Nerfing things is never a good solution.
Mage Spells
Collapse
X
-
-
Comment
-
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
-
Moreover, a game in which every imbalance is addressed by powerups will have a very different feel than a game in which powerups and nerfs are used more even-handedly. It'd be like the difference between a tabletop roleplaying game where everyone gets fully kitted-out in magical gear and one in which the entire party has a single magical item between them that they must carefully treasure. Both can lead to satisfying gaming experiences, but they're very different gaming experiences.
In this particular case, it's not obvious that CLW is necessarily overpowered, but it is true that it's overpowered by comparison with CMW and CSW. Thus a nerf isn't necessarily a terrible idea.Comment
-
Cold_Heart: ToME 2 did that, and it didn't really work. See for instance Melkor followers' infamous auto-Curse ability. Or any Alchemist. This guy in particular should drive the point home.
Mind, T2 was a very fun game. But IMO it would be even more fun if some things had been nerfed early on. Instead the power levels were allowed to explode, pushing some classes into anime superhero territory... And leaving others in the dust.Comment
-
I believe that biasing the learning of spells but still random would give the result that I wish and give the balance that you wish for. I agree that the middle heals cost too much for use in the middle of combat. I do normally play a Dwarvern Priest. I have been playing this game for over 24 years and I remember having to dropping books to be given the wanted spell so definitley don't want to go that way.Comment
-
There should be one general (HP) healing spell and it should scale with character level.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
Comment
-
Having a spell that scales with character level can certainly work, but it's not straightforward to implement well. How do you handle the cost of casting the spell? It should scale with the spell's power, or else you end up with a ridiculously powerful spammable spell. But then you lose the option of paying less for less healing -- unless you want to implement some kind of "how much power do you want to spend" prompt, which would be a completely new interface issue.
I will grant this is more of an issue with attack spells, where you generally want some combination of spells that are good at dealing with weak targets and spells that shove huge amounts of mana around for big damage -- but it still applies to healing spells too.
ToME 2 has spell power scaling with spells, as well as a type of spell where you can choose the power you put into it, but the latter is buggy as hell and the former has a few balance issues.Comment
-
Having a spell that scales with character level can certainly work, but it's not straightforward to implement well. How do you handle the cost of casting the spell? It should scale with the spell's power, or else you end up with a ridiculously powerful spammable spell. But then you lose the option of paying less for less healing -- unless you want to implement some kind of "how much power do you want to spend" prompt, which would be a completely new interface issue.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
Healing schemealing. The current reason to use a less effective spell is because it's more mana efficient. A scaling healing spell should (in my perfect world) only be able to be cast at maximum efficacy. It the casters is in need of lesser healing he can quaff potion or rely on regeneration (or go without). That's the down side. The up side is that there are now a number a free spell slots that can be imaginatively filled with useful spells.
* Remove Curse
* Teleport
* Chant
* Prayer
* Slow Poison
* Scare Monster
* Sanctuary
* Turn Undead
* Everything in Holy Infusions
And yet even with all these "wasted" spells, priests are still easier than mages.Comment
-
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
Comment