The Angband Ladder: Varangon, Half-Elf Druid by will_asher

  [DaJAngband v1.3.2 Character Dump]

 Name   Varangon                                 Self  RB  CB  EB   Best
 Sex    Male              Age        36   STR:  18/73  +0  -2  +6 18/113
 Race   Half-Elf          Height     74   INT:     13  +1  +1  +0     15
 Class  Druid             Weight    118   WIS:  18/28  +0  +2  +0  18/48
 Title  Nature Mage       Status     72   DEX:  18/54  +1  +1  +0  18/74
 HP     -20/318           Score   12104   CON:     18  -1  -1  +6  18/40
 SP     60/64                             CHR:      7  +1  +1  +0      9

 Level               33   Armor    [26,+72]     Saving Throw          69
 Cur Exp         302252   Fight   (+10,+33)     Fighting             146
 Max Exp         302252   Melee   (+18,+41)     Shooting             176
 Adv Exp         385000   Shoot   (+18,+15)     Throwing             171
 MaxDepth   L38 (1900')   Blows      5/turn     Disarming             77
      Day   27, 3:05:23   Shots      1/turn     Magic Device          65
 Gold            250793   Stealth        12     Alertness             29
 Burden       201.8 lbs   Energy       110%     Searching             24

 Your mother was of the Sindar.  You are one of several children of a
 Guildsman.  You are a credit to the family.  You have green eyes,
 straight brown hair, and a very dark complexion.


 Acid:........+.... Blind:.........+...
 Elec:+.....+.+.... Confu:.............
 Fire:...+....+.... Sound:.............
 Cold:........+.... Shard:.......+.....
 Pois:............. Nexus:+............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:.........+... Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:............. Stea.:.......++....
Feath:............. Alert:.............
PLite:+....+...+... Tunn.:.............
Regen:....+........ Speed:...+.........
Telep:............. Blows:+............
Dkvis:...........+. Shots:.............
Invis:............. Might:.............
FrAct:...........+. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> You hit the cyclops.
> The cyclops hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The cyclops hits you.
> *** LOW HITPOINT WARNING! ***
> You hit the cyclops. <4x>
> You miss the cyclops.
> The cyclops hits you.
> *** LOW HITPOINT WARNING! ***
> The cyclops misses you.
> The cyclops hits you.
> *** LOW HITPOINT WARNING! ***
> The cyclops hits you.
> You die.


  [Character Equipment]

a) The spear of Ilwen (1d6) (+8,+8) [+5] (+1) {@w0 !!}
   It increases your attack speed by 1.  It is especially deadly
   against dragons.  It is branded with lightning.  It provides
   resistance to electricity and nexus.  It sustains your charisma.  It
   usually provides light of radius 1.  It is better for throwing than
   most melee weapons.  It activates for resistance (4+d3 minutes)
   about every 18 minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 61.5 against
   electricity-vulnerable creatures, 80.5 against dragons, and 42.5
   against other monsters (add +2.3 damage against creatures vulnerable
   to light).  This weapon can be thrown for an average damage of 41.4
   against electricity-vulnerable creatures, 69 against dragons, and 
   13.8 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 19 (less when thrown).
     It was dropped by a(n) hill orc on level 15.
   
b) a short bow of Power (ML2) (+8,+15)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) novice archer on level 9.
   
c) an Emerald Ring of Damage (+13)
     
   
d) an Emerald Ring of Damage of Eregion (+7) (+2 to speed)
   It increases your speed by 2.  It provides resistance to fire.  It
   grants you teleport control.  
    It was found on the floor on level 30.
   
e) a Bone Amulet of Regeneration
     It speeds your regeneration.  
   
f) The Phial 'Sornegyth' {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
    It was found on the floor on level 18.
   
g) leather scale mail of Resist Lightning (-1) [11,+6]
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
     It was dropped by a(n) cave orc on level 30.
   
h) The cloak of Feithil [1,+10] (+4)
   It increases your constitution by 4.  It increases your stealth by
   4.  It provides resistance to shards and static.  It sustains your 
   constitution.  It cannot be harmed by the elements.  
     It was dropped by a(n) novice paladin on level 17.
   
i) a small leather shield of Elvenkind [2,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, cold, and static.  It cannot be harmed by the
   elements.  
    It was bought from the armoury.
   
j) a barbut of Night and Day [4,+8]
     It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It cannot be harmed by acid.  
     It was dropped by Grishnakh on level 32.
   
k) a set of mail gauntlets of Power (+2,+1) [2,+8] (+4)
   It increases your strength by 4.    
    It was found on the floor on level 35.
   
l) a pair of metal shod boots (Dwarven) [6,+16] (+2)
   It increases your strength and constitution by 2.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
    It was found on the floor on level 34.
   


