The Angband Ladder: Ectobil, Half-Troll Druid by will_asher

  [DaJAngband v1.2.1c Character Dump]

 Name   Ectobil                                  Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR:     17  +4  -2  +0  18/10
 Race   Half-Troll        Height    103   INT:     10  -4  +1  +0      7
 Class  Druid             Weight    255   WIS:  18/59  -2  +2  +0  18/59
 Title  Enchanter         Status      1   DEX:     17  -4  +1  +0     14
 HP     -24/265           Score    9771   CON:     11  +3  -1  +0     13
 SP     14/61                             CHR:     11  -5  +0  +0      6

 Level           30       Armor    [14,+57]     Saving Throw          55
 Cur Exp     138595       Fight   (+22,+37)     Fighting             199
 Max Exp     138595       Melee   (+32,+48)     Shooting             190
 Adv Exp     150000       Shoot   (+31,+19)     Throwing             189
 MaxDepth    Lev 39       Blows      1/turn     Disarming             61
    Day 11, 1:40:58       Shots      1/turn     Magic Device          49
 Gold        103228       Stealth         6     Alertness             35
 Burden   181.1 lbs       Energy       180%     Searching             20

 Your mother was a Stone-Troll Cook.  You have puke-yellow eyes, mangy
 dark purple hair, and white leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:.............
 Fire:...+..+.+.... Sound:.............
 Cold:*.....+.+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+.... Disen:.............
 Dark:........+...+ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:............+ Speed:+..........+.
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:..+.......... ThrwM:.............
HLife:............+      :.............


  [Last Messages]

> You sense the presence of doors and stairs!
> You are surrounded by a white light.
> The smoke elemental wakes up.
> The ancient green dragon wakes up.
> The ancient green dragon breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> *** LOW HITPOINT WARNING! ***
> You do not have enough mana to cast this spell.
> You feel very good.
> You are no longer poisoned.
> You have 11 Tangerine Potions of Cure Critical Wounds {@q1} (h).
> The ancient green dragon breathes gas.
> You die.


  [Character Equipment]

a) The spear 'Nimloth' (1d6) (+10,+11) (+3) {@w0 Gollum L19}
   It increases your stealth and speed by 3.  It is especially deadly
   against undead.  It is branded with frost.  It provides immunity to 
   cold.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 63.5 against frost-vulnerable
   creatures, 76.5 against undead, and 50.5 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 15.
   
b) a long bow of Power (ML3) (+9,+19)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Carnelian Ring of Free Action of Warfare (+6,+8)
     It grants you immunity to paralysis.  
   
d) a Garnet Ring of Resist Fire of Warfare (+7,+9)
     It provides resistance to fire.  It cannot be harmed by fire.  
   
e) a Colored Glass Amulet of Alertness (+3)
     It increases your alertness by 15.  
   
f) a brass lantern (22:28:10) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard leather armour of Resistance (-1) [6,+8]
     It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
h) an ethereal cloak [0,+13]
     It cannot be harmed by the elements.  
   
i) The large leather shield of Celegorm [4,+20]
     It provides resistance to acid, electricity, fire, cold, light, 
   and dark.  It is lighter than most armor of its type.  It cannot be
   harmed by the elements.  
   
j) a leafy crown [0,+3]
     It makes animals and light fairies less aggresive.  
   
k) a set of leather gloves of Slaying (+5,+4) [1,+6]
     
   
l) a pair of hard leather boots of Speed [3,+5] (+7)
   It increases your speed by 7.  
   


  [Character Equipment -- Quiver]

n) 24 arrows (1d4) (+0,+1) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 59.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
o) 23 arrows (1d4) (+5,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 69.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
p) 17 arrows (1d4) (+2,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 69.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 18.
   
q) 2 hand grenades (8d3) (+0,+1) {@v7}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 47.6.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   15.
   
r) a hand grenade (8d3) (+2,+8) {@v9}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 67.2.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   15.
   
s) 2 giant spider fangs (1d3) (+0,+4) {@v2=g}
     It is branded with poison.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 48 against poison-vulnerable
   creatures, and 40 against other monsters.  This weapon can be thrown
   for an average damage of 21.6 against poison-vulnerable creatures, 
   and 7.2 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 18 (less when thrown).
   
t) a long dagger (1d5) (+6,+6) {@v3=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 41.  This weapon can be
   thrown for an average damage of 10.8.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 17 (less
   when thrown).
   
u) a dagger (1d4) (+3,+6) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.  You can
   throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 37.1.  This weapon can be
   thrown for an average damage of 10.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 19 (less when thrown).
   


