The Angband Ladder: Nemo, Beorning Swordmaster by <phoenixrms@yahoo.com>
[ToME 2.3.5 Character Sheet]
Name : Nemo Age 43 STR! 40
Sex : Male Height 92 INT! 21
Race : Beorning Barbarian Weight 219 WIS! 35
Class : Swordmaster Social Class 86 DEX! 38
Body : Player CON! 40
God : Nobody CHR: 25
+ To Melee Hit 111 Level 50 Hit Points 2025/ 2025
+ To Melee Damage 71 Experience 99999999 Spell Points 77/ 77
+ To Ranged Hit 61 Max Exp 99999999 Sanity 705/ 705
+ To Ranged Damage 14 Exp to Adv. *****
AC 47+76 Gold 3385975 Speed Fast (+27)
(Miscellaneous Abilities)
Fighting : Legendary[62]Perception : Excellent Blows/Round: 18
Bows/Throw : Legendary[2] Searching : Excellent Shots/Round: 1
Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 54d7+1278
Stealth : Heroic Magic Device: Bad Infra-Vision: 90 feet
Tactic: berserker
Explor: running
(Character Background)
Your father was Beorn. You are the adopted child of a
Yeoman. You are a credit to the family. You have brown
eyes, wavy blond hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 84 (4200')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 35 (1750')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 60 (3000')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 9661 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You have completed 64 princess quests.
You have completed 64 lost sword quests.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Yavie of the 2891st year of the third age.
You have been adventuring for 340 days.
adefkmnopsuxz{|@
Add Str : 3........4....6+
Add Wis : 3..6.........4..
Add Dex : .........44.....
Add Con : 3........4......
Add Chr : 3............4..
Add Stea. : .......5...4....
Add Sear. : .......5......6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .*.6.3.....4....
Add Blows : ..26............
Slay Anim.: .............+..
Slay Demon: .............+..
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Kill Drag.: .............+..
Sharpness : +...............
Acid Brand: ..............+.
Elec Brand: .............+..
Sust Str : ...............+
Sust Int : ..+.............
Sust Wis : ......+.........
Sust Dex : ....+.+.+.......
Sust Con : ......+.........
Sust Chr : ................
Invisible : ..+.............
Mul life : ......+........+
Sens Fire : ................
Reflect : ........+.......
Free Act : ..++......+.....
Hold Life : .....++.+..+....
Imm Acid : ........*++...+.
Imm Elec : ...+..*..+......
Imm Fire : .+....*..+......
Imm Cold : ....+...*+......
Res Pois : ......+.........
Res Fear : ...............+
Res Light : .....+...+......
Res Dark : .....+..+.....+.
Res Blind : ..+......+......
Res Conf : .++..+..........
Res Sound : ....+...+.......
Res Shard : ...++...........
Res Neth : ..+.............
Res Nexus : ...+............
Res Chaos : .....+..........
Res Disen : ...+..........+.
Levitate : ....+......+....
Lite : .........+...+..
See Invis : .....+...+......
Digestion : ...+......+.....
Regen : ..+.............
Activate : .+...+...++...+.
Blessed : .............+..
Climb : ..............+.
Orc.ESP : .....+........+.
Dragon.ESP: .........+......
TLord.ESP : .........+......
Full ESP : ....+...........
Skills (points left: 49)
- Combat 20.360 [0.900]
- Weaponmastery 42.223 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 03.800 [0.600]
. Antimagic 47.300 [0.550]
- Sneakiness 20.475 [0.900]
. Stealth 40.400 [0.500]
. Disarming 00.200 [0.900]
- Magic 01.300 [0.400]
. Magic-Device 00.000 [1.150]
- Spirituality -01.800 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.300 [0.400]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Dark Sword of Beliangor (3d7) (+10,+14) (+3)
It generates an antimagic field. It increases your strength, wisdom,
constitution and charisma by 3. It is very sharp and can cut your
foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Bile Demon on level 73 of Angband.
e) The Ring 'Debroth' (+7,+7) (+2 attacks) {100% off}
It increases your attack speed by 2. It makes you invisible. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to blindness, confusion and nether. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
f) The Ring 'Luingar' (+6)
It increases your wisdom, speed, attack speed and ability to score
critical hits by 6. It provides immunity to paralysis. It provides
resistance to electricity, shards, nexus and disenchantment. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightcrawler on level 80 of Angband.
k) The Amulet of Pellar {100% off}
It sustains your dexterity. It provides resistance to cold, sound and
shards. It allows you to levitate. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Angband.
n) The Metal Lamellar Armour 'Egonwe' (-5,-21) [23,+8](40%)
It increases your hit points by 40%. It sustains your wisdom,
dexterity and constitution. It provides immunity to electricity and
fire. It provides resistance to life draining and poison. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
o) an Elven Cloak of Stealth [4,+14] (+5 to stealth) {100% off}
It increases your stealth, searching and luck by 5. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
p) The Large Metal Shield of Curth [5,+12]
It sustains your dexterity. It provides immunity to acid and cold.
