The purpose of this thread is to collect different descriptions and definitions for INT and WIS. What should the stats mean in your personal vision of future Angband? You may include examples of game mechanics tied to the stats if you like.
You can read some background in this thread.
I'd like this thread to be just a collection of different definitions, with no discussion, to keep it easy to analyse. You can start new threads for discussion.
I hope these stat definitions and descriptions are useful for generating actual game mechanics. I've a theory that clear and distinct definitions for INT and WIS would inspire better game mechanics. Ultimately, the aim is to make INT and WIS more interesting for every class. If that proves fruitless, removing one of the stats works too, and there are probably other good solutions.
Don't worry if your definitions are wildly different than other people's!
You can read some background in this thread.
I'd like this thread to be just a collection of different definitions, with no discussion, to keep it easy to analyse. You can start new threads for discussion.
I hope these stat definitions and descriptions are useful for generating actual game mechanics. I've a theory that clear and distinct definitions for INT and WIS would inspire better game mechanics. Ultimately, the aim is to make INT and WIS more interesting for every class. If that proves fruitless, removing one of the stats works too, and there are probably other good solutions.
Don't worry if your definitions are wildly different than other people's!
Comment