The Angband Ladder: Patient Niakil, [Demon Lord] High-Mage by chris

  [Chengband 0.0.80 Character Dump]

                          Name  : Patient Niakil

 Sex      : Male             Age                17   STR :  18/176
 Race     : [Demon Lord]     Height             76   INT :  18/***
 Class    : High-Mage        Weight            188   WIS :  18/***
 Magic    : Daemon           Social Class       74   DEX :  18/181
                             Align         Chaotic   CON :  18/***
                                                     CHR :  18/200

 Right hand      (+13,+31)   Hit point    984/ 984   Fighting   : Heroic
                             SP (Mana)    460/ 460   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Legendary[5]
 AverageDmg/Rnd       96+0   Level              46   Stealth    : Fair
                             Experience    4231876
 Shooting        (+34,+17)   Max Exp       4231876   Perception : Fair
 Multiplier          x2.26   Exp to Adv    4680000   Searching  : Fair
 Shots/Round          2.50   Gold          1087997   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC              [34,+134]   Time     Day 23 22:45
 Speed               (+21)   Play time    09:43:32   Infra-Vision: 200 feet


                         (Character Background)
          You are one of several children of a Landed Knight.  You
          are a credit to the family.  You have green eyes, straight
          black hair, and an average complexion.


          ...Now, you are exploring level 72 of Dragon's lair.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Demon Lord]  STR :  18/66 20 -3 -1 -5 18/176         ..34.........
 Class : High-Mage     INT : 18/123 20  2 -1 13 18/***         .....34..2...
 Level : 46            WIS :     16 20  0  1  3 18/***         .....3...s...
 Hits  : 984/984       DEX :  18/01 20  1 -2 -1 18/181         ..34..4......
 Mana  : 460/460       CON : 18/104 20 -1  2  5 18/***         4.34..4..2...
                       CHR :     15 20  0  0  3 18/200         .3...........
         /       (                /       (                    /       (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...+.+....+    Sound : ..........+..    Speed     : ....+.+....++
 Elec  : .....+.+....+    Nether: ............+    FreeAction: ..........+..
 Fire  : .......++.+.*    Nexus : ........+...+    SeeInvisi.: ............+
 Cold  : .......+....+    Chaos : .++.........+    Hold Life : ............+
 Poison: .......+....+    Disnch: ............+    Warning   : .............
 Light : .....+.......    Fear  : ..+.........+    SlowDigest: .............
 Dark  : .......+.....    Reflct: .............    Regene.   : .............
 Shard : .........+...    AuFire: ............+    Levitation: +.......+.+.+
 Blind : .+...........    AuElec: .............    Perm Lite : .......+..+..
 Conf  : ......+.....+    AuCold: .............    Cursed    : .............

             /                  /       (                      /       (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : *..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .........+...    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .....+.......
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .........+...    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  14
   !Yeek cave       : level  13
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    R'lyeh          : level  82
    Anti-melee cave : level  42


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 18
  Bullroarer the Hobbit                    (Dungeon level:   2) - level 24
  The Borshin                              (Dungeon level:   4) - level 24
  The Variant Maintainer                   (Dungeon level:   6) - level 24
  King Duosi, the Chief of Southerings     (Dungeon level:   8) - level 24
  King Mulu, the Chief of Southerings      (Dungeon level:  10) - level 24
  The Sewer                                (Danger  level:  15) - level 24
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 25
  Meng Huo, the King of Southerings        (Dungeon level:  14) - level 25
  Orc Camp                                 (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 41

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 25
  The Vault                                (Danger  level:  30) - level 25


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 3832 enemies including 60 unique monsters in total.

