[ToME 2.3.5 Character Sheet] Name : Nemo Age 43 STR! 40 Sex : Male Height 92 INT! 21 Race : Beorning Barbarian Weight 219 WIS! 35 Class : Swordmaster Social Class 86 DEX! 38 Body : Player CON! 40 God : Nobody CHR: 25 + To Melee Hit 111 Level 50 Hit Points 2025/ 2025 + To Melee Damage 71 Experience 99999999 Spell Points 77/ 77 + To Ranged Hit 61 Max Exp 99999999 Sanity 705/ 705 + To Ranged Damage 14 Exp to Adv. ***** AC 47+76 Gold 3385975 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Excellent Blows/Round: 18 Bows/Throw : Legendary[2] Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 54d7+1278 Stealth : Heroic Magic Device: Bad Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) Your father was Beorn. You are the adopted child of a Yeoman. You are a credit to the family. You have brown eyes, wavy blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 84 (4200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9661 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You have completed 64 princess quests. You have completed 64 lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Yavie of the 2891st year of the third age. You have been adventuring for 340 days. adefkmnopsuxz{|@ Add Str : 3........4....6+ Add Wis : 3..6.........4.. Add Dex : .........44..... Add Con : 3........4...... Add Chr : 3............4.. Add Stea. : .......5...4.... Add Sear. : .......5......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*.6.3.....4.... Add Blows : ..26............ Slay Anim.: .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Sharpness : +............... Acid Brand: ..............+. Elec Brand: .............+.. Sust Str : ...............+ Sust Int : ..+............. Sust Wis : ......+......... Sust Dex : ....+.+.+....... Sust Con : ......+......... Sust Chr : ................ Invisible : ..+............. Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ..++......+..... Hold Life : .....++.+..+.... Imm Acid : ........*++...+. Imm Elec : ...+..*..+...... Imm Fire : .+....*..+...... Imm Cold : ....+...*+...... Res Pois : ......+......... Res Fear : ...............+ Res Light : .....+...+...... Res Dark : .....+..+.....+. Res Blind : ..+......+...... Res Conf : .++..+.......... Res Sound : ....+...+....... Res Shard : ...++........... Res Neth : ..+............. Res Nexus : ...+............ Res Chaos : .....+.......... Res Disen : ...+..........+. Levitate : ....+......+.... Lite : .........+...+.. See Invis : .....+...+...... Digestion : ...+......+..... Regen : ..+............. Activate : .+...+...++...+. Blessed : .............+.. Climb : ..............+. Orc.ESP : .....+........+. Dragon.ESP: .........+...... TLord.ESP : .........+...... Full ESP : ....+........... Skills (points left: 49) - Combat 20.360 [0.900] - Weaponmastery 42.223 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.800 [0.600] . Antimagic 47.300 [0.550] - Sneakiness 20.475 [0.900] . Stealth 40.400 [0.500] . Disarming 00.200 [0.900] - Magic 01.300 [0.400] . Magic-Device 00.000 [1.150] - Spirituality -01.800 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.300 [0.400] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dark Sword of Beliangor (3d7) (+10,+14) (+3) It generates an antimagic field. It increases your strength, wisdom, constitution and charisma by 3. It is very sharp and can cut your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 73 of Angband. e) The Ring 'Debroth' (+7,+7) (+2 attacks) {100% off} It increases your attack speed by 2. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness, confusion and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring 'Luingar' (+6) It increases your wisdom, speed, attack speed and ability to score critical hits by 6. It provides immunity to paralysis. It provides resistance to electricity, shards, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 80 of Angband. k) The Amulet of Pellar {100% off} It sustains your dexterity. It provides resistance to cold, sound and shards. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. n) The Metal Lamellar Armour 'Egonwe' (-5,-21) [23,+8](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity and constitution. It provides immunity to electricity and fire. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. o) an Elven Cloak of Stealth [4,+14] (+5 to stealth) {100% off} It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Large Metal Shield of Curth [5,+12] It sustains your dexterity. It provides immunity to acid and cold. It provides resistance to life draining, dark and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+4) {100% off} It increases your stealth and speed by 4. