The Angband Ladder: Helga, Hobbit Warrior by Snarka

  [Z+Angband 0.3.3 Character Dump]

Name     : Helga                Age             23     STR:   39.0
Sex      : Female               Height          33     INT:   32.0
Race     : Hobbit               Weight          50     Wis:   29.0   31.0
Class    : Warrior              Social Class    46     DEX:   40+
                                Turn       7240052     CON:   36.0
Title    : Lord                                        CHR:   28.0

+ Accuracy      77     Level                50     Max Hit Points     802
+%Deadliness   530     Experience      5986395     Cur Hit Points     -27
+ To AC        143     Max Exp         6177614     Max SP (Mana)        0
  Base AC       61     Exp to Adv.       *N/A*     Cur SP (Mana)        0
                       Gold            1425111

                         (Miscellaneous Abilities)
Fighting    : Amber [5]      Perception  : Poor           Blows/Round : 5
Bows/Throw  : Chaos Rank     Sensing     : Fair           Shots/Round : 4.0
Saving Throw: Amber [5]      Disarming   : Chaos Rank     Avg.Dam./Rnd: 444
Stealth     : Superb         Magic Device: Superb         Infra-Vision: 40'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    97 (4850')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0  -2   5   8   39.0         2...4........
Int:   28.0   2  -2   4   32.0         .....3..21...
Wis:   28.0   1  -2   4   31.0   29.0  .....3..21...
Dex:   27.8   3   2  10   40+          .2.6....2...s
Con:   28.0   2   2   4   36.0         2...s...2....
Chr:   28.0   1  -1   0   28.0         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...6......... 
Search :  .........1... 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  .....3.....*. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ..+...+..+...
Elec  : ..+...+.+....
Fire  : ..+...+......
Cold  : ..+...+.+*...
Poison: ......+..+...
Fear  : +...+...++..+
Light : ......+.+....
Dark  : ......+......
Shard : +.....+......
Blind : .........+...
Conf  : .....++......
Sound : ......+...+..
Nether: ......+...+..
Nexus : ......+....+.
Chaos : .....++......
Disnch: ....+.+..+...

           abcdefghijkl@
Reflect  : ........+....
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: ........+....
No Magic : .........+...
Free Actn: +...+....+...
SeeInvis.: +....+...+...
Hold Life: .....+....+..
Telepathy: .........+...
SlwDigstn: .............
Regen.   : .............
Levitate : ...+.........
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
 eirdLuck: .............
 ass Wall: .......+.....
 hulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: ........+....
Cursed   : .............
AutoCurse: .............
Teleport : .........+...
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 14444 enemies.


  [Top 10 deepest kills]

 1 Gothmog, the High Captain of Balrogs Level 100 (5000')
 1 Fenris Wolf                          Level 100 (5000')
 1 Huan, Wolfhound of the Valar         Level 99 (4950')
 1 Cerberus, Guardian of Hades          Level 97 (4850')
 1 Sauron, the Sorceror                 Level 97 (4850')
 1 Oremorj the Cyberdemon Lord          Level 97 (4850')
 1 Ymir the Ice Giant                   Level 96 (4800')
 1 Benedict, the Ideal Warrior          Level 95 (4750')
 1 Greater draconic quylthulg           Level 95 (4750')
 1 Lungorthin, the Balrog of White Fire Level 94 (4700')


  [Character Equipment]

a) a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2) {SC,FASi,sh,psUED
@0!k!d}
   You have full knowledge of this item.  It increases your strength and
   constitution by +2.  It is especially deadly against demons, the undead
   and evil monsters.  It provides immunity to paralysis.  It provides
   resistance to fear and shards.  It allows you to see invisible monsters. 
   It provides protection from evil monsters, the undead and demons.  You
   bought it in a Deep Axeman in Tathgol Watch.  
b) a Sling of Buckland (x3) (+16,+95%) (+2) {D,xx iAF!k}
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   You bought it in a Unique Fletcher in Rasrim.  
c) a Ring of Elemental Protection [+8] (charging) {@5!k}
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  It was dropped by a Mature green dragon
   on dungeon level 95.  
d) a Ring of Agility [+5] (+6) {Dst,lv}
   It can be activated for restore dexterity every 100-200 turns if it is
   being worn.  It increases your dexterity and stealth by +6.  It sustains
   your dexterity.  It allows you to levitate.  It cannot be harmed by the
   elements.  You bought it in a Hidden Temple in Agrukh Watch.  
e) an Amulet of Weaponmastery (+10,+40%) [+8] (+4) {S,sSC,FA,di !k}
   It increases your strength by +4.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  You found it on the floor on dungeon level
   93.  
f) The Jewel of Judgment (+3 to speed) {@8!d}
   You have full knowledge of this item.  It can be activated for dangerous
   clairvoyance and recall every 20-40 turns if it is being worn.  It
   provides light (radius 3).  It increases your intelligence, wisdom and
   speed by +3.  It provides resistance to confusion, chaos and life
   draining.  It provides permanent light and allows you to see invisible
   monsters.  It cannot be harmed by the elements.  It was dropped by Dworkin
   Barimen on dungeon level 97.  
g) a Power Dragon Scale Mail (-3) [40,+23] (charging) {!k!d}
   It can be activated for breathe the elements (1000) every 30-60 turns if
   it is being worn.  It provides resistance to acid, electricity, fire,
   cold, poison, bright light, magical darkness, confusion, sound, shards,
   nether, nexus, chaos and disenchantment.  It cannot be harmed by the
   elements.  It was dropped by Oremorj the Cyberdemon Lord on dungeon level
   91.  
h) a Fur Cloak of Ether [3,+15] {i4!k!d!v!s}
   It allows you to pass through solid rock.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 73.  
i) The Small Shield 'Defender' [5,+12] (+2) {rf,DCIW,eclife,auC,pDr !d}
   You have full knowledge of this item.  It increases your intelligence,
   wisdom, dexterity and constitution by +2.  It provides resistance to
   electricity, cold, bright light and fear.  It reflects bolts and arrows. 
   It produces a freezing sheath.  It provides protection from dragons.  It
   cannot be harmed by the elements.  It was dropped by a Brown yeek on
   dungeon level 31.  
j) The Iron Helm 'Terror Mask' (+25,+125%) [5,+13] (-1)
{TPSibl,AM,imC,FA,S,apodi .@9!d}
   You have full knowledge of this item.  It can be activated for turn
   monsters every 33-180 turns if it is being worn.  It increases your
   strength by +2.  It decreases your intelligence, wisdom and perception by
   -1.  It provides immunity to cold and paralysis.  It provides resistance
   to acid, poison, fear, blindness and disenchantment.  It is easy to
   enchant.  It allows you to see invisible monsters and gives telepathic
   powers.  It produces an aura of fear and an anti-magic shell.  It induces
   random teleportation.  It cannot be harmed by the elements.  It was in a
   chest (level 63).  
k) The Set of Cesti 'Maeghini' [5,+23] (charging) {HL,sonh,in275}
   You have full knowledge of this item.  It can be activated for large
   inertia ball (275) every 130-260 turns if it is being worn.  It provides
   resistance to sound, nether and life draining.  It cannot be harmed by the
   elements.  It was in a chest (level 95).  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {nx,aSpeed}
   You have full knowledge of this item.  It can be activated for haste self
   (20-40) every 200 turns if it is being worn.  It increases your speed by
   +15.  It provides resistance to nexus.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 81.  