< Unique monsters top 10 >
  Jisisl of Ice                            (level  67)
  Mycen the Gold Dragon                    (level  60)
  Bramd the Ice Dragon                     (level  60)
  Habu the Champion of Chaos               (level  59)
  Daoloth, the Render of the Veils         (level  58)
  The Phoenix                              (level  54)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Zhar the Twin Obscenity                  (level  47)


  [Virtues]

Your alighnment : Chaotic

You are virtuous in Enlightenment.
You are a bitter enemy of Mysticism.
You are the living embodiment of Knowledge.
You have sinned against Individualism.
You are the polar opposite of Justice.
You are the polar opposite of Honour.
You are a bitter enemy of Temperance.
You are an arch-enemy of Valour.


  [Mutations]

You can travel between town and the depths.
You are never crushed by earthquakes and you dodge monster breath attacks.


  [Character Equipment]

a) The Fishingpole of Shiva (1d1) (+7,+18) (+4) {CnDg;Lv/X*/Z, !! Id !!}
b) The Large Leather Shield 'Hand of Elbereth' [6,+19] (+3) {Ch;AcBlCa}
c) The Sling 'Ogresmacher' (x2) (+10,+17) (+3) {StDxCn;CaFe;Xs}
d) a Ring of Spell Power (-4) <+30%> {!*!*}
e) a Ring of Speed (+7)
f) The Amulet 'Eelan' (+3) {InWi;AcElLi;Dm}
g) The Crystal Ball 'Suncaller' (+4 to speed) {SpInDxCn;Cf}
h) The Leather Scale Mail of the Dungeon Keeper (-1) [11,+19] {AcElFiCoPoDk;Lu}
i) a Pair of Dragon Wings [4,+14] {FiNx}
j) The Steel Helm 'Clear Mind' [6,+16] (+2) {InCn;Sh~Evil(Wi}
k) The Set of Leather Gloves of Tropics [1,+12] {FiSo;FaLvLu}
l) a Pair of Metal Shod Boots of Speed [6,+10] (+5)


  [Character Inventory]

a) 3 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 3 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) a Daemon Spellbook [Demonthoughts] {@mc!s!d!k}
d) a Daemon Spellbook [Hellfire Tome] {@md!s!d!k}
e) 18 Rations of Food
f) 33 Potions of Cure Critical Wounds {25% off}
g) 9 Potions of Restore Life Levels {25% off}
h) 19 Scrolls of Teleportation {25% off}
i) 6 Rods of Recall {@zr!s!d!k!!}
j) 5 Rods of Detection {@z3!s!d!k!!}
k) a Rod of Healing {@zh!s!d!k!!}
l) 8 Rods of Teleport Other {@zt!s!d!k}
m) 7 Rods of Lightning Balls {!s!d!k}
n) 6 Rods of Cold Balls {!s!d!k}
o) 5 Rods of Stone to Mud {@z9!s!d!k}
p) a Staff of Speed (8 charges) {@us!s!d!k}
q) The Dagger of Fendilo (1d4) (+18,+19) (+3)


  [Home Inventory]

 ( page 1 )
a) 9 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 4 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) 13 Daemon Spellbooks [Demonthoughts] {@mc!s!d!k}
d) a Craft Spellbook [Spiritual Enlightenment]
e) a Chaos Spellbook [Armageddon Tome]
f) 2 Nature Spellbooks [Nature's Wrath]
g) 14 Mushrooms of Restoring {!E}
h) 86 Rations of Food
i) 22 Potions of Speed {!k!q}
j) 19 Potions of Cure Critical Wounds {25% off}
k) 17 Potions of Healing {!k!q}
l) 10 Potions of *Healing* {!k!q}

 ( page 2 )
a) 6 Potions of Restore Mana {!k!q}
b) 10 Potions of Restore Life Levels {25% off}
c) 11 Potions of Enlightenment
d) a Potion of Self Knowledge
e) 15 Potions of Resistance {!k!q}
f) 5 Potions of Curing
g) 15 Scrolls of Phase Door
h) 89 Scrolls of Teleportation {25% off}
i) a Scroll of Identify
j) 10 Scrolls of Remove Curse
k) 12 Scrolls of *Remove Curse*
l) 10 Scrolls of *Destruction* {!*}

