The Angband Ladder: Cronos, High-Elf Sorceror by <Cronos2000_nl@yahoo.com>
[ToME 2.2.5 Character Dump]
Name : Cronos Age 119 STR! 18/160
Sex : Male Height 85 INT: 18/***
Race : High-Elf LostSoul Weight 226 WIS: 18/197
Class : Sorceror Social Class 58 DEX! 18/170
Body : Player CON! 18/90
God : Nobody CHR: 18/***
+ To Melee Hit -94 Level 44 Max Hit Points 276
+ To Melee Damage -52 Experience 5037786 Cur Hit Points 276
+ To Ranged Hit -50 Max Exp 5037786 Max SP (Mana) 1061
+ To Ranged Damage 14 Exp to Adv. 5520000 Cur SP (Mana) 1061
AC 29+97 Gold 1223032
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Excellent Blows/Round: 7
Bows/Throw : Very Bad Searching : Good Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 7d4-364
Stealth : Superb Magic Device: Legendary[25]Infra-Vision: 70 feet
Tactic: coward
Explor: normal
(Character Background)
You are the only child of a Vanyarin Archer. You have
light grey eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 73 (3650')
Barrow-Downs: Level 10 (500')
Halls of Mandos: Level 98 (4900')
Heart of the Earth: Level 26 (1300')
Erebor: Level 72 (3600')
Dol Guldur: Level 70 (3500')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 2239 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 26 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Yavie of the 2890th year of the third age.
You have been adventuring for 6 days.
adefkmnopsuxz{|@
Add Str : ..7...........3.
Add Int : ....3..2.3....3.
Add Wis : ....3..2......3.
Add Dex : ..............3.
Add Chr : ....3..2......3.
Mul Mana : +...............
Mul SPower: +...............
Add Stea. : .......2........
Add Sear. : ....3...........
Add Infra : ....3...........
Add Tun.. : ..............3.
Add Speed : .*7*.3.2...*..3.
Add Blows : ..............3.
Vampiric : ..............+.
Sust Str : ......+.+.......
Sust Int : ........++......
Sust Wis : ........+.......
Sust Dex : ........+.......
Sust Con : ..+.....+.......
Sust Chr : ..+.....+.......
Invisible : .......+........
Mul life : ......+.........
Sens Fire : ................
Reflect : ................
Free Act : ....+....+......
Hold Life : .....+..........
Imm Acid : ....+.*+++......
Imm Elec : ....+.*.++......
Imm Fire : .+....*+++......
Res Cold : ....+..+++......
Res Pois : ................
Res Fear : ................
Res Lite : .....+.........+
Res Dark : .....+..........
Res Blind : ..+.............
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ......+.........
Res Nexus : .......+........
Res Chaos : .....+...+......
Res Disen : .+......+.......
See Invis : ....++.........+
Digestion : ..+.............
Activate : .+..++.+........
Orc.ESP : .....+..........
Evil.ESP : ........+.......
Skills (points left: 0)
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 36.000 [1.000]
. Spell-power 48.600 [0.600]
. Sorcery 48.600 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 12.550 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 01.500 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Pitiful-looking beggar on level 5.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (-23,+2)(80%) (+4)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it lying in a vault on level 68 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be
activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 68 of Halls of Mandos.
e) The Ring of Erinarost (+7)
It
increases your strength and speed by 7. It sustains your constitution
and charisma. It provides resistance to blindness. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Halls of Mandos.
f) an Indestructible Ring of Speed (+11)
k) The Amulet of Ingwe (+3)
It can be
activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
n) The Leather Jacket 'Rumanth' (-64,-44) [12,+8](20%)
It increases your hit points by 20%.
It sustains your strength. It provides immunity to acid, electricity
and fire. It provides resistance to acid, fire and nether. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and
disenchantment. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Halls of Mandos.
s) an Iron Crown of the Magi [Essence of Speed] [0,+12] (+3)
It has a
spell stored inside. It increases your intelligence by 3. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black wraith on level 67 of Halls of
Mandos.
u) (nothing)
x) a Pair of Metal Shod Boots of Speed [6,+10] (+12)
It increases your speed by 12.