  [Character Equipment -- Quiver]

n) 17 arrows (1d4) (+4,+4) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 37.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
o) 8 arrows (1d4) (+3,+4) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 37.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
p) 56 arrows (1d4) (+6,+4) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 37.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
q) 23 arrows (1d4) (+7,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 39.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
r) 23 arrows (1d4) (+2,+2) {@f4=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 34.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
s) 5 arrows of Slay Demon (1d4) (+5,+5) {@f5=g}
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 117.9 against demons, and 39.3 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 18.
    It was found on the floor on level 18.
   
t) 6 vasp stingers of Wounding (1d4) (+9,+7) {@v3=g}
     It is branded with poison.  It is balanced for throwing and can't
   be used for melee.  You can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 39.9 against
   poison-vulnerable creatures, and 13.3 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   16.
     It was dropped by a(n) ghoul on level 30.
   
u) a hand grenade of Slay Animal (8d3) (+5,+9) {@v5=g}
     It slays animals.  It is balanced for throwing and can't be used
   for melee.    This projectile (almost always) explodes in a radius
   2-3 ball of shards (or its element if it is branded) when it hits a 
   monster, damaging any creatures adjacent to the target monster.  It
   cannot be harmed by cold.  You can throw 4 of these weapons in one
   turn.
   
   This weapon can be thrown for an average damage of 87 against
   animals, and 70 against other monsters.  Your chance of scoring a
   critical hit when throwing this weapon is 1 in 16.
     It was dropped by a(n) young white dragon on level 29.
   
v) 2 hand grenades (8d3) (+7,+7) {@v8}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 64.4.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   16.
   
w) a dagger of Slaying (1d4) (+8,+7) {bugs&undead @v2=g}
     It slays bugs and undead.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 38.4 against undead, 38.4
   against bugs, and 30.8 against other monsters.  This weapon can be
   thrown for an average damage of 34.2 against undead, 34.2 against
   bugs, and 11.4 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 21 (less when thrown).
     It was dropped by a(n) uruk on level 32.
   


  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild] {@p1@b1@G1 !k}
     
   
b) 3 Books of Nature Magic [Communion with Nature] {@p2@b2@G2 !k}
     
   
c) 3 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3 !k}
     
   
d) 3 Books of Nature Magic [Natural Combat] {@p4@b4@G4 !k}
     
   
e) 3 Books of Nature Magic [Druidic Lore] {@p5@b5@G5 !k}
     It cannot be harmed by the elements.  
   
f) 2 Books of Nature Magic [Bombadil's Songs]
     It cannot be harmed by the elements.  
   
g) 5 Mottled Mushrooms of Health
     
   
h) a Smoky Potion of Speed {@q7}
     
   
i) 15 Pungent Potions of Cure Critical Wounds {@q1}
     
   
j) 2 Sanguine Potions of Healing {@q2}
     
   
k) 5 Scrolls titled "riens anwe dus" of Word of Recall {@r3 !*}
     
   
l) 12 Scrolls titled "undion side el" of Identify {@r2}
     
   
m) 4 Scrolls titled "rum eanargo" of Deep Descent {@r7 !*}
     
   
n) 5 Steel Rods of Trap Location {@z3}
     
   
o) 6 Iron-bound Rods of Light {@z4}
     
   
p) 5 Keplie Mane Wands of Teleport Other (35 charges)
     
   
q) a Siren Lip Wand of Tunneldigging (6 charges)
     
   
r) a Blackthorn Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 36.  Your chance of scoring a
   critical hit with this weapon is 1 in 22.
   
s) 2 Willow Staffs of Detect Evil (1d5) (+0,+0) (32 charges)
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 36.  Your chance of scoring a
   critical hit with this weapon is 1 in 22.
   
t) The pair of metal shod boots of Menwe [6,+16] (+3)
   It increases your stealth by 3.   It increases your magic device
   skill by 24.  It provides resistance to sound.  It sustains your 
   constitution.  It is lighter than most armor of its type and 
   increases likelihood of critical hits.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
     It was dropped by a(n) ettin on level 38.
   


  [Home Inventory]

a) 14 Smoky Potions of Speed {@q7}
     
   
b) 9 Sanguine Potions of Healing {@q2}
     
   
c) an Indigo Potion of *Healing*
     
   
d) 7 Cyan Potions of Restore Mana
     
   
e) an Azure Potion of Super Spellcasting
     
   
f) 24 Scrolls titled "coritast am" of Teleportation {@r9 !*}
     
   
g) 22 Scrolls titled "rium eta lons" of Teleport Level {@r7 !*}
     
   
h) 4 Scrolls titled "datus laegon" of *Identify*
     
   
i) a Scroll titled "carmin aurrius" of Brand Weapon
     
   
j) a Mithril-Plated Rod of Teleport Other {@z7}
     
   
k) 9 Blackthorn Staffs of Teleportation (1d5) (+0,+0) (63 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 36.  Your chance of scoring a
   critical hit with this weapon is 1 in 22.
   