 ( page 3 )
a) 3 Scrolls of Genocide {!*}
b) 4 Rods of Trap Location {@z1!s!d!k}
c) 2 Rods of Recall {@zr!s!d!k!!}
d) 7 Rods of Illumination {@z5!s!d!k}
e) a Rod of Curing
f) 3 Rods of Disarming {@zd!s!d!k}
g) 7 Rods of Acid Balls {!s!d!k}
h) a Rod of Fire Balls {!s!d!k}
i) 7 Wands of Teleport Other (80 charges) {@a2!s!d!k}
j) a Wand of Teleport Other
k) 6 Wands of Stone to Mud (72 charges) {@a1!s!d!k}
l) a Wand of Disintegrate (3 charges)

 ( page 4 )
a) a Wand of Dragon's Breath (5 charges) {@ad!s!d!k}
b) a Wand of Striking (5 charges)
c) 2 Staffs of Perception (2x 21 charges) {@u1!s!d!k}
d) 3 Staffs of Perception (3x 0 charges) {@u1!s!d!k}
e) a Staff of Object Location (14 charges)
f) a Staff of Object Location (8 charges)
g) a Staff of Healing (4 charges) {@uh!s!d!k}
h) 3 Staffs of Speed (3x 8 charges) {@us!s!d!k}
i) 2 Staffs of Speed (2x 6 charges) {@us!s!d!k}
j) 4 Staffs of Speed (4x 5 charges) {@us!s!d!k}
k) 2 Staffs of Speed (2x 4 charges) {@us!s!d!k}
l) a Staff of Holiness (5 charges) {@uh!s!d!k}

 ( page 5 )
a) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}
b) a Staff of *Destruction* (3 charges) {!u!s!d!k}
c) a Staff of *Destruction* {!u!s!d!k}
d) a Staff of Mana Storm (5 charges) {!s!d!k}
e) a Ring of Acid [+16] {!s!d!k!!}
f) The Ring of Flames 'Aallok' [+15] (+4 to speed) {SpSl;ElCoFe;Si}
g) a Ring of Lightning [+16]
h) a Ring of Lightning [+13] {!s!d!k!!}
i) a Ring of Constitution (+4)
j) a Ring of Constitution (+3)
k) 2 Rings of Speed (+7)
l) a Ring of Speed (+6)

 ( page 6 )
a) a Ring of Speed (+4)
b) a Ring of Light and Darkness Resistance
c) a Ring of Confusion Resistance
d) a Ring of Chaos Resistance
e) a Ring of Extra Attacks (+1 attack)
f) a Ring of Reinforce Muscle (+3)
g) a Ring of Spell Capacity [+15%]
h) a Ring of Spell Capacity and Power Throwing [+15%]
i) The Amulet 'Hhonrauko' (+3 to speed) {SpCh;ElPo}
j) an Amulet of Resistance {Po}
k) 4 Amulets of Resistance
l) an Amulet of Resistance and Infravision (+2 to infravision)

 ( page 7 )
a) The Amulet 'Uuenkano' (+3) {StDxCn;Fe;Fa}
b) The Torque 'Aaybit' {AcCaDi;Ag}
c) an Amulet of Intelligence (+3) {!*!*}
d) The Amulet 'Lldador' (+4 to speed) {Sp;Di}
e) The Amulet 'Eerol' (+4) {InCn;ElShSo;Fa}
f) The Collar Harness 'Rrodakmenel' (+4 to speed) {SpIn;SoDi;Hl}
g) 2 Amulets of Spell Power (-4) <+30%> {!*!*}
h) an Amulet of Spell Power (-2) <+15%>
i) a Feanorian Lamp of Illumination {!!}
j) The Incandescent Light 'Suncaller' (+4) {Dx;DkSo;Hl}
k) The Phial 'Aurora Borealis' (+4) {StDxCn;Ag}
l) The Phial 'Altair' (+2) {Wi;PoSh;Hl}

