More thoughts on v4
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
Well, I didn't find any real false positives, so I think they were squelched items. We must keep squelch (which is part of the UI layer) completely separate from gameplay. So detection must not show squelched items, either as asterisks or as items."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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That has a nasty side-effect of apparently empty space showing like item, but I think "false positive" when there is an item is better than no "false positive".
Else you could do things like: see couple of stars around you, no need to collect if they are not at least artifacts, change settings to check if any of those are artifacts, see stars disappear, restore setting.Comment
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You could argue about that in exact opposite way: if you can narrow down fuzzy detection by changing squelch-settings then that interferes with the gameplay. Other way around it works exactly like it should: as soon as you have confirmation what the item is it gets squelched from sight.
Move to purple-dot squelch if necessary
A.Ironband - http://angband.oook.cz/ironband/Comment
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Maybe message is needed. "you recognize detected item as [enter item here]"Comment
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