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Footwear Shop. z) (nothing) {) The Bolt of Amanar (1d5) (+18,+7) (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 76 of Angband. [Character Inventory] a) 5 Potions of Speed {100% off} b) 27 Scrolls of Teleportation {100% off} c) 20 Scrolls of Word of Recall {100% off} d) 21 Scrolls of *Identify* {100% off} e) 4 Scrolls of Remove Curse {100% off} f) 32 Scrolls of Magic Mapping {100% off} g) 19 Scrolls of Satisfy Hunger {100% off} h) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. i) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) The Broad Sword 'Bronumbar' (2d5) (+15,+22) (+3) It increases your constitution by 3. It does extra damage from acid and fire. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. k) The Long Sword of the Dawn (E:42814730, L:50) (3d5) (+67,+39) (+4 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 4. It does extra damage from electricity, fire and frost. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, light and blindness. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 81 of Angband. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas {100% off} b) 72 Potions of Cure Light Insanity {100% off} c) 99 Potions of Cure Serious Insanity {100% off} d) 11 Potions of Cure Critical Insanity {100% off} e) 8 Potions of Cure Insanity {100% off} f) 25 Potions of Speed {100% off} g) 13 Potions of Cure Critical Wounds {100% off} h) a Potion of Life {100% off} i) 14 Potions of Restore Life Levels {100% off} j) 7 Potions of Enlightenment k) 99 Scrolls of Summon Never-Moving Pet {100% off} l) 21 Scrolls of *Remove Curse* {100% off} m) a Scroll of Rune of Protection n) The Crumpled Scroll of Mass Resurrection o) a Ring of Dexterity (+6) {100% off} It increases your dexterity by 6. You stole it from the Black Market. p) an Indestructible Amulet of the Serpents [+6] (+6) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. c) The Double Ring Mail 'Irdar' (-15,-7) [15,+12](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) a Fur Cloak of Air [3,+7] e) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. f) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. g) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. h) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 81 of Angband. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 91 of Mount Doom. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {100% off} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:12064446, L:50) (6d7) (+42,+16) [-20] (+5 to speed It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, cold, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 56 of Mordor. [Home Inventory - Lothlorien ] a) 11 Potions of Water Curing {quest} b) an Indestructible Ring of Dexterity (+4) {100% off} It increases your dexterity by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. c) The Ring of Ariman (+8) It increases your dexterity, stealth and speed by 8. It makes you invisible. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to electricity, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. d) The Ring of Ulast (+7) It increases your strength and speed by 7. It makes you invisible. It sustains your intelligence. It provides resistance to electricity and sound. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. e) The Ring of Ibina (+7) It increases your speed by 7. It sustains your wisdom and charisma. It provides resistance to confusion and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. f) The Ring 'Anare' (+5) {100% off} It increases your constitution, searching and speed by 5. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 56 of Mordor. h) an Amulet of Doom [+8] (+5) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature multi-hued dragon on level 66 of Erebor. i) The Amulet of Finque (+2 to infravision) {100% off} It increases your infravision by 2. It sustains your strength, intelligence, wisdom, constitution and charisma. It provides resistance to dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 69 of Angband. k) The Jewel 'Evenstar' (+3) {100% off} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. l) The Amulet of Naman It sustains your constitution and charisma. It provides resistance to electricity, cold, light, confusion and shards. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. m) The Amulet of Legon (+1 to stealth) {100% off} It increases your constitution, charisma and stealth by 1. It sustains your intelligence and wisdom. It provides resistance to fire , dark and nether. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. [The Mathom-house Inventory - Bree ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 44 of Mordor. b) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 43 of Mordor. e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in a plain of grass. f) The Iron Crown of Beruthiel [0,+20] (-5) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 69 of Angband.