You found it lying on the ground on level 66 of Halls of Mandos.
z) (nothing)
{) 28 Seeker Bolts of Wounding (4d5) (+13,+16)
|) The Gnomish Shovel of Elcal (+16,+11) (+3 to speed)
It
increases your strength, intelligence, wisdom, dexterity, charisma,
ability to tunnel, speed and attack speed by 3. It drains life from
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
b) 3 Tomes of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) 2 Fireproof Tomes of Meta Spells
k) a Fireproof Tome of the Mind
l) 2 Books of Beginner Cantrips
m) The Tome of Cronos
It cannot
be harmed by acid, cold, lightning or fire.
n) 5 Potions of Cure Critical Wounds
o) 3 Potions of *Healing*
p) a Fireproof Staff of Mana[3|30] (4 charges)
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
It can be activated for
genocide every 500 turns if it is being worn. It increases your
strength and charisma by 4. It provides resistance to acid,
electricity, fire, cold, dark and disenchantment. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of Halls of Mandos.
r) The Great Axe 'Uingos' (4d4) (+11,+11) (+3)
s) a Two-Handed Sword of Westernesse (3d6) (+16,+16) (+2)
t) a Battle Axe of Westernesse (2d8) (+15,+19) (+2)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
It
increases your dexterity and speed by 1. It makes you invisible. It
sustains your wisdom. It provides resistance to fire and shards. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
Angband.
c) The Ring of Power of Uvatha the Horseman (+3 to searching)
It increases your dexterity, searching and infravision by 3.
It makes you invisible. It provides resistance to sound and
disenchantment. It allows you to fly. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring 'Mionduin' [+19] (+2)
It can be activated for ball of acid and resist acid every 50+d50 turns
if it is being worn. It increases your charisma by 2. It sustains
your intelligence and dexterity. It makes you completely fearless.
It provides resistance to acid, light and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 96 of Halls of Mandos.
e) an Amulet of the Magi (-4,-4) (+3 to searching)
It can
be used to store a spell. It increases your intelligence and
searching by 3. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
Angband.
f) 3 Amulets of Anti-Teleportation
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of Halls of Mandos.
h) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 69 of Angband.
i) The Phial of Galadriel (+4)
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 89 of Halls of Mandos.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, poison, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Halls of
Mandos.
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to
acid, electricity, fire, cold, confusion, sound and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 67 of Halls of
Mandos.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases
your mana capacity by 40%. It provides resistance to blindness and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
m) The Robe of Incanus [2,+20] (+3)
It grants you the power of
weigh magic if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom and searching by 3. It sustains
your intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Angband.
n) The Cloak 'Holcolleth' [1,+4] (+2)
It
can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 69 of Halls of Mandos.
o) a Cloak of Invisibility [1,+23] (+4)
It
increases your stealth by 4. It makes you invisible.
You found it lying in a vault on level 96 of Halls of Mandos.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be
activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Halls of Mandos.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be
activated for rays of fear in every direction if it is being worn. It
provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity, fire, cold, light and blindness. It allows you to see
invisible monsters. It allows you to sense the presence of dragons
and thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 69 of Halls of Mandos.
[Home Inventory - Gondolin ]
a) a Dwarven Lantern of the Magi (+3)
It grants
you the power of magic map if it is being worn. It provides light
(radius 2) forever. It can be used to store a spell. It increases
your intelligence, wisdom and charisma by 3. It cannot be harmed by
fire.
It was given to you as a reward.
b) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
[Home Inventory - Minas Anor ]
a) a Sprig of Athelas
b) a Potion of Cure Insanity
c) a Potion of Restore Mana
d) an Adamantite Rod of Nothing (200/200)
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Demilich on level 58 of Mordor.
f) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ent on level 58 of Mordor.
g) The Star of Elendil (+1)
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 69 of Halls of Mandos.
h) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport
(range 100) every 45 turns if it is being worn. It increases your
stealth and speed by 3. It provides resistance to acid and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
k) a Dwarven Metal Cap of the Noldor [3,+7] (+3 to infravision)
It can be activated for detect
treasure every 10+d20 turns if it is being worn. It increases your
dexterity, constitution and infravision by 3. It sustains your
dexterity. It provides resistance to fire. It allows you to sense
the presence of orcs, trolls and dragons.
You found it in the remains of Kavlax the Many-Headed on level 65 of
Mordor.
[Home Inventory - Lothlorien ]
a) The Ring 'Erech' [+13] (+3)
It can be activated for ball of fire and resist fire every
50+d50 turns if it is being worn. It increases your strength and
charisma by 3. It makes you invisible. It sustains your dexterity.
It provides immunity to paralysis. It provides resistance to fire and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 57 of
Dol Guldur.
b) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn.
It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
|
Posted on 14.5.2004 03:17
7382. on the Ladder (of 19313)
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