  [Character Inventory]

a) 3 Mushrooms of Healing
b) 23 Potions of Healing {!q!k}
c) 2 Potions of *Speed* {!q}
d) 9 Scrolls of Teleportation {!r!k}
e) 5 Scrolls of Word of Recall {!r!k}
f) a Scroll of *Remove Curse*
g) 2 Scrolls of *Destruction* {!r}
h) 12 Scrolls of Dimension Door {!r!k}
i) 4 Rods of Perception {@z4!k!d}
j) 3 Rods of Illumination {@z1!k}
k) 4 Rods of Enlightenment (1 charging) {@z8!k}
l) 6 Rods of Detection (5 charging) {@z3!k}
m) 8 Rods of Curing (8 charging) {@z9!k}
n) 8 Rods of Pesticide {@z5!k}
o) 8 Rods of Teleport Other {!k}
p) 4 Rods of Light {@z2!k}
q) a Wand of Stone to Mud (29 charges) {@a1}
r) a Flameproof quiver {!k}
   It cannot be harmed by fire.  It was dropped by a Bat of Gorgoroth on
   dungeon level 81.  
     Contents: 
     1) 21 Diamond Shots of Returning (8d2) (+17,+70%) (154/619) {@f7}
       It returns when thrown.  You found them on the floor on dungeon level 93.

s) 2 Staves of Healing (2x 3 charges) {@u9!k}
t) a Ring of Elemental Protection [+8] {@5!k!d}
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  It was dropped by a Mature green dragon
   on dungeon level 95.  
u) The Incandescent Globe of Sawall (+3) {@8!d}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  It was dropped by a Novice ranger on dungeon level 40.  
v) The Cloak 'Thief's Shadow' [1,+4] (+2)
   This item may have hidden powers.  It can be activated for sleep nearby
   monsters every 55 turns if it is being worn.  It was dropped by Caine, the
   Conspirator on dungeon level 97.  
w) The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0}
   You have full knowledge of this item.  It can be activated for breathe
   sound (610, rad. 5) every 350-700 turns if it is being worn.  It drains
   life from your foes.  It sustains your charisma.  It provides resistance
   to electricity, cold and sound.  It cannot be harmed by the elements.  It
   was dropped by a Greater balrog on dungeon level 81.  


  [Home Inventory - Lhachgal View]

a) a Mushroom of Cure Mutations {!E!k}
b) 50 Scrolls of Recharging
c) 70 Scrolls of Dimension Door {!r!k}
d) 2 Rings of Poison Immunity
   It provides immunity to poison.  They were dropped by a Law drake on
   dungeon level 73.  
e) The Ring 'Daiku' (+1) {mu,Amu,SICst,alibl,pG}
   You have full knowledge of this item.  It can be activated for polymorph
   self every 85-170 turns if it is being worn.  It increases your strength,
   intelligence, constitution and stealth by +1.  It provides resistance to
   acid, bright light and blindness.  It causes mutations.  It provides
   protection from giants.  It cannot be harmed by the elements.  It was
   dropped by Ar-Pharazon the Golden on dungeon level 70.  
f) a Ring of Confusion Resistance {!k}
   It provides resistance to confusion.  You bought it in a Copper Jeweler in
   Lokar.  
g) a Ring of Chaos Resistance {!k}
   It provides resistance to chaos.  You bought it in a Jeweler in Barruin
   Town.  
h) a Ring of Blindness Resistance
   It provides resistance to blindness.  You bought it in a Jeweler in Lokgor
   Town.  
i) a Ring of Acuity [+8] (+6) {Wpc,sW,FA i4!k}
   It can be activated for restore wisdom every 100-200 turns if it is being
   worn.  It sustains your wisdom.  It provides immunity to paralysis.  It
   cannot be harmed by the elements.  It was dropped by Qlzqqlzuup, the Lord
   of Flesh on dungeon level 85.  
j) an Amulet of Reflection {!k}
   It reflects bolts and arrows.  It cannot be harmed by the elements.  You
   bought it in a Hidden Temple in Agrukh Watch.  
k) 2 Amulets of Luck {TP !k}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It gives telepathic powers.  They were dropped by a Mature
   multi-hued dragon on dungeon level 49.  
l) an Amulet of Luck {sh}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to shards.  It was dropped by a Mature
   multi-hued dragon on dungeon level 48.  
m) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {ge,SX,5dadi !A}
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   poison, magical darkness and disenchantment.  It cannot be harmed by the
   elements.  It was dropped by a Nightcrawler on dungeon level 67.  
n) The Splint Mail of the Cleric (-2) [19,+24] (+2) {rf,Sst,sonx,Si,ac,sd}
   You have full knowledge of this item.  It increases your strength and
   stealth by +2.  It provides resistance to acid, cold, sound and nexus.  It
   allows you to see invisible monsters, slows your metabolism and reflects
   bolts and arrows.  It cannot be harmed by the elements.  You bought it in
   a Unique Armoury in Rasrim.  
o) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
{lu,HL,h7,IW,5podanh,Si,pE}
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  It was dropped by a Great hell wyrm on dungeon
   level 91.  
p) a Hagaromo of Elvenkind [2,+11] (+3) {st,sulv,4,nh i4!k}
   You have full knowledge of this item.  It increases your stealth by +3. 
   It sustains all your stats.  It provides resistance to acid, electricity,
   fire, cold and nether.  It allows you to levitate.  It cannot be harmed by
   the elements.  You bought it in a Advanced Armoury in Barruin Town.  
q) a Cloak of Ether [1,+12] {!k}
   It allows you to pass through solid rock.  It cannot be harmed by the
   elements.  You bought it in a Unique Armoury in Rasrim.  
r) a Cloak of Aman [1,+13] (+5) {st,co i4!k}
   You have full knowledge of this item.  It increases your stealth by +5. 
   It provides resistance to confusion.  It cannot be harmed by the elements. 
   You bought it in a Expert Armoury in Kuniz Town.  
s) The Elven Cloak 'Taurcor' [4,+29] (+4) {lu,auC,Dst,poda,sX}
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It increases your dexterity, stealth and perception by +4.  It
   sustains your charisma.  It provides resistance to poison and magical
   darkness.  It produces a freezing sheath.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 81.  
t) The Shadow Cloak 'Anman' [6,+23] (+2) {CWst,auF,eclidanx,pU,sW}
   You have full knowledge of this item.  It increases your wisdom,
   constitution and stealth by +2.  It sustains your wisdom.  It provides
   resistance to electricity, cold, bright light, magical darkness, fear and
   nexus.  It produces a fiery sheath.  It provides protection from the
   undead.  It cannot be harmed by the elements.  It was dropped by a Great
   ice wyrm on dungeon level 81.  
u) a Dragon Shield [11,+10] {bl !k}
   You have full knowledge of this item.  It provides resistance to
   blindness.  It cannot be harmed by the elements.  You bought it in a
   Expert Shieldsman in Edhmer.  
v) a Set of Gauntlets of Power (+5,+10%) [2,+11] (+5) {S,sh i4!k}
   You have full knowledge of this item.  It increases your strength by +5. 
   It provides resistance to shards.  It cannot be harmed by acid.  You
   bought it in a Advanced Armoury in Barruin Town.  
w) a Set of Gauntlets of Power (+5,+20%) [2,+2] (+5) {S,nh iA!k}
   You have full knowledge of this item.  It increases your strength by +5. 
   It provides resistance to nether.  It cannot be harmed by acid.  You
   bought it in a Warrior Hall in Rasrim.  
x) 4 Flameproof quivers
   It cannot be harmed by fire.  You bought them in a Large Black Market in
   Azaz.  