l) a Fir Staff of *Destruction* (2d4) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 38.  Your chance of scoring a
   critical hit with this weapon is 1 in 19.
   
m) a Tiger Eye Ring of Acid [+7]
     It brands your melee blows with acid.  It provides resistance to 
   acid.  It activates for acid resistance (3+d4 minutes) and acid ball
   (70) every 10+d5 minutes.  It cannot be harmed by acid.  
     It was dropped by a(n) novice rogue on level 35.
   
n) a Marble Ring of Free Action
     It grants you immunity to paralysis.  
   
o) an Obsidian Amulet of Wisdom (+3)
   It increases your wisdom by 3.    It sustains your wisdom.  
   
p) a brass lantern of Darkvision (10:46) {@w4 !k}
     It usually provides light of radius 1.  It grants you darkvision.  
   It cannot be harmed by fire.  It may lose some of its benefits while
   it is out of fuel.
    It was found on the floor on level 10.
   
q) The cloak of Hauglinen [1,+12]
     It speeds your regeneration.  It activates for frost bolt (6d8)
   about every 2 minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) dark elf mage on level 11.
   
r) a jewel encrusted crown of Might [0,+12] (+2)
   It increases your strength, dexterity, and constitution by 2.    It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
     It was dropped by a(n) cave ogre on level 35.
   
s) The pair of soft leather boots 'Heruin' [2,+9] (+2)
   It increases your stealth and speed by 2.  It sustains your 
   dexterity.  It activates for lightning bolt (4d8) about every 2
   minutes.  It cannot be harmed by the elements.  
    It was found on the floor on level 33.
   
t) a pair of hard leather boots of Stability [3,+5]
     It provides resistance to nexus.  It makes you fall like a feather.
   
    It was found on the floor on level 28.
   
u) a rapier of *Slay Undead* (1d5) (+4,+2) [1,+0] (+2)
   It increases your wisdom by 2.    It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 67.5 against undead, and 34.3
   against other monsters.  This weapon violates your restriction
   against edged weapons and would hinder your magic.  Your chance of
   scoring a critical hit with this weapon is 1 in 21.
     It was dropped by Wormtongue, Agent of Saruman on level 14.
   
v) a broad sword of Westernesse (2d5) (+7,+9) (+2 to alertness) {@w1}
   It increases your strength, dexterity, and constitution by 2.    It
   increases your alertness by 10.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 90.6 against orcs, 90.6
   against trolls, 90.6 against giants, and 56.2 against other monsters. 
   This weapon violates your restriction against edged weapons and
   would hinder your magic.  Your chance of scoring a critical hit with
   this weapon is 1 in 13.
     It was dropped by a(n) dark elven lord on level 20.
   
w) The hatchet 'Varin' (1d5) (+5,+4) (+2)
   It increases your attack speed by 2.  It increases your alertness by
   10.  It provides resistance to electricity, light, and sound.  It
   sustains your strength and dexterity.  It is better for throwing
   than most melee weapons.   It senses the presence of dwarves and
   dwarvish ghosts.  It activates for drain life (90) about every
   11+d11 minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 6 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 38.6.  This weapon can be
   thrown for an average damage of 8.4.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 19 (less
   when thrown).
     It was dropped by Draebor, the Imp on level 35.
   
x) The maul of Elarethil (1d8) (+6,+4) (+1)
   It increases your wisdom by 1.    It slays orcs, trolls, and dragons.
   It is branded with fire.  It provides immunity to fire.  It provides
   resistance to confusion.  It is blessed by the gods.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 76.3 against orcs, 76.3
   against trolls, 76.3 against dragons, 76.3 against fire-vulnerable
   creatures, +3.5 when both a slay and brand apply, and 48.1 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 15.
     It was dropped by a(n) ghost on level 31.
   
y) a light crossbow of Accuracy (ML3) (+19,+8)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
    It was found on the floor on level 34.
   
z) 20 bolts of Slay Evil (1d5) (+8,+10)
     It slays all evil creatures.  
    It was found on the floor on level 36.
   
{) 22 bolts (1d5) (+6,+5)
     
   
|) 25 rounded pebbles of Lightning (1d2) (+4,+9)
     It is branded with lightning.  It cannot be harmed by lightning.  
     It was dropped by a(n) basilisk on level 33.
   