  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild] {@p1@b1@G1}
     
   
b) 3 Books of Nature Magic [Communion with Nature] {@p2@b2@G2}
     
   
c) 3 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3}
     
   
d) 2 Books of Nature Magic [Natural Combat] {@p4@b4@G4}
     
   
e) 4 Books of Nature Magic [Druidic Lore] {@p5@b5@G5}
     It cannot be harmed by the elements.  
   
f) a Violet Speckled Potion of Speed {@q7}
     
   
g) 3 Indigo Potions of Heroism {@q4}
     
   
h) 11 Tangerine Potions of Cure Critical Wounds {@q1}
     
   
i) a Yellow Speckled Potion of Healing {@q2}
     
   
j) 7 Scrolls titled "pouf tero ineo" of Phase Door {@r1}
     
   
k) 3 Scrolls titled "ia cunio" of Teleport Level {@r7 !*}
     
   
l) 5 Scrolls titled "plam sem" of Word of Recall {@r3}
     
   
m) 14 Scrolls titled "quideo ino" of Identify {@r2}
     
   
n) 4 Iron Rods of Trap Location (1 charging) {@z3}
     
   
o) 7 Lead Rods of Light {@z4}
     
   
p) a Manticore Quill Wand of Teleport Other (9 charges)
     
   
q) 3 Xan Stinger Wands of Slow Monster (30 charges)
     
   
r) a Drake Scale Wand of Lightning Balls (5 charges)
     It cannot be harmed by lightning.  
   
s) a Mahogany Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 39.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
t) 2 Cedar Staffs of Treasure & Object Location (1d5) (+0,+0) (26 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 39.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
u) an Aspen Staff of Detect Evil (Defender) (1d5) (+10,+8) [+6] (14 charges) {}
     It provides resistance to acid, electricity, fire, and cold.  It
   sustains your wisdom.  It speeds your regeneration.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 47.  Your chance of scoring a
   critical hit with this weapon is 1 in 15.
   
v) a short sword (1d7) (+5,+3)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 43.  This weapon violates
   your restriction against edged weapons and would hinder your magic. 
   Your chance of scoring a critical hit with this weapon is 1 in 16.
   


  [Home Inventory]

a) 3 Books of Nature Magic [Natural Combat] {@p4@b4@G4}
     
   
b) 4 Waxy Mushrooms of Emergency
     
   
c) 2 Spotted Mushrooms of Fast Attacks
     
   
d) 5 pieces of elvish waybread
     
   
e) 4 hand grenades (8d3) (+0,+1) {@v7}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 47.6.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   16.
   
f) 19 Violet Speckled Potions of Speed {@q7}
     
   
g) 4 Yellow Speckled Potions of Healing {@q2}
     
   
h) 2 Canescent Potions of Restore Mana
     
   
i) 21 Scrolls titled "chrum adsus re" of Teleportation {@r9 !*}
     
   
j) 38 Scrolls titled "ia cunio" of Teleport Level {@r7 !*}
     
   
k) 6 Scrolls titled "corio inatrum" of *Identify*
     
   
l) 3 Scrolls titled "quor hum dus" of Deep Descent {@r7 !*}
     
   
m) a Scroll titled "parium us prio" of Brand Weapon
     
   
n) a Steel Rod of Teleport Other {@z7}
     
   
o) 3 Manticore Quill Wands of Teleport Other (26 charges)
     
   
p) a Minotaur Horn Wand of Acid Balls (7 charges)
     It cannot be harmed by acid.  
   
q) 2 Hydra Tongue Wands of Cold Balls (10 charges)
     It cannot be harmed by cold.  
   
r) 2 Mahogany Staffs of Teleportation (1d5) (+0,+0) (15 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 39.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
s) a Birch Staff of the Magi (1d5) (+0,+0) (4 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 39.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
t) a Moonstone Ring of Ice [+9]
     It brands your melee blows with frost.  It provides resistance to 
   cold.  It activates for cold resistance (3+d4 minutes) and cold ball
   (75) every 10+d5 minutes.  It cannot be harmed by cold.  
   