  [Home Inventory - Ayaluk Town]

a) 3 Potions of Life
b) 26 Potions of Resistance {!q!k}
c) 2 Potions of Elemental Immunity {!q}
d) 2 Scrolls of *Remove Curse* {!r}
e) a Scroll of Enchant Weapon Accuracy
f) 23 Scrolls of Enchant Weapon Damage
g) 3 Scrolls of Weapon Branding
h) 5 Scrolls of Rustproofing
i) a Rod of Healing {@z9!k}
j) 8 Staves of Curing (8x 6 charges) {@u9!k}
k) 4 Staves of Genocide (4x 7 charges) {!u!k}
l) a Ring of Speed (+13) {!k}
   It increases your speed by +13.  It was dropped by Santa Claus on dungeon
   level 81.  
m) a Scythe of Slicing of Extra Attacks (8d4) (+6,+30%) (+1 attack) {only !k}
   It provides 1 extra blows per turn.  It was dropped by a Cyberdemon on
   dungeon level 95.  
n) The Sling 'Breaker' (x3) (+28,+120%) (+2) {S,FA,da230}
   You have full knowledge of this item.  It can be activated for large
   darkness ball (230) every 80-160 turns if it is being worn.  It increases
   your strength by +2.  It provides immunity to paralysis.  It fires
   missiles with extra might.  It cannot be harmed by the elements.  You
   bought it in a Arcane Fletcher in Edhmer.  
o) 40 Steel Bolts of Returning (1d15) (+7,+40%)
   It returns when thrown.  You bought them in a Ammo Supplies in Edhmer.  
p) 17 Seeker Bolts of Slaying (1d28) (+30,+60%)
q) 23 Seeker Bolts of Returning (1d20) (+13,+65%)
   It returns when thrown.  You bought them in a Unique Fletcher in Rasrim.  
r) 21 Seeker Bolts of Returning (1d20) (+11,+65%)
   It returns when thrown.  They were dropped by a Great ice wyrm on dungeon
   level 81.  
s) 24 Seeker Arrows of Slaying (1d28) (+22,+120%)
t) 19 Seeker Arrows of Returning (1d18) (+13,+70%)
   It returns when thrown.  You bought them in a Unique Weapon Smiths in
   Lokgor Town.  
u) 30 Seeker Arrows of Returning (1d18) (+12,+70%)
   It returns when thrown.  You bought them in a Advanced Ammo Supplies in
   Barruin Town.  
v) 23 Diamond Shots of Returning (8d2) (+10,+55%) (151/604)
   It returns when thrown.  You bought them in a Advanced Ammo Supplies in
   Barruin Town.  


  [Home Inventory - Edhmer]

a) 20 Potions of Speed {!q}
b) 33 Potions of *Healing* {!q}
c) 27 Potions of Enlightenment {!q}
d) 4 Potions of *Enlightenment*
e) 13 Potions of *Speed* {!q}
f) 42 Scrolls of Teleportation {!r!k}
g) 25 Scrolls of Word of Recall {!r!k}
h) 25 Scrolls of *Identify*
i) 5 Scrolls of Remove Curse
j) 2 Scrolls of Enchant Weapon Accuracy
k) 5 Scrolls of Enchant Weapon Damage
l) 53 Scrolls of Recharging
m) 21 Scrolls of *Destruction* {!r}
n) 24 Scrolls of Genocide {!r}
o) 36 Scrolls of Dimension Door {!r!k}
p) 40 Rods of Illumination {@z1!k}
q) 4 Rods of Enlightenment {@z8!k}
r) 26 Rods of Pesticide {@z5!k}
s) 9 Rods of Teleport Other {!k}
t) 67 Rods of Light {@z2!k}
u) 20 Wands of Stone to Mud (183 charges) {@a1}
v) 2 Staves of Healing (2x 4 charges)
w) 3 Staves of Speed (3x 6 charges) {@u2}
x) a Staff of Restoration (4 charges) {!k}


  [Home Inventory - Kuniz Town]

a) a Ring of Accuracy (+18) {!k!d!v!s}
b) a Ring of Lordly Protection [+22] {FAHL,podinh !k}
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to poison, nether, disenchantment and life
   draining.  It was dropped by Maeglin, the Traitor of Gondolin on dungeon
   level 91.  
c) a Ring of Extra Attacks (+2 attacks)
   It provides 2 extra blows per turn.  It was dropped by a Ethereal dragon
   on dungeon level 95.  
d) 7 Rings of Elemental Protection [+8] {!k}
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  You found them on the floor on dungeon
   level 63.  
e) a Ring of Might [+6] (+6) {S,sS,sd i4!k}
   It can be activated for restore strength every 100-200 turns if it is
   being worn.  It increases your strength by +6.  It sustains your strength. 
   It slows your metabolism.  It cannot be harmed by the elements.  It was
   dropped by a Colour out of space on dungeon level 73.  
f) a Ring of Knowledge [+8] (+6) {I,Si !k}
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It sustains your intelligence.  It allows you to see
   invisible monsters.  It cannot be harmed by the elements.  You found it in
   a vault on dungeon level 67.  
g) The Necklace of the Dwarves (+3) {SC,FASi,rg,pl}
   You have full knowledge of this item.  It increases your strength and
   constitution by +3.  It increases your infravision by 30 feet.  It
   provides immunity to paralysis.  It provides permanent light, allows you
   to see invisible monsters and speeds your regenerative powers.  It cannot
   be harmed by the elements.  It was dropped by a Great wyrm of perplexity
   on dungeon level 85.  
h) an Amulet of Devotion (+2) {sWX,HL,flida,pl !k}
   It increases your wisdom and charisma by +2.  It sustains your wisdom and
   charisma.  It provides resistance to fire, bright light, magical darkness
   and life draining.  It provides permanent light.  You bought it in a
   Copper Jeweler in Lhachgal View.  
i) an Amulet of Trickery (+4) {Dspst,sD,ponx !k}
   It increases your dexterity, speed, stealth and perception by +4.  It
   increases your infravision by 40 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  It was dropped by a Great wyrm
   of perplexity on dungeon level 85.  
j) 8 Amulets of Hold Life {!k}
   It provides resistance to life draining.  You found them on the floor on
   dungeon level 38.  
k) The Phial 'Gurthwen' (+1) {TP,Sst,pE,sIW,f}
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your strength and stealth by +1.  It sustains your intelligence
   and wisdom.  It provides resistance to fire.  It provides permanent light
   and gives telepathic powers.  It provides protection from evil monsters. 
   It cannot be harmed by the elements.  It was dropped by a Sea troll on
   dungeon level 76.  
l) The Small Shield of Thorin [5,+25] (+4) {SC,imA,FA,soxa}
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides immunity to acid and paralysis.  It
   provides resistance to sound and chaos.  It cannot be harmed by the
   elements.  It was dropped by Lord Borel of Hendrake on dungeon level 66.  
m) The Tower Shield of Barahir [8,+17] {rf,auE,god,nh800}
   You have full knowledge of this item.  It can be activated for nether
   blast (800, rad. 13) every 250-500 turns if it is being worn.  It provides
   resistance to cold.  It reflects bolts and arrows and attracts the
   attention of chaos gods.  It produces an electric sheath.  It cannot be
   harmed by the elements.  You bought it in a Unique Armoury in Rasrim.  
n) The Tower Shield of Anarion [8,+20] {su,5}
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold and poison.  It
   cannot be harmed by the elements.  It was dropped by a Great wyrm of
   perplexity on dungeon level 70.  
o) The Shield of Deflection of Gordion [14,+34] (+2) {su,DWst,rg,fccodi,pADr .}
   You have full knowledge of this item.  It increases your wisdom, dexterity
   and stealth by +2.  It sustains all your stats.  It provides resistance to
   fire, cold, confusion and disenchantment.  It speeds your regenerative
   powers.  It induces random teleportation.  It provides protection from
   natural creatures and dragons.  It cannot be harmed by the elements.  You
   bought it in a Unique Armoury in Rasrim.  
p) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+12] (+6) {SC}
   You have full knowledge of this item.  It increases your strength and
   constitution by +6.  It is easy to enchant.  It cannot be harmed by the
   elements.  It was in a chest (level 81).  
q) The Set of Gauntlets of Holy Smoke [2,+20] {TP,FASi,xa}
   You have full knowledge of this item.  It provides immunity to paralysis. 
   It provides resistance to chaos.  It allows you to see invisible monsters
   and gives telepathic powers.  It cannot be harmed by the elements.  You
   bought it in a Unique Armoury in Rasrim.  
r) The Set of Cesti of Fingolfin (+10,+50%) [5,+20] (+4) {D,FA,a250,a}
   You have full knowledge of this item.  It can be activated for a magical
   arrow (250) every 90-180 turns if it is being worn.  It increases your
   dexterity by +4.  It provides immunity to paralysis.  It provides
   resistance to acid.  It cannot be harmed by the elements.  It was dropped
   by a Death quasit on dungeon level 91.  
s) The Set of Cesti of the Apparition [5,+24] (+1) {D,lv,rg,blsofc}
   You have full knowledge of this item.  It increases your dexterity by +1. 
   It provides resistance to fire, cold, fear, blindness and sound.  It
   allows you to levitate and speeds your regenerative powers.  It cannot be
   harmed by the elements.  It was dropped by a Death drake on dungeon level
   68.  
t) a Set of Cesti of Thieves (+8,+10%) [5,+7] (+2) {D,lv,FA,pc !k}
   It increases your dexterity and perception by +2.  It provides immunity to
   paralysis.  It allows you to levitate.  You bought it in a Advanced
   Armoury in Barruin Town.  
u) The Pair of Soft Leather Boots of Bleys (+4,+20%) [4,+16] (+4)
{sD,sp9,FA,nx}
   You have full knowledge of this item.  It increases your speed by +10.  It
   increases your dexterity by +4.  It sustains your dexterity.  It provides
   immunity to paralysis.  It provides resistance to nexus.  It cannot be
   harmed by the elements.  It was dropped by a Greater balrog on dungeon
   level 81.  
v) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DX,FA,xanh,sCX,a:cp}
   You have full knowledge of this item.  It can be activated for remove fear
   and cure poison every 5 turns if it is being worn.  It increases your
   dexterity and charisma by +5.  It sustains your constitution and charisma. 
   It provides immunity to paralysis.  It provides resistance to nether and
   chaos.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 48.  
w) The Pair of Metal Shod Boots 'Thaurris' [6,+26] (+2 to speed)
{TP,Sst,rune,sWX,aco,pU @1}
   You have full knowledge of this item.  It can be activated for rune of
   protection every 150-300 turns if it is being worn.  It increases your
   strength, speed and stealth by +2.  It sustains your wisdom and charisma. 
   It provides resistance to acid and confusion.  It gives telepathic powers. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by a Hezrou on dungeon level 68.  