 ( page 8 )
a) The Star 'Avatar of Light' (+3) {StDxCn;Fe}
b) The Stone 'Furnace of Light' (+3) {WiCn;CfNtCaDi;Hl}
c) Black Dragon Scale Mail (-2) [40,+15]
d) The Chain Mail of the Great Magi (+12,+7) [14,+24] {LiSh;Rf[E}
e) The Double Chain Mail 'Camelot' (-2) [16,+22] (+3 to infravision) {If;Di~P}
f) The Metal Lamellar Armour of Samurai (-3) [23,+7] (+3) {StDxCn;AcCo[E}
g) The Full Plate Armour 'Ivory Tower' (-3) [25,+27] (+3) {In;DkSoNx}
h) The Mithril Chain Mail of Celebrimbor (-1) [28,+29] {ElCa;Rf(Ch}
i) The Robe of Celebrimbor [2,+9] (+3 to speed) {SpIn;El;Ag}
j) Soft Leather Armour of Elvenkind [4,+9] (+1 to stealth) {Nt}
k) The Rhino Hide Armour 'Bear's Hand' (-1) [8,+16] (+2 to stealth)
{CnSl;Sh;Fa(Cn}
l) The Rhino Hide Armour of Aphrodite (-1) [8,+16] (+4) {DxCh;CoBl;Ag}

 ( page 9 )
a) a Cloak of Aman [1,+30] (+2 to stealth) {Nt}
b) The Cloak of the Empire [1,+12] {Nt;Fa~Tele}
c) an Elven Cloak [4,+11] (+4 to stealth)
d) an Elven Cloak [4,+9] (+4 to stealth)
e) an Elven Cloak [4,+9] (+2 to stealth)
f) The Fur Cloak 'Trollism' [3,+10] (+1) {Cn;Cf}
g) a Pair of Dragon Wings [4,+18] {PoCfCa}
h) a Pair of Dragon Wings [4,+17] {AcNt}
i) a Pair of Dragon Wings [4,+17] {PoFe}
j) a Pair of Dragon Wings [4,+13] {Po}
k) a Pair of Dragon Wings [4,+16] {Ac}
l) a Pair of Dragon Wings [4,+14] {Fe}

 ( page 10 )
a) a Dragon Shield [8,+12] {CoPoShDiFe}
b) a Dragon Shield [8,+15] {Sh}
c) a Dragon Shield [8,+16] {Fe}
d) a Dragon Shield of Night and Day [8,+25] {CoCaFe}
e) The Knight's Shield of Idaten (+11,+7) [10,+20] (+4 to stealth)
{SlSr;DkCfFe}
f) an Iron Crown of the Magi [0,+9] (+2) {Nx;Lu}
g) a Golden Crown of the Magi [0,+12] (+2) {Fe;Rg}
h) The Jewel Encrusted Crown of Seldon [0,+20] {CfCaDiFe}
i) The Hard Leather Cap 'Vajra' [2,+14] (+2) {StDxCn;ShFe}
j) The Hard Leather Cap of Kevlar [2,+22] {LiCf;Si}
k) The Metal Cap of Zeus [3,+14] (+3) {Wi;ElSh;Si~Good~oT}
l) a Jingasa of Darkness [4,+6]

