The Angband Ladder: Uialmor, Elf Priest by wobbly

  [Angband 4.0.3 Character Dump]

 Name   Uialmor      Age            138          Self  RB  CB  EB   Best
 Race   Elf          Height        4'7"   STR:     15  -1  -1  +0     13
 Class  Priest       Weight     7st 3lb   INT:     15  +2  -3  +0     14
 Title  Acolyte      Turns used:          WIS:     11  -1  +3  +0     13
 HP     62/62        Game         53252   DEX:     13  +1  -1  +4     17
 SP     4/9          Standard      5330   CON:     15  -1  +1  +0     15
                     Resting        324

 Level                  8    Armor        [3,+0]    Saving Throw     48%
 Cur Exp              373                           Stealth    Excellent
 Max Exp              373    Melee        3d3,-3    Disarming        33%
 Adv Exp              392    To-hit        19,+5    Magic Devices     45
                             Blows      1.0/turn    Perception   1 in 30
 Gold                 753                           Searching        24%
 Burden           77.3 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -12.6 lb    To-hit        22,+2    Speed         Normal
 Max Depth     500' (L10)    Shots        1/turn

 Random Race/Class/Stats/Artifacts. Ironman. Probably Screwed. Internal
 Starting Stats (15/15/11/13/15)



rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:..+..........
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a War Hammer (3d3) (+3,+5)
 Found lying on the floor at 500 feet (level 10)
 
 Combat info:
 1.0 blows/round.
 With +7 STR and +0 DEX you would get 1.1 blows
 With +0 STR and +3 DEX you would get 1.1 blows
 Average damage/round: 3.5.
 
b) a Sling (x2) (+0,+0)
 Bought from a store
 
c) a Ring of the Mouse (+0,-8) <+4, +3>
 Bought from a store
 
 +4 dexterity.
 +3 stealth.
 
f) a Wooden Torch (4762 turns) <+1>
 Radius 1 light.
 
h) a Cloak [1,-1]
 Found lying on the floor at 100 feet (level 2)
 
j) a Hard Leather Cap [2,+0]
 Found lying on the floor at 500 feet (level 10)
 




  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1}
b) 3 Flasks of oil
 Branded with fire.
 
c) 4 Potions of Cure Serious Wounds
d) a Potion of Neutralize Poison
e) 2 Potions of Resist Cold
f) a Potion of Resist Poison
g) 2 Scrolls of Phase Door
h) 6 Scrolls of Satisfy Hunger
i) a Wand of Sleep Monster (4 charges)
j) a Wand of Light (10 charges)
k) a Wand of Wonder (0 charges)
 Cannot be harmed by lightning.
 
l) a Wand of Haste Monster (22 charges)
m) a Staff of Darkness (9 charges)
n) a Staff of Sleep Monsters (4 charges)
o) a Staff of Light (18 charges)
p) a Wooden Torch (5000 turns) <+1>
 Radius 1 light.
 
q) a Dagger (1d4) (+0,+0)
 Found lying on the floor at 200 feet (level 4)
 
 Combat info:
 1.1 blows/round.
 With +6 STR and +0 DEX you would get 1.3 blows
 With +0 STR and +3 DEX you would get 1.3 blows
 Average damage/round: 0.
 
r) a Main Gauche (1d5) (+0,+0)
 Found lying on the floor at 150 feet (level 3)
 
 Combat info:
 1.1 blows/round.
 With +6 STR and +0 DEX you would get 1.3 blows
 With +0 STR and +3 DEX you would get 1.3 blows
 Average damage/round: 0.
 
s) a Mace (2d4) (+0,+0)
 Bought from a store
 
 Combat info:
 1.0 blows/round.
 With +7 STR and +0 DEX you would get 1.1 blows
 With +0 STR and +3 DEX you would get 1.1 blows
 Average damage/round: 0.
 




  [Character Quiver]

0) 24 Arrows (1d4) (+0,+0)
1) 2 Iron Shots (1d4) (+0,+0)
 Combat info:
 Hits targets up to 100 feet away.
 Average damage/round: 5.
 25% chance of breaking upon contact.
 


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  -- Note: mouse ring in black market
       251     50'  Reached level 2
       674    100'  Reached level 3
       994    100'  Reached level 4
      1100    100'  Killed Grip, Farmer Maggot's dog
      1494    100'  Reached level 5
      1934    150'  Killed Fang, Farmer Maggot's dog
      1936    150'  -- Note: wand of wonder
      1993    150'  Reached level 6
      2214    150'  Reached level 7
      4329    250'  Reached level 8
      4658    250'  -- Note: deep descent


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 18.12.2015 18:19
Last updated on 18.12.2015 21:02

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18291. on the Ladder (of 19032)
6320. on the Angband Ladder (of 6531)
314. for this player (

Comments

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On 18.12.2015 18:28 wobbly wrote:
If it wasn't for the mouse ring I'd think this is about as unluckly as I could get. With that stealth though, I'll be feeling confidant as long as I don't get 1 of the dogs before I can deal with them.

On 18.12.2015 21:02 wobbly wrote:
Messed up getting the death dump. Clvl 12, dlvl 12 - easterling warrior.

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