It provides resistance to life draining, dark and sound. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+4) {100% off}
It increases your stealth and speed by 4. It provides resistance to
life draining. It allows you to levitate. It cannot be harmed by
acid. It cannot be harmed by fire.
You stole it from the Footwear Shop.
z) (nothing)
{) The Bolt of Amanar (1d5) (+18,+7) (+4)
It provides light (radius 1) forever. It increases your wisdom and
charisma by 4. It does extra damage from electricity. It is a great
bane of dragons. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 76 of Angband.
[Character Inventory]
a) 5 Potions of Speed {100% off}
b) 27 Scrolls of Teleportation {100% off}
c) 20 Scrolls of Word of Recall {100% off}
d) 21 Scrolls of *Identify* {100% off}
e) 4 Scrolls of Remove Curse {100% off}
f) 32 Scrolls of Magic Mapping {100% off}
g) 19 Scrolls of Satisfy Hunger {100% off}
h) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and spell power by 5. It increases your mana capacity by 100%
. It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
acid, electricity, fire and cold. It provides immunity to paralysis.
It provides resistance to poison, blindness, nether and disenchantment
. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
i) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
j) The Broad Sword 'Bronumbar' (2d5) (+15,+22) (+3)
It increases your constitution by 3. It does extra damage from acid
and fire. It poisons your foes. It drains life from your foes. It
is very sharp and can make your foes bleed. It is especially deadly
against dragons. It strikes at demons with holy wrath. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
k) The Long Sword of the Dawn (E:42814730, L:50) (3d5) (+67,+39) (+4 to
infravisio
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It provides light (radius 1) forever. It
increases your charisma and infravision by 4. It does extra damage
from electricity, fire and frost. It produces chaotic effects. It
drains life from your foes. It is very sharp and can cut your foes.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It makes you invisible. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to electricity, fire, light and blindness. It
gives telepathic powers. It slows your metabolism. It speeds your
regenerative powers. It produces a fiery sheath. It drains
experience. It can clone monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 81 of
Angband.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 8 Sprigs of Athelas {100% off}
b) 72 Potions of Cure Light Insanity {100% off}
c) 99 Potions of Cure Serious Insanity {100% off}
d) 11 Potions of Cure Critical Insanity {100% off}
e) 8 Potions of Cure Insanity {100% off}
f) 25 Potions of Speed {100% off}
g) 13 Potions of Cure Critical Wounds {100% off}
h) a Potion of Life {100% off}
i) 14 Potions of Restore Life Levels {100% off}
j) 7 Potions of Enlightenment
k) 99 Scrolls of Summon Never-Moving Pet {100% off}
l) 21 Scrolls of *Remove Curse* {100% off}
m) a Scroll of Rune of Protection
n) The Crumpled Scroll of Mass Resurrection
o) a Ring of Dexterity (+6) {100% off}
It increases your dexterity by 6.
You stole it from the Black Market.
p) an Indestructible Amulet of the Serpents [+6] (+6) {100% off}
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 6. It provides resistance
to poison. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
[Home Inventory - Gondolin ]
a) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
b) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 77 of
Angband.
c) The Double Ring Mail 'Irdar' (-15,-7) [15,+12](40%)
It increases your hit points by 40%. It sustains your dexterity. It
provides immunity to electricity. It provides resistance to acid and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) a Fur Cloak of Air [3,+7]
e) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to blindness, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Sky Drake on level 72 of Erebor.
f) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Sky Drake on level 72 of Erebor.
h) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, poison, light, blindness, confusion, sound
and chaos. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 81 of
Angband.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 91 of Mount Doom.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {100% off}
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Armoury.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and dark. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
t) The Dark Sword 'Mormegil' (E:12064446, L:50) (6d7) (+42,+16) [-20] (+5 to
speed
It provides light (radius 1) forever. It generates an antimagic
field. It increases your speed and attack speed by 5. It does extra
damage from electricity, fire and frost. It poisons your foes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to fire. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, chaos and disenchantment. It allows you to sense the presence
of trolls and giants. It produces a fiery sheath. It produces an
electric sheath. It drains mana, life and experience. It induces
random teleportation. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 56 of
Mordor.