 ( page 11 )
a) The Iron Helm of Titans [5,+18] (+4) {St;AcDi}
b) The Steel Helm 'Turbo' [6,+12] (+2) {St}
c) a Dragon Helm [8,+13] {ShNtNxDi}
d) a Dragon Helm [8,+26] {FiCfFe}
e) a Dragon Helm [8,+14] {CoLiNtFe}
f) a Set of Dragon Gloves [4,+18] {LiDkCf}
g) a Set of Dragon Gloves [4,+16] {Cf}
h) The Pair of Soft Leather Boots of Zeus [2,+14] (+2 to speed) {SpSl;ElCf;Fa}
i) The Pair of Soft Leather Boots of Celebrimbor [2,+20] (+2 to speed)
{SpInSr;El}
j) a Pair of Hard Leather Boots of Thievery [3,+13] (+2 to speed)
k) a Pair of Dragon Boots of Thievery [5,+13] (+1 to speed) {Bl}
l) The Pair of Metal Shod Boots 'Scale of Ice Dragon' [6,+20] (+1)
{StIn;CoLiShNxDi;FaSiHlLv}

 ( page 12 )
a) The Broken Dagger 'Angelic Page' (1d1) (+10,+8) {Rg/*DL}
b) The Broken Dagger 'Instant Mage Maker' (1d1) (+13,+2) (+3) {In|EV/XL}
c) The Dagger 'Deamonbane' (1d4) (+14,+13) (+1 attack) {AtWi;Po;Bs|Ca(Wi}
d) The Dagger of Ritual (1d4) (+9,+17) [+11] (+2) {In;Li/XD}
e) The Rapier of Umbar (1d6) (+19,+25) (+2 to speed) {SpSr;SoFe/Z}
f) The Rapier 'Mundwine' (1d6) (+7,+11) (+3 attacks) {AtSt;El/XD/P}
g) The Sabre of Amrod (1d7) (+12,+10) (+2 to speed) {SpDx/pD}
h) The Wakizashi of Jeanne d'Arc (3d5) (+27,+8) (+3) {InCh|F/*}
i) The Broad Sword 'Yggr-drasill' (2d5) (+22,+9) [+6] (+3 to searching)
{WiSr;Bs|M/XL, !! 700hp healing !!}
j) The Long Sword 'Delta' (2d5) (+11,+17)
k) The Katana 'Lunatic' (3d4) (+15,+7) {CfSoCaDi|Ca}
l) The Katana 'Lightbringer' (3d4) (+16,+9) (+3) {WiDg;Co;Bs|V/TZ}

 ( page 13 )
a) The Bastard Sword 'Word of Death' (3d4) (+7,+13) (+3 to speed) {SpStCn;Ag|V}
b) The Two-Handed Sword 'Iron Biter' (3d6) (+9,+20) (+2 attacks)
{AtStDxCn;Fe/XU(Cn}
c) The Spear 'Serpent's Tongue' (2d6) (+15,+18) (+4 to speed) {Sp|P/o}
d) The Club 'Sidewinder' (1d4) (+22,+16) (+3) {In|P/*LZ}
e) a Ball-and-Chain (Defender) (2d4) (+3,+11) [+4] (+3 to stealth) {PoCf;Wr(Dx}
f) The Jo Staff 'Delta' (1d7) (+8,+17) (+1 to infravision)
g) The Flail 'Night Blade' (3d7) (+9,+8) (+4) {Dg;Lv|V/P(St}
h) The Bo Staff 'Cosmic Horror' (1d11) (+10,+15) (+4 to speed) {SpIfDg~p}
i) a Wizardstaff (1d2) (+6,+4)
j) a Wizardstaff (1d2) (+0,+0)
k) a Wizardstaff (Blasted) (0d0) (-6,-6)
l) The Long Bow 'Math Magic' (x4) (+14,+28) (+3 to speed) {SpIn;Xm[M(In}

 ( page 14 )
a) The Light Crossbow of Alice (x5) (+16,+23) (+3 to searching) {ChSr;Xm[T}
b) a Heavy Crossbow of Extra Might (x5) (+9,+11) {Nx}
c) The Bolt 'Starlit Angel' (1d5) (+21,+8) {|CaM/XL/UZ}
d) The Black Arrow 'Weekend Warrior' (2d4) (+9,+19)
e) a Capture Ball (empty)
f) a Capture Ball (empty)
g) The Corpse of Farmer Maggot
h) a Blubbering idiot Corpse
i) a Pitiful looking beggar Corpse
j) a Mangy looking leper Corpse
k) The Corpse of Smeagol
l) a Novice mage Corpse

