Bug - Extra blows not added

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  • Gorbad
    Apprentice
    • Sep 2008
    • 74

    Bug - Extra blows not added

    In player/calcs.c extra_blows is initialized and updated, but never used.
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by Gorbad
    In player/calcs.c extra_blows is initialized and updated, but never used.
    Correct. We haven't yet worked out how this should be added to the finesse calculation. Currently blows are determined solely by finesse, and weapons already have a +finesse stat. I think the best idea we've had so far is for +blows to be the equivalent of +balance/10, i.e. +1 blow adds 0.1 to balance. But this isn't implemented yet.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • ekolis
      Knight
      • Apr 2007
      • 921

      #3
      If blows are already determined by finesse, doesn't that make "extra blows" kind of redundant? Or are you saying that you'd be replacing extra blows with extra finesse multipliers? (e.g. if regular daggers are 80% finesse and 20% prowess, then you might occasionally find a dagger "of quickness" with 90% finesse and 20% prowess) If so, maybe we could get extra prowess multipliers, too - "of power" or something?
      You read the scroll labeled NOBIMUS UPSCOTI...
      You are surrounded by a stasis field!
      The tengu tries to teleport, but fails!

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Originally posted by ekolis
        Or are you saying that you'd be replacing extra blows with extra finesse multipliers? (e.g. if regular daggers are 80% finesse and 20% prowess, then you might occasionally find a dagger "of quickness" with 90% finesse and 20% prowess) If so, maybe we could get extra prowess multipliers, too - "of power" or something?
        Got it in one.

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