Even more thoughts on v4

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • relic
    Apprentice
    • Oct 2010
    • 76

    Originally posted by buzzkill

    off tangent: do we need baby dragons? I'm not sure, but the speed discussion made me think of it.
    Maybe not if we are all veterans, but I remember the first time I ever saw a baby dragon, a red one I think, at around 500 feet. Then I had very little idea of what monsters there were, but that baby red dragon gave me a hint of what one might find deeper in the dungeon. So for new players they might be "helpful".
    If you cannot answer a man's argument, all is not lost; you can still call him vile names. ~Elbert Hubbard

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      Originally posted by relic
      Maybe not if we are all veterans, but I remember the first time I ever saw a baby dragon, a red one I think, at around 500 feet. Then I had very little idea of what monsters there were, but that baby red dragon gave me a hint of what one might find deeper in the dungeon. So for new players they might be "helpful".
      Er ... they're also quite tough for their depth. I've lost numerous characters to baby dragons, so I think there's definitely a place for them.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • relic
        Apprentice
        • Oct 2010
        • 76

        Originally posted by Magnate
        Er ... they're also quite tough for their depth. I've lost numerous characters to baby dragons, so I think there's definitely a place for them.
        Yes, I have also lost many characters to them. I did not mean to imply that they are not dangerous, but that seeing one can prepare you for what dragons you can find deeper.
        If you cannot answer a man's argument, all is not lost; you can still call him vile names. ~Elbert Hubbard

        Comment

        • Antoine
          Ironband/Quickband Maintainer
          • Nov 2007
          • 1010

          Originally posted by relic
          Yes, I have also lost many characters to them. I did not mean to imply that they are not dangerous, but that seeing one can prepare you for what dragons you can find deeper.
          Sometimes I think young dragons could use a boost, or be found a bit earlier

          A.
          Ironband - http://angband.oook.cz/ironband/

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            Originally posted by Antoine
            Sometimes I think young dragons could use a boost, or be found a bit earlier
            How about this, what if young dragons were occasionaly paired with a few baby dragons, a family. I'm also thinking of dragon eggs for some reason. Are dragons born of eggs?
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              Originally posted by Derakon
              That'd be because Magnate made speed much more expensive after people complained that it was too easy to buy speed items. I'm not sure what the solution is here; perhaps Escaping and Teleport items should be considered "bad" items (due to the panic / random-teleport aspects) and thus unsalable? Is that even possible?
              The solution is to separate out attack speed from movement speed, and have rings of escaping only modify movement speed.

              (You'd probably also want spellcasting, archery and item using speed to be separate as well).
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • myshkin
                Angband Devteam member
                • Apr 2007
                • 334

                Originally posted by Magnate
                Thanks for your comprehensive notes and feedback. A number of the bugs you found have already been fixed, and others are in train. In particular, noz and Blubaron have found the chardump bug (which is in vstrnfmt in z-form.c, if anyone is interested), and are working on a fix. Once that's fixed I can start to try and trace the bizarre missed-artifacts bug. Nobody's reported that in V, which tells me a lot, but it will help if I can look at the data on the missed artifacts.
                I should note that I have tentative fixes for both the missed artifacts bug and the chardump bug. I'm waiting for comment from the rest of the devteam before committing, though, as the first is a little dodgy and the second is outright ugly.

                Comment

                • myshkin
                  Angband Devteam member
                  • Apr 2007
                  • 334

                  Originally posted by myshkin
                  I should note that I have tentative fixes for both the missed artifacts bug and the chardump bug. I'm waiting for comment from the rest of the devteam before committing, though, as the first is a little dodgy and the second is outright ugly.
                  These fixes (thanks to Blubaron for a better solution to the second) are now in v4-master, and the latter is also in master. They should be in the dev builds soon.

                  Comment

                  • flechette
                    Scout
                    • Sep 2008
                    • 40

                    Thanks myshkins! The fix for texts in dumps seems to be working

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2347

                      Started a warrior, http://angband.oook.cz/ladder-show.php?id=12126

                      I find the playing very unpleasant, with the inflation of (mostly useless) affixes which all have to be identified (well, maybe they dont have to if they are really useless, but not knowing what is out there, I feel compelled to do it anyway).
                      If the point of introducing flavours for weapon and armour mods was to reduce the chore of lategame id, as it is now its worse than ever.

                      Changing the big egos around, possibly randomizing, or allowing new properties in places where they werent possible before is great, but really, is +1 to tunneling on a weapon worthy of its own ego ?
                      If there is to be a "dwarven" weapon ego, give it + tunneling all right, but add + str, con, infravision, slay orc and giant and make it _rare_. Having 90% of weapons found be "excellent" and "superb" when most of them would more aptly be described as "utter junk" makes for great disappointment.

                      Not knowing what the plans are, if indeed there are any, I stop here; but I wont play that warrior any further unless someone really wants me too.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        The "excellent" and "splendid" pseudos are functionally useless now. What I've taken to doing with my characters is inspecting each item from the ground. If it doesn't have any useful recognizable properties, nor any unrecognized properties, it just gets squelched.

                        Comment

                        • flechette
                          Scout
                          • Sep 2008
                          • 40

                          Noticed that a 'Blackrock Heavy Crossbow of Power (x4) (+22, +42)' that I sold to the weapon store was being sold back for a fairly large 337988 gold. The only properties are of Power (x2), of Slaying (x2), Blackrock, and Journeyman's. Does this seem a little skewed somewhere, either in damage or item cost? I have a save (with enough gold to buy it back if need be) if anyone wants to take a look.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            Given that that weapon does a minimum of 172 damage per shot, and easily does over 300 (light slay and a bit of damage from the bolt), no, I wouldn't say that's excessively overpriced. It's a hugely powerful crossbow.

                            Comment

                            Working...
                            😀
                            😂
                            🥰
                            😘
                            🤢
                            😎
                            😞
                            😡
                            👍
                            👎