Varangon the Half-Elf Druid
Began the quest to kill Morgoth on 08/24/2011 at 10:26 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 05:26:22 |     2 |  3  | Killed Grip, Farmer Maggot's dog
| 1, 06:30:47 |     2 |  4  | Killed Fang, Farmer Maggot's dog
| 1, 06:30:47 |     2 |  5  | Reached level 5
| 1, 13:55:52 |     2 |  6  | Killed Wolf, Farmer Maggot's dog
| 2, 12:41:36 |     3 |  8  | Killed Ted Sandyman, the Miller
| 3, 00:29:26 |     5 |  9  | found an animal pit on dL5
| 3, 00:59:56 |     5 | 10  | Reached level 10
| 5, 04:35:37 |     9 | 15  | Reached level 15
| 6, 10:31:30 |    10 | 16  | Killed The Great Goblin
| 6, 11:08:24 |    10 | 17  | Killed The Boar of Everholt
| 6, 19:11:10 |    11 | 18  | Found The cloak of Hauglinen
| 7, 16:11:23 |    13 | 20  | Reached level 20
| 8, 01:12:50 |    14 | 20  | Killed Wormtongue, Agent of Saruman
| 8, 02:26:42 |    14 | 20  | Killed Lotho Sackville-Baggins
| 8, 21:20:00 |    15 | 21  | Found The spear of Ilwen
| 9, 23:13:02 |    16 | 23  | Found The spear of Minguin
|10, 13:58:09 |  Town | 24  | Killed Harry Goatleaf
|10, 23:40:35 |    17 | 24  | Found The cloak of Feithil
|11, 12:58:09 |    18 | 21  | Killed Radbug of Cirith Ungol
|11, 14:58:30 |    18 | 21  | Found The Phial 'Sornegyth'
|13, 07:51:31 |    20 | 25  | Killed The Dunlending Agent of the Nazgul
|14, 08:41:00 |    22 | 26  | Killed Ufthak of Cirith Ungol
|15, 00:15:58 |    24 | 26  | Killed Mughash the Kobold Lord
|19, 13:25:45 |    29 | 29  | Killed Mauhur the uruk
|20, 07:51:31 |    31 | 28  | Found The maul of Elarethil
|20, 10:04:23 |    32 | 29  | Killed Grishnakh
|20, 11:08:19 |    32 | 29  | Killed Siniava, the 'Honeycat'
|20, 23:15:23 |    32 | 30  | Reached level 30
|21, 01:47:05 |    32 | 30  | Killed Ibun, Son of Mim
|21, 02:43:00 |    32 | 30  | Found The sling 'Gilun'
|21, 13:57:48 |    32 | 30  | Found The mace of Lanar
|22, 12:38:01 |    33 | 30  | Killed The Wicked Witch of the West
|22, 18:31:50 |    33 | 30  | Found The pair of soft leather boots 'Heruin'
|24, 06:59:00 |    34 | 31  | Killed Ugluk the Uruk
|24, 22:22:37 |    35 | 31  | Found The rusty chain mail 'Thothor'
|25, 04:14:33 |    35 | 31  | Killed Draebor, the Imp
|25, 04:52:04 |    35 | 31  | Found The hatchet 'Varin'
|25, 05:59:54 |    35 | 31  | Killed Shagrat, Captian of Cirith Ungol
|25, 12:06:08 |    36 | 32  | Killed Lugdush the Uruk
|26, 13:06:29 |    38 | 32  | Killed Gorbag, Captian of Minas Morgul
|26, 18:23:22 |    38 | 32  | Killed Lagduf of Cirith Ungol
|26, 23:27:12 |    38 | 33  | Killed Bill Ferny, agent of Saruman
|27, 02:06:06 |    38 | 33  | Found The pair of metal shod boots of Menwe
|27, 02:16:36 |    38 | 33  | Found The iron crown of Valath
|27, 02:16:54 |    38 | 33  | Got a crappy randart crown from ?aquirement
============================================================
|27, 03:05:23 |    38 | 33  | Killed by a cyclops.
|27, 03:05:23 |    38 | 33  | Killed on 09/23/2011 at 08:22 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.8.2011 09:03
Last updated on 24.9.2011 03:24

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10488. on the Ladder (of 18945)
19. on the DaJAngband Ladder (of 100)
20. for this player (

Comments

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On 27.8.2011 08:21 will_asher wrote:
Really needs some !STR to carry stuff.

On 4.9.2011 01:05 will_asher wrote:
On a cavern level with a vault, but I'm going to have to leave this vault behind. I don't want to mess with a band of Algroths and Kim son of Mim at the moment. Another reason I don't want to risk the vault is that there's six uniques on this level, and only three are in the vault which means that teleporting away is risky. (I think the level is thick with uniques because it's a themed level.)
I'm low on CCW because I've already used a few on this level. I'll recall as soon as I get load this game up again.

Still haven't found any !STR yet. Seems like I've found about 1 each of every other stat potion.

On 8.9.2011 03:47 will_asher wrote:
Deciding whether to take off "regen for "+3 WIS

On 22.9.2011 08:49 will_asher wrote:
Found some !STR (and +4 gauntlets of power), time to go deeper. Still would like a couple more !WIS.

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