  [Quests]

====Active quests==== 

Defeat the troll camp north-west of Edhmer.  

Defeat the undead camp north of Barul View.  

Defeat the orc camp north-east of Ayaluk Town.  

Defeat the troll camp north-east of Edhmer.  

Defeat the orc camp north-east of Azaz.  

Defeat the troll camp north of Agrukh Watch.  

Defeat the dragon camp north-west of Funkhaz Watch.  

Defeat the orc camp north of Ringfal.  

Defeat the giant camp east of Ayaluk Town.  

Defeat the troll camp east of Ringfal.  

Defeat the undead camp north-west of Ringfal.  

Defeat the troll camp north-west of Menmaeg Town.  

Defeat the troll camp north-west of Lomtil.  

Defeat the troll camp south-east of Ringfal.  

Defeat the undead camp north of Barul View.  

From a Keep in Kuniz Town (Danger level 11):
   Kill the 2 Panthers that are guarding dungeon level 11. You have killed 0.

From a Warriors' Guild in Ayaluk Town (Danger level 16):
   We have heard that a number of bats have been rampaging the area
north-west of Ayaluk Town.  Discover their lair and exterminate them all.  

From a Town Hall in Ayaluk Town (Danger level 20):
   A Water spirit has been terrorizing the area near Ayaluk Town.  Track it to
its den and slay it.  

From a Thieves' Guild in Edhmer (Danger level 55):
   Many freezing monsters have been seen in the area near Barruin Town. 
Discover their lair and exterminate them all.  

====Finished quests==== 

Defeat the troll camp south-east of Menmaeg Town.  (Finished)

Defeat the orc camp east of Barruin Town.  (Finished)

Defeat the troll camp east of Ayaluk Town.  (Finished)

Defeat the undead camp south-east of Tathgol Watch.  (Finished)

Defeat the orc camp north of Lokgor Town.  (Finished)

Carry a message to Voirin the Dumb in Lomtil.  (Finished)

Carry a message to Kon-Dar the Slow in Ayaluk Town.  (Finished)

Carry a message to Solvistani Dragonson in Menmaeg Town.  (Finished)

Carry a message to Riatho Balrog-Slayer in The Green Dragon.  (Finished)

Carry a message to Myrildric the Virtuous in Kuniz Town.  (Finished)

Carry a message to Ibenidd the Youthfull in Lhachgal View.  (Finished)

Carry a message to Muirt the Faint in Lokar.  (Finished)

Carry a message to Rilin the Cautious in Kuniz Town.  (Finished)

Carry a message to Ossein Carter in Ringfal.  (Finished)

Carry a message to Pagpon the Smith in Tathgol Watch.  (Finished)

Carry a message to Hesin the Proud in Lokar.  (Finished)

Carry a message to Orrax the Stout in Lomtil.  (Finished)

Carry a message to Runcie Greatclaw in Tathgol Watch.  (Finished)

Carry a message to Decado the Wealthy in Lokgor Town.  (Finished)

Carry a message to Odnar Psathiggua in Agrukh Watch.  (Finished)

Carry a message to Sarleth the Trusted in The Sleepy Goat.  (Finished)

Carry a message to Solostoran the Rotten in Anfea.  (Finished)

Carry a message to Decado the Dark in Atargil City.  (Finished)

(Danger level 13):  A Brown yeek and its legion have been running amok in the
area
north-west of Ayaluk Town.  Find their home and kill them.  (Finished)

(Danger level 13):  Some women have been hiding in the area south-east of Lokar.

Discover their abode and destroy them all.  (Finished)

(Danger level 16):  A Brown yeek and its gang have been seen in the area
south-west
of Ayaluk Town.  Find their home and slay them.  (Finished)



  [Message Log (last 1048 messages)]

