More thoughts on v4

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #91
    Originally posted by Magnate
    I've also fixed the false positives in fuzzy detection - I think. Please report if this continues in the new version.
    Were they true false positives or squelched items as you speculated earlier? I not sure that squelched items shouldn't be detected if that is indeed what's happening.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #92
      Originally posted by buzzkill
      Were they true false positives or squelched items as you speculated earlier? I not sure that squelched items shouldn't be detected if that is indeed what's happening.
      Well, I didn't find any real false positives, so I think they were squelched items. We must keep squelch (which is part of the UI layer) completely separate from gameplay. So detection must not show squelched items, either as asterisks or as items.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #93
        Originally posted by Magnate
        Well, I didn't find any real false positives, so I think they were squelched items. We must keep squelch (which is part of the UI layer) completely separate from gameplay. So detection must not show squelched items, either as asterisks or as items.
        You could argue about that in exact opposite way: if you can narrow down fuzzy detection by changing squelch-settings then that interferes with the gameplay. Other way around it works exactly like it should: as soon as you have confirmation what the item is it gets squelched from sight.

        That has a nasty side-effect of apparently empty space showing like item, but I think "false positive" when there is an item is better than no "false positive".

        Else you could do things like: see couple of stars around you, no need to collect if they are not at least artifacts, change settings to check if any of those are artifacts, see stars disappear, restore setting.

        Comment

        • Antoine
          Ironband/Quickband Maintainer
          • Nov 2007
          • 1010

          #94
          Originally posted by Timo Pietilä
          You could argue about that in exact opposite way: if you can narrow down fuzzy detection by changing squelch-settings then that interferes with the gameplay. Other way around it works exactly like it should: as soon as you have confirmation what the item is it gets squelched from sight.
          Yes Timo is correct

          Move to purple-dot squelch if necessary

          A.
          Ironband - http://angband.oook.cz/ironband/

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #95
            As I said in the other thread, I strongly doubt that anyone's going to go to the trouble of trying to abuse this; it's too much of a hassle. Is it really that big a deal?

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 1010

              #96
              Originally posted by Derakon
              As I said in the other thread, I strongly doubt that anyone's going to go to the trouble of trying to abuse this; it's too much of a hassle. Is it really that big a deal?
              Well, does the artifact-detection routine Timo describes above work??

              A/
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #97
                Originally posted by Antoine
                Well, does the artifact-detection routine Timo describes above work??

                A/
                The way my game's been going so far? Sure. It'll cheerfully inform you that there are no artifacts anywhere, every time.

                Comment

                • Antoine
                  Ironband/Quickband Maintainer
                  • Nov 2007
                  • 1010

                  #98
                  Originally posted by Derakon
                  The way my game's been going so far? Sure. It'll cheerfully inform you that there are no artifacts anywhere, every time.
                  Turn off 'squelch all artifacts' mate

                  A.
                  Ironband - http://angband.oook.cz/ironband/

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #99
                    Originally posted by Derakon
                    As I said in the other thread, I strongly doubt that anyone's going to go to the trouble of trying to abuse this; it's too much of a hassle. Is it really that big a deal?
                    In fact it is. Entire reason for fuzzy detection is to not give away what the item is forcing player to seek it out, that means player should go and look what it is. If you remove that, then there is no reason to have fuzzy detection at all. You could as well look at item list and mentally choose that this I want and those are useless. IOW if fuzzy detection doesn't show items that you have squelched it becomes meaningless.

                    Maybe message is needed. "you recognize detected item as [enter item here]"

                    Comment

                    • EpicMan
                      Swordsman
                      • Dec 2009
                      • 455

                      As far as launcher affixes, the part of the Silmarillion about Numenor mentions the Numenoreans using bows made out of (hollow? Don't remember) steel, so a 'Numenorean Steel Bow" Could be a higher-end bow affix.

                      Comment

                      Working...
                      😀
                      😂
                      🥰
                      😘
                      🤢
                      😎
                      😞
                      😡
                      👍
                      👎