 ( page 15 )
a) The Corpse of Bullroarer the Hobbit
b) The Corpse of Wormtongue, Agent of Saruman
c) The Corpse of Robin Hood, the Outlaw {Wanted!k!k!k}
d) 2 Novice ranger Corpses
e) The Corpse of Nami, the Mate
f) a Novice mindcrafter Corpse
g) The Corpse of Dailai Dongzhu, the Captain of Southerings
h) The Corpse of King Duosi, the Chief of Southerings
i) a Priest Corpse
j) The Corpse of Meng You, the Brother of Meng Huo
k) The Corpse of The Variant Maintainer
l) The Corpse of King Mulu, the Chief of Southerings

 ( page 16 )
a) The Corpse of Nar, the Dwarf
b) The Corpse of Meng Huo, the King of Southerings
c) a Dark elven warlock Corpse
d) The Corpse of Mime, the Nibelung
e) The Corpse of Hagen, Son of Alberich
f) The Corpse of Ulwarth, Son of Ulfang {Wanted!k!k!k}
g) The Corpse of Mario {Wanted!k!k!k}
h) The Corpse of Ishikawa Goemon
i) The Corpse of King Koopa {Wanted!k!k!k}
j) a Halfling slinger Corpse
k) The Corpse of Rinaldo, Son of Brand {Wanted!k!k!k}
l) The Corpse of Jack of Shadows

 ( page 17 )
a) The Corpse of Habu the Champion of Chaos


  [Museum]

 ( page 1 )
a) The Haramakido of Kamikaze (-2) [17,-19] {cursed, FaSd}


  [Check Sum: "07cc134353c3fa46ec"]


Posted on 28.12.2011 02:34
Last updated on 29.12.2011 05:25

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Comments

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On 28.12.2011 02:34 chris wrote:
[CL30:Barrow Downs] 01:57
Hopped in at CL25 and had a quick moment of panic when I realized I left my nether resistance back at town. But then I remembered that handy spell ... With only 200hp and base speed 0 it was risky, and my 3% fail Hellish Flame failed routinely. Plus, I got a gadzillion double moves, including one double curse good for 170 damage or so. But in the end, the quest was doable.

So, once the quest was finished, I set about identifying the loot, only two discover 2 speed boosting rand art weapons right by my starting position (+3 and +2). Damn, +5 speed would have really helped! Ah well, I got my book too, so I hardly mind :)

On 28.12.2011 03:12 chris wrote:
[CL32:Wilderness] 02:18
Here's a nasty bug: Evasion fails against Plasma Bolts! So, 9 headed hydra equals good. 11 heads, bad!

Nether ball is 193 for 20. Nexus ball is 214, but fails at a whopping 40%, though polymorph demon gives +3 Int, so -9% fail rates :)

On 28.12.2011 03:38 dzhang wrote:
Wait, that's not really a bug, is it? Evasion isn't supposed to work against bolts and curses, otherwise it's too overpowered.

BTW, what makes Bards so end-game powerful? The invulnerability? They get a 550 damage sound ball, but no Eat-Magic to back it up...

On 28.12.2011 04:45 chris wrote:
No, its not a bug, its a joke!

Yes, I had the 550hp sound ball in mind. Mana Storms only damage, while sound balls incapacitate your foes! But you're right, Eat Magic would be nice ... I'm not saying bards are better than High Mages :)

I'm toying with removing the Passwall spell from Craft. Would that be wrong?

On 28.12.2011 07:04 dzhang wrote:
I would fully support moving Passwall from Craft to Sorcery. The latter really needs a boost, whereas the former is by far one of the best schools.