On the ground: no more Golden Crowns [0].
There are no more Scrolls of Remove Curse.
You find a Ring of Elemental Protection [+5].
a Ring of Elemental Protection [+5] (u).
You find a Scroll of Remove Curse.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
Your molecules feel disrupted!
You were holding The Jewel of Judgment (+3 to speed) {@8!d$R} (f).
Your light source is The Incandescent Globe of Sawall (+3) {@8!d$R} (f).
Your molecules feel disrupted! <2x>
Inscribing a Ring of Elemental Protection [+8] {@5!k$R}.
You were wearing a Ring of Elemental Protection [+8] {@5!k!d$R} (c).
You are wearing a Ring of Elemental Protection [+5] (c).
Your molecules feel disrupted! <2x>
You activate it...
You feel resistant to acid!
You feel resistant to cold!
You feel resistant to fire!
You feel resistant to electricity!
You were wearing a Ring of Elemental Protection [+5] (charging) (c).
You are wearing a Ring of Elemental Protection [+8] (charging) {@5!k$R} (c).
The wall turns into mud! <2x>
You have 33 charges remaining.
The wall turns into mud!
You have 32 charges remaining.
You hack at Eric the Usurper.
Your weapon drains life from Eric the Usurper!
You feel better.
You hit Eric the Usurper.
You feel better.
You hit Eric the Usurper.
You feel better.
You miss Eric the Usurper.
You hit Eric the Usurper.
You feel better.
Eric the Usurper misses you. <3x>
You strike Eric the Usurper.
Your weapon drains life from Eric the Usurper!
You feel a little better.
You miss Eric the Usurper.
You hit Eric the Usurper.
You feel a little better.
You hit Eric the Usurper.
You feel better.
You miss Eric the Usurper.
You hack at Eric the Usurper.
Your weapon drains life from Eric the Usurper!
You feel better.
You miss Eric the Usurper.
You hit Eric the Usurper. <2x>
You miss Eric the Usurper.
Eric the Usurper misses you. <3x>
You hack at Eric the Usurper.
Your weapon drains life from Eric the Usurper!
You hit Eric the Usurper. <2x>
You hack at Eric the Usurper.
You strike Eric the Usurper.
Eric the Usurper sings: 'Cuts yer if ye stand, shoot yer if ye run.'
Eric the Usurper misses you. <2x>
Eric the Usurper hits you.
You grab hold of your backpack!
Eric the Usurper is suddenly very hot!
Eric the Usurper gets frozen!
The thief flees laughing!
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You miss the Hezrou.
You hit the Hezrou. <3x>
You miss the Hezrou. <2x>
You strike the Hezrou.
You miss the Hezrou. <2x>
You hit the Hezrou.
You have destroyed the Hezrou.
You find a Rod of Trap Location.
You get in a shield bash!
You hit the Hezrou.
You strike the Hezrou.
You hit the Hezrou.
You hack at the Hezrou.
You have destroyed the Hezrou.
You destroy a Rod of Trap Location.
On the ground: no more Rods of Trap Location.
You hit the Hezrou.
You hack at the Hezrou.
You hit the Hezrou.
You hack at the Hezrou.
You have destroyed the Hezrou.
You feel something roll beneath your feet.
You find a Staff of Healing.
On the ground: a Staff of Healing (3 charges).
You find a Scroll of Curse Weapon.
You destroy a Scroll of Curse Weapon.
On the ground: no more Scrolls of Curse Weapon.
You find a Staff of Healing (3 charges).
You get in a shield bash!
You strike the Hezrou.
You hit the Hezrou. <2x>
You strike the Hezrou.
You have destroyed the Hezrou.
You were holding The Incandescent Globe of Sawall (+3) {@8!d$R} (f).
Your light source is The Jewel of Judgment (+3 to speed) {@8!d$R} (f).
You activate it...
The Jewel flashes bright red!
The Jewel drains your vitality...
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You drop a Ring of Elemental Protection [+5] (charging) (u).
There are no more Rings of Elemental Protection [+5] (charging).
You find a Staff of Healing (3 charges).
a Staff of Healing (3 charges) (t).
You get in a shield bash!
The Hezrou is stunned.
You hit the Hezrou. <2x>
You miss the Hezrou.
You hack at the Hezrou.
You hit the Hezrou.
You have destroyed the Hezrou.
You feel something roll beneath your feet.
You find a Ring of Elemental Protection [+5] (charging).
Your molecules feel disrupted!
You are surrounded by a white light.
Your molecules feel disrupted!
You feel very good.
You have 5 charges remaining.
Select a point and press space.
13 Scrolls of Dimension Door {!r!k$R} (h).
The wall turns into mud! <2x>
You have 31 charges remaining.
Your molecules feel disrupted!
Out of trap detection range.
Your molecules feel disrupted!
Select a point and press space.
12 Scrolls of Dimension Door {!r!k$R} (h).
The Multi-hued hound breathes frost.
Your molecules feel disrupted!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Eric the Usurper.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Eric the Usurper grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Eric the Usurper.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Eric the Usurper grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Eric the Usurper points at you, screaming the word DIE!
You resist the effects!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Eric the Usurper.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Eric the Usurper grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Eric the Usurper.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Eric the Usurper grunts with pain.
Your molecules feel disrupted!
Eric the Usurper hits you.
Eric the Usurper gets frozen!
Eric the Usurper misses you. <2x>
You slash Eric the Usurper.
You miss Eric the Usurper.
You strike Eric the Usurper.
You miss Eric the Usurper.
You hit Eric the Usurper.
Eric the Usurper hits you.
Eric the Usurper gets frozen!
Eric the Usurper misses you.
Eric the Usurper hits you.
You grab hold of your backpack!
Eric the Usurper gets frozen!
The thief flees laughing!
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of objects!
You sense the presence of monsters!
You were wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You are wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0$R} (a).
Your molecules feel disrupted!
The Multi-hued hound misses you.
The Multi-hued hound is suddenly afraid!
The Multi-hued hound flees in terror!
The Cyberdemon fires a rocket.
The Multi-hued hound breathes lightning.
The Multi-hued hound resists a lot. <3x>
The Multi-hued hound breathes frost.
The Multi-hued hound resists a lot. <7x>
You strike the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel better.
You hit the Multi-hued hound.
You have slain the Multi-hued hound.
You miss the Multi-hued hound.
You hit the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel a little better.
You strike the Multi-hued hound.
You feel better.
You hit the Multi-hued hound.
You have slain the Multi-hued hound.
The Multi-hued hound breathes fire.
Your molecules feel disrupted!
The Multi-hued hound breathes acid.
The Multi-hued hound resists a lot. <2x>
Your Fur Cloak of Ether is unaffected!
You get in a shield bash!
You hit the Multi-hued hound.
You have slain the Multi-hued hound.
You get in a shield bash!
WHAMM!
The Multi-hued hound is stunned.
You slash the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel better.
You hack at the Multi-hued hound.
You have slain the Multi-hued hound.
The Multi-hued hound breathes acid.
You hit the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel better.
You hit the Multi-hued hound.
You have slain the Multi-hued hound.
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
Your molecules feel disrupted! <2x>
You are surrounded by a white light.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!
Your molecules feel disrupted! <2x>
The Hezrou magically summons a demon from the Courts of Chaos!
You hit the Nycadaemon.
You are suddenly very hot!
You hit the Nycadaemon.
You are suddenly very hot!
You hit the Nycadaemon.
You are suddenly very hot!
You hit the Nycadaemon.
You are suddenly very hot!
You hit the Nycadaemon.
You are suddenly very hot!
The Nycadaemon touches you.
You stand your ground!
The Nycadaemon is repelled.
The Nycadaemon misses you.
The Nycadaemon is suddenly afraid!
The Nycadaemon flees in terror!
You hack at the Nycadaemon.
You are suddenly very hot!