u) a Jacinth Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
v) a Tiger Eye Ring of Constitution (+3)
   It increases your constitution by 3.    It sustains your 
   constitution.  
   
w) a Driftwood Amulet of Wisdom (+3)
   It increases your wisdom by 3.    It sustains your wisdom.  
   
x) a pair of soft leather boots of Stealth [2,+3] (+3)
   It increases your stealth by 3.  
   
y) a pair of metal shod boots of Stability [6,+4]
     It provides resistance to nexus.  It makes you fall like a feather.
   It cannot be harmed by fire.  
   
z) a dagger of Extra Attacks (1d4) (+6,+8) (+1)
   It increases your attack speed by 1.  It is better for throwing than
   most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 39.1.  This weapon can be
   thrown for an average damage of 12.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 18 (less when thrown).
   
{) a light crossbow (ML3) (+5,+7)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
|) 35 bolts of Exploding (1d5) (+2,+3)
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   


Ectobil the Half-Troll Druid
Began the quest to kill Morgoth on 05/12/2010 at 11:04 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 04:02:48 |     2 |  2  | Killed Grip, Farmer Maggot's dog
| 1, 10:36:18 |     1 |  5  | Reached level 5
| 1, 16:04:54 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 2, 03:01:06 |     4 |  7  | Killed Wolf, Farmer Maggot's dog
| 2, 03:43:20 |     5 |  8  | Killed Ted Sandyman, the Miller
| 2, 07:45:56 |     6 | 10  | Reached level 10
| 2, 20:37:31 |     8 | 13  | Killed Mughash the Kobold Lord
| 3, 11:18:56 |     8 | 15  | Reached level 15
| 3, 14:49:58 |  Town | 15  | Killed Harry Goatleaf
| 4, 02:55:35 |    11 | 17  | Killed The Great Goblin
| 4, 07:44:25 |    11 | 17  | Killed Ufthak of Cirith Ungol
| 4, 08:17:48 |    11 | 18  | Killed Golfimbul, the Hill Orc Chief
| 4, 23:49:50 |    14 | 19  | Killed the berserker
| 5, 00:51:31 |    14 | 19  | Killed the Berserker (A unique killed while 
|    continued...     |     |  halucenating.) 
| 5, 00:51:31 |    14 | 19  | (..I never did see what it really was)
| 5, 06:52:28 |    14 | 20  | Reached level 20
| 5, 13:31:27 |    15 | 21  | Killed Lagduf of Cirith Ungol
| 5, 23:05:01 |    17 | 22  | Killed Bill Ferny, agent of Saruman
| 6, 22:15:14 |    19 | 23  | Killed Gollum
| 6, 22:25:20 |    19 | 23  | Found The spear 'Nimloth'
| 7, 02:42:36 |    19 | 24  | Killed Radbug of Cirith Ungol
| 7, 10:17:22 |    19 | 25  | Reached level 25
| 7, 15:14:45 |    20 | 25  | Killed Grishnakh
| 9, 11:02:14 |    29 | 28  | Killed Wormtongue, Agent of Saruman
| 9, 13:27:22 |    30 | 28  | Killed Nar, the Dwarf
| 9, 18:34:39 |    31 | 28  | Found The large leather shield of Celegorm
|10, 10:35:02 |    34 | 29  | Killed Beorn, the Shape-Changer
|10, 11:47:18 |    34 | 29  | Killed Lugdush the Uruk
|10, 16:46:55 |    36 | 29  | Found a speed ring (+5)
|10, 16:46:55 |    36 | 29  | but it was quickly destroyed by an off-screen 
|    continued...     |     |  lightning breath. 
|10, 16:48:19 |    36 | 30  | Reached level 30
|10, 21:23:10 |    38 | 30  | Killed Ulfast, Son of Ulfang
============================================================
|11, 01:40:58 |    39 | 30  | Killed by an ancient green dragon.
|11, 01:40:58 |    39 | 30  | Killed on 05/21/2010 at 10:34 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.5.2010 20:18
Last updated on 23.5.2010 20:25

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12002. on the Ladder (of 18945)
27. on the DaJAngband Ladder (of 100)
32. for this player (

Comments

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On 23.5.2010 20:26 will_asher wrote:
I knew before I died that I should have teleported or teleleveled, so I didn't learn anything. What I'd like to know is why I didn't teleport.

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