On 28.12.2011 16:39 chris wrote:
Just in time for me to start playing Sorcery rogues "for a change" :)

On 28.12.2011 17:13 chris wrote:
[CL35:DL60] 04:19
I'm carefully working the top of the lair, and it is starting to pay off. A ring of lightning for those storm wyrms, and I would really like an acid ring too! Stupid Fafner breathed every time ... His fire was not so bad, but his poison? Ouch. Even with evasion, that guy was deadly. 9 breaths before I could kill him. In contrast, a ticked off Storm Wyrm might breathe only twice before being dispatched, so I'm not sure what was going on with Fafner.

Spell damage is about 10 hp/sp, which is not too bad. I trained my deadly kisses up to mastery, so that will have to hold me over until my fourth book.

On 28.12.2011 18:01 chris wrote:
[CL36:DL60] 04:46
Hey, I want style points for my cool weapon! I read a scroll of "mumblus incognitus" and this is what I got? Pshaw!

Its probably too early for Spell Power, but I can't resist. My Kiss is 277hp for 24sp (and -8 Str/Dex/Con).

On 28.12.2011 20:06 chris wrote:
[CL38:DL60] 05:48
Gone fishing ...

On 28.12.2011 21:32 chris wrote:
90% spell power? -12 Str/Dex/Con? Geez, I might as well be wearing Beruthiel! Nah, probably 8 pts of spell power is enough.

On 29.12.2011 00:01 chris wrote:
[CL41:DL80] 07:24
I'm a walking resistance hole with lousy speed. Oy! Where's all the good armor at?

Well, maybe my Bloodthirster can help me find something good. If you can't kill them, its nice to be able to dominate them!

On 29.12.2011 01:30 chris wrote:
[CL42:DL82] 07:40
Hellfire Tome!!!

Now, to just level up. At the moment, I need to content myself with 1k of nether damage. Even evil monsters take 500, so its worth using on anything not resistant (or immune) to nether. Next level gives Blood Curse and with +60% spell power, that should do the job nicely.

On 29.12.2011 02:26 kingvictory2003 wrote:
Shiva's fishing pole is, indeed, fearsome.

On 29.12.2011 02:46 chris wrote:
Are you laughing at my fishing pole?!

[CL43:DL72] 08:42
Blood Curse! Wow, that's some fierce damage. Still better to kill Mycen with Nether Storm, though. It was close, even though I killed it in 5 moves. Evasion is so OP.

On 29.12.2011 03:19 chris wrote:
Hmm ... with all this spell power, Hand of Doom is actually useful. I've never had it work before in Hengband!

On 29.12.2011 05:25 chris wrote:
[CL46:DL72] 09:43
Ah, my true form at last. Humans may suck as a race, but that doesn't mean one has to stay one! Actually, I'm really digging the evasion. It shines against big dragons for breaths that you normally can't double resist.

On 30.12.2011 16:56 chris wrote:
I conclude from this guy that spell power is probably a bit too common. Of course, Daemon has combos to negate the bad effects of spell power ... Heck, I could probably squeeze in Beruthiel in a pinch (but beware Dispel Magic).

As a result, High Mages are capped at 3 for intrinsic spell power. Also, amulets, rings and arcane weapons are biffed, making it harder to get higher values (You'll be lucky to get 3 spell power on a single item), and the two uber arts (Beruthiel and Kaschei) are now much more rare.

Originally, I added spell power to make it easier for spellcasters to survive in the mid levels, not to make the end game easier (They were already OP for the end). I think the mid game will still be OK, even for a mage.

On 30.12.2011 18:55 dzhang wrote:
Hm... if evasion is too powerful, maybe we should reduce it to 72% damage taken (from 67%)? I think 75% would nerf it too much...

What was wrong with Fleet of Foot before? I very often pick it, but didn't notice anything.

I have to say that I feel we should be going the other direction for Spell Power... make them distributed with pval between 1 and 6, but with smaller effects if they're to strong (maybe 5.5% per pval?)



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