You hack at the Nycadaemon.
You are suddenly very hot!
You miss the Nycadaemon.
You hit the Nycadaemon.
You are suddenly very hot!
You miss the Nycadaemon.
Your molecules feel disrupted!
You hit the Nycadaemon.
You are suddenly very hot!
You miss the Nycadaemon. <4x>
You hack at the Nycadaemon.
You are suddenly very hot!
You miss the Nycadaemon.
You hit the Nycadaemon.
You are suddenly very hot!
You hit the Nycadaemon.
You are suddenly very hot!
You miss the Nycadaemon.
The Nycadaemon is suddenly afraid!
The Nycadaemon flees in terror!
You get in a shield bash!
You hit the Nycadaemon.
You are suddenly very hot!
You hit the Nycadaemon.
You are suddenly very hot!
You strike the Nycadaemon.
You have destroyed the Nycadaemon.
Your molecules feel disrupted!
You feel yourself slow down.
The Hezrou misses you. <2x>
You get in a shield bash!
You hack at the Hezrou.
You hit the Hezrou.
You miss the Hezrou.
You hit the Hezrou.
You strike the Hezrou.
You have destroyed the Hezrou.
You feel yourself moving much faster!
2 Potions of *Speed* {!q$R} (b).
Eric the Usurper grins sadistically.
You activate it...
You breathe the elements.
Eric the Usurper says: 'Was that as close as I think it was?'
Eric the Usurper dies.
The Hezrou snarls feebly.
The Hezrou snarls with pain.
Your molecules feel disrupted!
Character dump successful.
You hack at the Hezrou.
You strike the Hezrou.
You hit the Hezrou.
You miss the Hezrou.
You hit the Hezrou.
You have destroyed the Hezrou.
The Hezrou is repelled. <2x>
You strike the Hezrou.
You miss the Hezrou.
You hit the Hezrou. <3x>
You have destroyed the Hezrou.
You hit the Hezrou.
You hack at the Hezrou.
You strike the Hezrou.
You hit the Hezrou.
You have destroyed the Hezrou.
You slash the Hezrou.
You miss the Hezrou.
You hack at the Hezrou.
You hit the Hezrou. <2x>
You have destroyed the Hezrou.
You feel something roll beneath your feet.
The Hezrou casts a fire bolt.
The attack bounces!
The Hezrou resists a lot.
You miss the Hezrou.
You hit the Hezrou. <4x>
The Hezrou flees in terror!
You miss the Hezrou.
You hack at the Hezrou.
You have destroyed the Hezrou.
You find a Chaos Spellbook [Chaos Channels].
The Multi-hued hound breathes frost.
The Potion of Restore Mana shatters!
The Staff of Speed is destroyed!
The Wand of Drain Life is destroyed!
The Magical Figurine of a 5-headed hydra is destroyed!
The Multi-hued hound resists a lot.
The Hezrou flinches.
You strike the Hezrou.
You miss the Hezrou.
You strike the Hezrou. <2x>
You miss the Hezrou.
The Multi-hued hound breathes fire.
The Chaos Spellbook [Chaos Channels] is unaffected!
The Staff of Dispel Evil burns up!
The Nature Spellbook [Nature's Gifts] is unaffected!
The Multi-hued hound resists a lot.
The Hezrou resists a lot.
The Multi-hued hound breathes gas.
The Hezrou hisses in pain.
The Multi-hued hound resists a lot.
You are poisoned!
The Hezrou misses you. <2x>
You get in a shield bash!
WHAMM!
The Hezrou is stunned.
You strike the Hezrou.
You have destroyed the Hezrou.
You were wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You are wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0$R} (a).
You find an Executioner's Sword (4d5).
The Multi-hued hound breathes acid.
The Executioner's Sword melts!
The Golden Crown is unaffected!
The Multi-hued hound resists a lot. <2x>
Your Pair of Hard Leather Boots of Feanor is unaffected!
You hit the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel a little better.
You strike the Multi-hued hound.
You feel better.
You miss the Multi-hued hound.
You strike the Multi-hued hound.
You have slain the Multi-hued hound.
The Multi-hued hound breathes fire.
The Multi-hued hound breathes lightning.
The Multi-hued hound resists a lot. <3x>
You get in a shield bash!
The Multi-hued hound is stunned.
You strike the Multi-hued hound.
You have slain the Multi-hued hound.
The Hezrou disappears!
The Cyberdemon disappears!
You feel less resistant to acid.
You feel less resistant to electricity.
You feel less resistant to fire.
You feel less resistant to cold.
You are no longer poisoned.
You get in a shield bash!
The Multi-hued hound is stunned.
You miss the Multi-hued hound.
You strike the Multi-hued hound.
You have slain the Multi-hued hound.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(152/609) {@f7$R}.
The Diamond Shot of Returning penetrates the Multi-hued hound.
The Diamond Shot of Returning (8d2) (+17,+70%) (152/609) {@f7$R} returns to your
hand.
The Multi-hued hound dies.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(152/609) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (152/609) {@f7$R} returns to your
hand.
The Multi-hued hound breathes gas.
You are poisoned!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(152/609) {@f7$R}.
The Diamond Shot of Returning hits the Multi-hued hound.
The Diamond Shot of Returning (8d2) (+17,+70%) (152/609) {@f7$R} returns to your
hand.
The Multi-hued hound yelps feebly.
The Multi-hued hound flees in terror!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(152/609) {@f7$R}.
The Diamond Shot of Returning strikes the Multi-hued hound.
The Diamond Shot of Returning (8d2) (+17,+70%) (152/609) {@f7$R} returns to your
hand.
The Multi-hued hound dies.
Your molecules feel disrupted!
You hit the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel a little better.
You hit the Multi-hued hound.
You feel a little better.
You slash the Multi-hued hound.
You have slain the Multi-hued hound.
You hit the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel better.
You strike the Multi-hued hound.
You have slain the Multi-hued hound.
You are no longer poisoned.
You get in a shield bash!
The Hardened warrior is stunned.
You hit the Hardened warrior.
You have slain the Hardened warrior.
You find a Spear (1d10).
You destroy a Spear (1d10).
On the ground: no more Spears (1d10).
You find a Chaos Spellbook [Chaos Channels].
You destroy a Chaos Spellbook [Chaos Channels].
You feel more experienced.
On the ground: no more Chaos Spellbooks [Chaos Channels].
You find a Potion of Elemental Immunity.
You find a Ring of Agility.
On the ground: a Ring of Agility [-6] (-7) {cursed}.
You destroy a Ring of Agility [-6] (-7) {cursed}.
On the ground: no more Rings of Agility [-6] (-7) {cursed}.
You find a Rod of Fire Balls.
You strike the Hezrou.
You miss the Hezrou. <2x>
You hit the Hezrou. <2x>
You have destroyed the Hezrou.
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You hack at the Hezrou.
You have destroyed the Hezrou.
You find a Potion of Experience.
You feel more experienced.
On the ground: no more Potions of Experience.
You find a Scroll of Curse Armor.
You destroy a Scroll of Curse Armor.
On the ground: no more Scrolls of Curse Armor.
You were wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You are wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0$R} (a).
You hit the Multi-hued hound.
Your weapon drains life from the Multi-hued hound!
You feel better.
You strike the Multi-hued hound.
You have slain the Multi-hued hound.
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You find a Golden Crown [0].
You destroy a Golden Crown [0].
On the ground: no more Golden Crowns [0].
You find a Chaos Spellbook [Chaos Channels].
You destroy a Chaos Spellbook [Chaos Channels].
You feel more experienced.
On the ground: no more Chaos Spellbooks [Chaos Channels].
You find a Rod of Fire Balls.
You destroy a Rod of Fire Balls.
On the ground: no more Rods of Fire Balls.
You find a Nature Spellbook [Nature's Gifts].
You destroy a Nature Spellbook [Nature's Gifts].
You feel more experienced.
On the ground: no more Nature Spellbooks [Nature's Gifts].
You find a Light Crossbow (x4).
You destroy a Light Crossbow (x4).
On the ground: no more Light Crossbows (x4).
You find a Golden Crown [0].
You destroy a Golden Crown [0].
On the ground: no more Golden Crowns [0].
You find a Small iron chest.
On the ground: a Small iron chest (Poison Needle).
You have disarmed the chest.
You find a Broad Axe (2d6).
You get in a shield bash!
WHAMM!
The Hezrou is stunned.
You gouge the Hezrou!
You hit the Hezrou.