[Home Inventory - Lothlorien ]
a) 11 Potions of Water Curing {quest}
b) an Indestructible Ring of Dexterity (+4) {100% off}
It increases your dexterity by 4. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
c) The Ring of Ariman (+8)
It increases your dexterity, stealth and speed by 8. It makes you
invisible. It sustains your dexterity and constitution. It makes you
completely fearless. It provides resistance to electricity, sound and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Ring of Ulast (+7)
It increases your strength and speed by 7. It makes you invisible.
It sustains your intelligence. It provides resistance to electricity
and sound. It allows you to fly. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Angband.
e) The Ring of Ibina (+7)
It increases your speed by 7. It sustains your wisdom and charisma.
It provides resistance to confusion and nether. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
f) The Ring 'Anare' (+5) {100% off}
It increases your constitution, searching and speed by 5. It makes
you invisible. It sustains your charisma. It provides immunity to
paralysis. It provides resistance to disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
g) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 56 of
Mordor.
h) an Amulet of Doom [+8] (+5)
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 5. It cannot be dropped while cursed.
It can re-curse itself.
You found it in the remains of a Mature multi-hued dragon on level 66 of
Erebor.
i) The Amulet of Finque (+2 to infravision) {100% off}
It increases your infravision by 2. It sustains your strength,
intelligence, wisdom, constitution and charisma. It provides
resistance to dark. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 69 of Angband.
k) The Jewel 'Evenstar' (+3) {100% off}
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You stole it from the Magic shop.
l) The Amulet of Naman
It sustains your constitution and charisma. It provides resistance to
electricity, cold, light, confusion and shards. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Amulet of Legon (+1 to stealth) {100% off}
It increases your constitution, charisma and stealth by 1. It
sustains your intelligence and wisdom. It provides resistance to fire
, dark and nether. It gives telepathic powers. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Rare Jewelry Shop.
[The Mathom-house Inventory - Bree ]
a) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser black reaver on level 44 of Mordor.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
d) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser black reaver on level 43 of Mordor.
e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gold Thunderlord in a plain of grass.
f) The Iron Crown of Beruthiel [0,+20] (-5)
It provides light (radius 1) forever. It decreases your strength,
dexterity and constitution by 5. It provides immunity to paralysis.
It allows you to see invisible monsters. It gives telepathic powers.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It carries
an ancient Morgothian curse. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Horned Reaper on level 69 of Angband.
|
Posted on 31.3.2010 10:47
152. on the Ladder (of 19313)
Comments Related dumps: Blackblood, L50 Beorning Swordmaster winner 44th in ToME (2.3.5) by <phoenixrms@yahoo.com> (100%) Beorn, L50 Beorning Swordmaster 1039th in ToME (2.1.0) by <iblum@jrfii.com> (95%) Neateye, L50 Beorning Swordmaster 922nd in ToME (2.2.7) by <therealmatrix@hotmail.com> (95%) Swordbeard, L50 Beorning Swordmaster winner 776th in ToME (2.3.5) by HallucinationMushroom (95%) Runescrye, L50 RohanKnight Swordmaster 920th in ToME (2.0.0) by <Runescrye@hotmail.com> (71%) Broevudd, L50 RohanKnight Swordmaster 829th in ToME (2.0.0) by <jraller@dcn.davis.ca.us> (71%) Geek, L50 RohanKnight Swordmaster 925th in ToME (2.0.0) by <crbrissole@msn.com> (71%) Valis, L50 Dwarf Swordmaster 877th in ToME (2.1.1) by <jhallum@umich.edu> (71%) Isildur, L50 RohanKnight Swordmaster 754th in ToME (2.1.1) by <drizzt3117@aol.com> (71%) Belard, L50 RohanKnight Swordmaster winner 592nd in ToME (2.1.1(CVS)) by <greg@wooledge.org> (71%) Eowyn, L50 RohanKnight Swordmaster winner 447th in ToME (2.0.0) by <Stauce@interfree.it> (71%) Seen 3258 times. |