Monsters (4 charges)
o) a Staff of Light (18 charges)
p) a Wooden Torch (5000 turns) <+1>
Radius 1 light.
q) a Dagger (1d4) (+0,+0)
Found lying on the floor at 200 feet (level 4)
Combat info:
1.1 blows/round.
With +6 STR and +0 DEX you would get 1.3 blows
With +0 STR and +3 DEX you would get 1.3 blows
Average damage/round: 0.
r) a Main Gauche (1d5) (+0,+0)
Found lying on the floor at 150 feet (level 3)
Combat info:
1.1 blows/round.
With +6 STR and +0 DEX you would get 1.3 blows
With +0 STR and +3 DEX you would get 1.3 blows
Average damage/round: 0.
s) a Mace (2d4) (+0,+0)
Bought from a store
Combat info:
1.0 blows/round.
With +7 STR and +0 DEX you would get 1.1 blows
With +0 STR and +3 DEX you would get 1.1 blows
Average damage/round: 0.
[Character Quiver]
0) 24 Arrows (1d4) (+0,+0)
1) 2 Iron Shots (1d4) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 5.
25% chance of breaking upon contact.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
0 0' -- Note: mouse ring in black market
251 50' Reached level 2
674 100' Reached level 3
994 100' Reached level 4
1100 100' Killed Grip, Farmer Maggot's dog
1494 100' Reached level 5
1934 150' Killed Fang, Farmer Maggot's dog
1936 150' -- Note: wand of wonder
1993 150' Reached level 6
2214 150' Reached level 7
4329 250' Reached level 8
4658 250' -- Note: deep descent
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
[Birth]
Randomise the artifacts (except a very few) : yes (birth_randarts)
Word of Recall has no effect : yes (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : yes (birth_no_stairs)
Don't show level feelings : yes (birth_no_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Start with a kit of useful gear : no (birth_start_kit)
Monsters learn from their mistakes : no (birth_ai_learn)
Force player descent : yes (birth_force_descend)
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Posted on 18.12.2015 18:19
18567. on the Ladder (of 19313)
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