You strike the Hezrou.
You hit the Hezrou.
You have destroyed the Hezrou.
On the ground: The Broad Axe 'Barukkheled' (2d6) (+13,+95%) (+3).
You find a Wand of Fire Balls.
You destroy a Wand of Fire Balls.
On the ground: no more Wands of Fire Balls.
You find a Two-Handed Flail (3d6).
You destroy a Two-Handed Flail (3d6).
On the ground: no more Two-Handed Flails (3d6).
You find The Broad Axe 'Barukkheled' (2d6) (+13,+95%) (+3).
You find a Small iron chest (empty).
You destroy a Small iron chest (empty).
On the ground: no more Small iron chests (empty).
You find a Pair of Hard Leather Boots [3].
On the ground: a Pair of Hard Leather Boots [3,+0].
You destroy a Pair of Hard Leather Boots [3,+0].
On the ground: no more Pairs of Hard Leather Boots [3,+0].
You find a Pair of Hard Leather Boots [3].
On the ground: a Pair of Hard Leather Boots [3,+0] {cursed}.
You destroy a Pair of Hard Leather Boots [3,+0] {cursed}.
On the ground: no more Pairs of Hard Leather Boots [3,+0] {cursed}.
You find a Pair of Hard Leather Boots [3].
You destroy a Pair of Hard Leather Boots [3].
On the ground: no more Pairs of Hard Leather Boots [3].
You see nothing there to close.
You find a Blade of Chaos (6d5).
You destroy a Blade of Chaos (6d5).
On the ground: no more Blades of Chaos (6d5).
You find 27 Seeker Arrows (1d18).
In your Flameproof quiver (r): 27 Seeker Arrows (1d18).
You find a Full Plate Armor [25].
You destroy a Full Plate Armor [25].
On the ground: no more Full Plate Armors [25].
You find 24 Mithril Shots (6d2) (103/414).
In your Flameproof quiver (r): 24 Mithril Shots (6d2) (103/414).
You find a Small Shield [5].
You destroy a Small Shield [5].
On the ground: no more Small Shields [5].
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits the Vrock.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Vrock hisses in pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits the Vrock.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Vrock snarls with pain.
The Vrock flees in terror!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits the Vrock.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Vrock is destroyed.
You have found 581 gold pieces worth of adamantite.
You find a Ring of Constitution.
You were wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You are wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0$R} (a).
You destroy a Ring of Constitution.
On the ground: no more Rings of Constitution.
You find a Full Plate Armor [25].
You destroy a Full Plate Armor [25].
On the ground: no more Full Plate Armors [25].
You find 27 Iron Shots (4d2) (67/271).
You have no room for 27 Iron Shots (4d2) (67/271).
On the ground: 27 Iron Shots (4d2) (+7,+40%) (72/290).
You destroy 27 Iron Shots (4d2) (+7,+40%) (72/290).
On the ground: no more Iron Shots (4d2) (+7,+40%) (72/290).
You find a Potion of Speed.
You find an Iron Helm [5].
You destroy an Iron Helm [5].
On the ground: no more Iron Helms [5].
You find a Ring of Elemental Protection [+5] (charging).
You find a Potion of Speed.
You find a Rod of Cold Balls.
You destroy a Rod of Cold Balls.
On the ground: no more Rods of Cold Balls.
You feel the Seeker Arrows (`) in your pack are good...
You destroy 27 Seeker Arrows (1d18) {good$R}.
In your Flameproof quiver (r): no more Seeker Arrows (1d18) {good$R}.
You find The Beaked Axe of Theoden (2d6) (+8,+50%) (+3).
You find a Ring of Speed (+12).
You find a Scroll of Remove Curse.
You find a Staff of *Destruction*.
You feel the Mithril Shots (`) in your pack are good...
You destroy 24 Mithril Shots (6d2) (101/406) {good$R}.
In your Flameproof quiver (r): no more Mithril Shots (6d2) (101/406) {good$R}.
You find a Rod of Recall.
You hit the Killer brown beetle.
Your weapon drains life from the Killer brown beetle!
You feel better.
You strike the Killer brown beetle.
You have slain the Killer brown beetle.
It touches the Vrock. <3x>
The Vrock resists somewhat.
Your molecules feel disrupted!
The Hill orc misses you.
You hit the Hill orc.
You have slain the Hill orc.
You hack at the Hill orc.
You have slain the Hill orc.
The Hill orc misses you.
You miss the Hill orc.
You hit the Hill orc.
You have slain the Hill orc.
You have found 270 gold pieces worth of adamantite.
It touches the Vrock. <3x>
You miss the Hill orc.
You hack at the Hill orc.
You have slain the Hill orc.
You have found 162 gold pieces worth of adamantite.
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You were wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You are wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0$R} (a).
You are surrounded by a white light.
You miss the Hell knight.
You gouge the Hell knight!
Your weapon drains life from the Hell knight!
You hack at the Hell knight.
You hit the Hell knight.
You miss the Hell knight.
The Hell knight hits you. <3x>
The Hell knight misses you.
You hack at the Hell knight.
Your weapon drains life from the Hell knight!
You feel better.
You strike the Hell knight.
You feel a little better.
You strike the Hell knight.
You feel a little better.
You miss the Hell knight.
You hit the Hell knight.
You miss the Hell knight. <3x>
You hit the Hell knight.
Your weapon drains life from the Hell knight!
You miss the Hell knight.
You hit the Hell knight.
Your weapon drains life from the Hell knight!
You miss the Hell knight.
You strike the Hell knight.
You miss the Hell knight.
You hit the Hell knight.
The Hell knight misses you. <2x>
The Hell knight is suddenly afraid!
The Hell knight flees in terror!
You get in a shield bash!
The Hell knight is stunned.
You hit the Hell knight.
Your weapon drains life from the Hell knight!
You hit the Hell knight.
You miss the Hell knight. <2x>
You hit the Hell knight.
You strike the Hell knight.
Your weapon drains life from the Hell knight!
You miss the Hell knight. <3x>
You strike the Hell knight.
You have slain the Hell knight.
You find a Staff of Summoning.
You destroy a Staff of Summoning.
On the ground: no more Staves of Summoning.
You strike the White wraith.
You have destroyed the White wraith.
Out of trap detection range.
You find 6 Mushrooms of Healing.
You hack at the Young multi-hued dragon.
Your weapon drains life from the Young multi-hued dragon!
You slash the Young multi-hued dragon.
You hit the Young multi-hued dragon.
You have slain the Young multi-hued dragon.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
You have found 145 gold pieces worth of opals.
You find a Two-Handed Flail (3d6).
You destroy a Two-Handed Flail (3d6).
On the ground: no more Two-Handed Flails (3d6).
The Vrock casts a spell, burning your eyes!
You are unaffected!
You find 6 Mushrooms of Healing.
You find 3 Mushrooms of Disease.
You destroy 3 Mushrooms of Disease.
On the ground: no more Mushrooms of Disease.
Cannot switch item selector!
There are no more Scrolls of *Identify*.
You find 6 Mushrooms of Healing.
6 Mushrooms of Healing (a).
You have found 50 gold pieces worth of copper.
You activate it...
You feel resistant to acid!
You feel resistant to cold!
You feel resistant to fire!
You feel resistant to electricity!
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You hit the Flesh golem.
You have destroyed the Flesh golem.
You failed to use the rod properly.
A line of blue shimmering light appears.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator shrugs off the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator shrugs off the attack.
Your molecules feel disrupted!
Caine, the Conspirator casts a acid bolt.
The attack bounces!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator shrugs off the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator shrugs off the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator shrugs off the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning penetrates Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator shrugs off the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning drives into Caine, the Conspirator!
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
