[Angband 4.0.3 Character Dump] Name Uialmor Age 138 Self RB CB EB Best Race Elf Height 4'7" STR: 15 -1 -1 +0 13 Class Priest Weight 7st 3lb INT: 15 +2 -3 +0 14 Title Acolyte Turns used: WIS: 11 -1 +3 +0 13 HP 62/62 Game 53252 DEX: 13 +1 -1 +4 17 SP 4/9 Standard 5330 CON: 15 -1 +1 +0 15 Resting 324 Level 8 Armor [3,+0] Saving Throw 48% Cur Exp 373 Stealth Excellent Max Exp 373 Melee 3d3,-3 Disarming 33% Adv Exp 392 To-hit 19,+5 Magic Devices 45 Blows 1.0/turn Perception 1 in 30 Gold 753 Searching 24% Burden 77.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -12.6 lb To-hit 22,+2 Speed Normal Max Depth 500' (L10) Shots 1/turn Random Race/Class/Stats/Artifacts. Ironman. Probably Screwed. Internal Starting Stats (15/15/11/13/15) rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:..+.......... ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a War Hammer (3d3) (+3,+5) Found lying on the floor at 500 feet (level 10) Combat info: 1.0 blows/round. With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 3.5. b) a Sling (x2) (+0,+0) Bought from a store c) a Ring of the Mouse (+0,-8) <+4, +3> Bought from a store +4 dexterity. +3 stealth. f) a Wooden Torch (4762 turns) <+1> Radius 1 light. h) a Cloak [1,-1] Found lying on the floor at 100 feet (level 2) j) a Hard Leather Cap [2,+0] Found lying on the floor at 500 feet (level 10) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@m1} b) 3 Flasks of oil Branded with fire. c) 4 Potions of Cure Serious Wounds d) a Potion of Neutralize Poison e) 2 Potions of Resist Cold f) a Potion of Resist Poison g) 2 Scrolls of Phase Door h) 6 Scrolls of Satisfy Hunger i) a Wand of Sleep Monster (4 charges) j) a Wand of Light (10 charges) k) a Wand of Wonder (0 charges) Cannot be harmed by lightning. l) a Wand of Haste Monster (22 charges) m) a Staff of Darkness (9 charges) n) a Staff of Sleep Monsters (4 charges) o) a Staff of Light (18 charges) p) a Wooden Torch (5000 turns) <+1> Radius 1 light. q) a Dagger (1d4) (+0,+0) Found lying on the floor at 200 feet (level 4) Combat info: 1.1 blows/round. With +6 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 0. r) a Main Gauche (1d5) (+0,+0) Found lying on the floor at 150 feet (level 3) Combat info: 1.1 blows/round. With +6 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 0. s) a Mace (2d4) (+0,+0) Bought from a store Combat info: 1.0 blows/round. With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 0. [Character Quiver] 0) 24 Arrows (1d4) (+0,+0) 1) 2 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 0 0' -- Note: mouse ring in black market 251 50' Reached level 2 674 100' Reached level 3 994 100' Reached level 4 1100 100' Killed Grip, Farmer Maggot's dog 1494 100' Reached level 5 1934 150' Killed Fang, Farmer Maggot's dog 1936 150' -- Note: wand of wonder 1993 150' Reached level 6 2214 150' Reached level 7 4329 250' Reached level 8 4658 250' -- Note: deep descent [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)