I'm also fine with monsters dropping items that can slay them; it seems preferable to the negation especially if that leads to suppression of desirable items. As Fizzix notes, you're effectively eliminating the Slay Evil affix from the late game with this.
If logical consistency then requires monsters also to be able to pick up weapons that slay them, oh well. Of course, they still won't be able to pick up artifacts, so the whole "how did the monster pick that item up in the first place?" issue doesn't go away entirely.
If logical consistency then requires monsters also to be able to pick up weapons that slay them, oh well. Of course, they still won't be able to pick up artifacts, so the whole "how did the monster pick that item up in the first place?" issue doesn't go away entirely.
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