Your molecules feel disrupted!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning strikes Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning strikes Caine, the Conspirator.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Caine, the Conspirator grunts with pain.
You activate it...
The Set of Cesti throbs silver...
Caine, the Conspirator cries out in pain.
You activate it...
You breathe the elements.
Caine, the Conspirator says: 'No... a Bud light!'
Caine, the Conspirator dies.
Caine, the Conspirator puts a terrible blood curse on you!
There is a malignant black aura surrounding you...
A portal opens to a plane of raw mana!
There is a searing blast of light!
The Cloak is unaffected!
The Short Bow is destroyed!
Space warps about you!
You feel a sudden stirring nearby!
The Energy hound misses you. <3x>
Your molecules feel disrupted!
The Oriental vampire misses you. <3x>
You hit the Oriental vampire. <2x>
You slash the Oriental vampire.
You have destroyed the Oriental vampire.
The Energy hound breathes lightning.
The Energy hound resists a lot. <5x>
The Energy hound breathes lightning.
The Energy hound resists a lot. <6x>
The Energy hound breathes lightning.
Your molecules feel disrupted!
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of monsters!
Your molecules feel disrupted! <3x>
You find a Cloak [1].
On the ground: The Cloak 'Thief's Shadow' [1,+4] (+2).
You are surrounded by a white light.
You were wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
You are wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%) (charging)
{va,ecso,a610,sX @0$R} (a).
You were wearing a Ring of Elemental Protection [+8] (charging) {@5!k$R} (c).
You are wearing a Ring of Elemental Protection [+8] {@5!k!d$R} (c).
You were wearing a Ring of Elemental Protection [+8] {@5!k!d$R} (c).
You are wearing a Ring of Elemental Protection [+8] (charging) {@5!k$R} (c).
You feel very good.
You have 4 charges remaining.
There is a grinding sound.
You have 3 charges remaining.
You combine some items in your pack.
You find The Cloak 'Thief's Shadow' [1,+4] (+2).
The Cloak 'Thief's Shadow' [1,+4] (+2) (v).
You hack at the Energy hound.
You have slain the Energy hound.
It magically summons an angel!
You get in a shield bash!
You have slain the Energy hound.
It magically summons monsters!
You hear noise.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of buried treasure!
You sense the presence of treasure!
You sense the presence of objects!
You sense the presence of invisible creatures!
You sense the presence of monsters!
Nodens, Lord of the Great Abyss invokes a mana storm upon the Cyberdemon.
The Cyberdemon flinches.
The Yellow mushroom patch dies.
The Seraph cries out in pain.
The Storm of unmagic squelches.
You were wielding The Executioner's Sword of Sinanju (4d5) (+24,+105%)
(charging) {va,ecso,a610,sX @0$R} (a).
You are wielding a Scythe of Slicing (Pattern Weapon) (8d4) (+15,+100%) (+2)
{SC,FASi,sh,psUED @0!k!d$R} (a).
There is a grinding sound.
It magically summons special opponents!
Your molecules feel disrupted!
The vein turns into mud! <2x>
You have 30 charges remaining.
The vein turns into mud!
You have 29 charges remaining.
Your molecules feel disrupted!
The Energy hound breathes lightning.
The Energy hound resists a lot.
The Destroyer resists a lot.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits The Destroyer.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Destroyer ignores the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Destroyer breathes disintegration.
The Energy hound breathes lightning.
The Energy hound resists a lot.
You feel very good. <2x>
5 Mushrooms of Healing (a).
Your molecules feel disrupted!
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning penetrates The Destroyer.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Destroyer ignores the attack.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 23 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits The Destroyer.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Destroyer ignores the attack.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning strikes The Destroyer.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Destroyer ignores the attack.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
Your molecules feel disrupted!
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 22 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
In your Flameproof quiver (r): 21 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
In your Flameproof quiver (r): 20 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
In your Flameproof quiver (r): 20 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning hits The Destroyer.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
The Destroyer ignores the attack.
In your Flameproof quiver (r): 20 Diamond Shots of Returning (8d2) (+17,+70%)
(154/619) {@f7$R}.
The Diamond Shot of Returning (8d2) (+17,+70%) (154/619) {@f7$R} returns to your
hand.
You get in a shield bash!
The Destroyer is stunned.
You miss The Destroyer.
You hit The Destroyer.
You hack at The Destroyer.
You miss The Destroyer.
You hit The Destroyer. <2x>
You strike The Destroyer.
You miss The Destroyer.
You hit The Destroyer.
You miss The Destroyer.
The Destroyer is no longer stunned.
The Destroyer misses you.
The Destroyer hits you.
The Destroyer misses you. <2x>
You miss The Destroyer.
You strike The Destroyer.
You miss The Destroyer. <3x>
Your molecules feel disrupted!
The Destroyer hits you. <4x>
You get in a shield bash!
You hit The Destroyer. <2x>
You miss The Destroyer.
You hit The Destroyer.
You miss The Destroyer.
The Destroyer misses you. <2x>
The Destroyer hits you. <2x>
You feel very good. <2x>
4 Mushrooms of Healing (a).
Your molecules feel disrupted! <2x>
You feel very good. <2x>
3 Mushrooms of Healing (a).
You miss The Destroyer.
You strike The Destroyer.
You miss The Destroyer. <3x>
The Destroyer casts a mana bolt.
The attack bounces!
The Destroyer ignores the attack.
The Energy hound breathes lightning.
The Energy hound resists a lot. <3x>
The Destroyer resists a lot.
You hit The Destroyer. <2x>
You miss The Destroyer. <3x>
Your molecules feel disrupted!
You hack at The Destroyer.
You miss The Destroyer. <4x>
The Destroyer breathes disintegration.
You hack at The Destroyer.
You strike The Destroyer.
You miss The Destroyer.
You hit The Destroyer.
You miss The Destroyer.
The Destroyer misses you.
The Destroyer hits you. <3x>
You hit The Destroyer.
You strike The Destroyer.
You miss The Destroyer.
You hit The Destroyer.
You miss The Destroyer.
The Destroyer breathes disintegration.
You hack at The Destroyer.
You miss The Destroyer.
You hit The Destroyer. <3x>
Your molecules feel disrupted!
You hit The Destroyer.
You miss The Destroyer. <2x>
You strike The Destroyer.
You miss The Destroyer.
The Destroyer hits you. <2x>
The Destroyer misses you.
The Destroyer hits you.
You miss The Destroyer. <4x>
You hit The Destroyer.
The Destroyer breathes disintegration.
There is a grinding sound.
The Energy hound breathes lightning.
The Destroyer resists a lot.
Nodens, Lord of the Great Abyss seethes and fumes sickeningly.
Nodens, Lord of the Great Abyss invokes a mana storm.
The Destroyer ignores the attack.
Youth, I forgive thee.  You die.



Posted on 12.9.2013 19:45

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5226. on the Ladder (of 18945)
13. on the Z+Angband Ladder (of 120)
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On 12.9.2013 19:45 Snarka wrote:
YASD... Killed by two breathes at once: the Destroyer's disintegration and Nodens' mana. Was at 480 hp, was going to enter the nearest wall and eat some healing... bad judgement, I must teleport not make this one last step with my stupid feet. Also, I underestimated Nodens. Sure I had great fear of the Destroyer, but Nodens didn't seem like something terrible. I killed Loki, Cantoras, Dworkin, Eric and Caine right here in half an hour, and felt rather light-headed : ))). Actually there would be no shame to be killed by the Destroyer, but Nodens, what a shame :facepalm:

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