Interesting - a lot of people think that should have cost upwards of a quarter million gold.
Hmmm. I'm kind of with the big dwarven hole punch idea here. It seems a shame to get too realistic about it.
More evidence that we need the master message buffer. Presumably the message was warranted given your hp warning setting, but just at the wrong time.
These are the result of the most recent changes - you're exploring new territory here. Sounds good so far.
I'm not 100% sure how this works, but it should be fixable by just increasing char[80] to char[500] somewhere.
Well, the stats say that the difference is 16%, the same as most consumables - so this is an unusual game, I think. Average per game is about 6.9 in v4, but sigma is probably two or three, so you'll occasionally see ten or twelve in a game.
Hmm. This is from artes's door changes in 3.3, and I guess it's using player_can_see_bold rather than m_ptr->ml. Shouldn't be too hard to fix.
Yes, this is widely reported and completely untraceable. I *think* it's something to do with the autobuilder, because it hasn't been reported by anyone who has compiled their own executable from source.
I think pushing back stat gain is the next step following the changes to item generation and monster distribution. Plusses have been boosted once since the start of v4, but it seems like they could do with a second go. I think the time to do this is when we solve the whole issue of what's magical and what isn't. At the moment we're using a single magical affix (Slaying for weapons, Protection for armour) to provide extra plusses beyond those granted by the non-magical affixes, and this is a bit crude.
On a related materials note, you shouldn't be able to get dragon scale chain mail. You can't make rings from scales!
* I received a Low Hitpoint Warning when a monster cast a fear spell at me. Expected? Desired?
* I've encountered a lot of significantly out-of-depth monsters / situations. Not just the aforementioned puddings, but also e.g. Itangast 500' OOD, a Zoo at 2050', etc.
* Notes still get cut off in the file well before they get cut off when you're writing them in-game.
* Rods of Recall seem to be a lot more common than they used to be. I've found three already and seen a fourth for sale.
* I get the message "Something fiddles with a lock" even when I can see the monster doing it (via telepathy). Wouldn't be surprised if the same applies to the bash-door message.
* Character dumps don't include item details, as you can see in the ladder post. That's not a bug with the ladder; the dump file on my computer is also missing details.
Overall, the power curve is a lot slower than in Vanilla 3.3. Based on this one character, I think what could stand to change now is pushing back stat gain and then making magical pluses (AC/hit/dam) a bit more available. My character's maxed STR and DEX already and that's been the main avenue for increasing my damage, since weapons have consistently given only marginal upgrades. I don't think the game's too hard; I just feel like there should be some level of "the gear is better than the character" that happens before the character gets really into stat-gain.
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