You remove a Cloak of Stealth (+3).
You put on a Space Suit.
Xygos is a new variant of Angband, forked from 4.2.1 in early January with most of 4.2.2 folded in.
This is 0.0.2, the first announced release.
It's aiming towards conversion from V's fantasy milieu to an eclectic sci-fi / futuristic / post-apocalyptic theme, in the same way that Steamband did.
It's a long way away yet - this is an early pre-alpha release with a weird mix of dragons and androids, and probably some fearsome bugs.
Playtesters are very welcome, especially if you report bugs, suggest ideas or send patches (on Github, or here on this thread)!
Right now, you will need to build it yourself. I use autogen.sh / configure --with-no-install --enable-stats --enable-test / make, but the cmake method is also maintained and used by automatic builds, so that should be fine as well. I normally run the X interface (although SDL2 and Curses should at least build). Tiles won't work - not that I have anything against them, but most of the monster and item lists are due to be replaced so existing tilesets won't be usable. It should work out of the box on Linux, and hopefully on any modern Unixy system as well.
If you use Windows or MacOS, you'll also need to make some changes to the build scripts - probably not much is needed, but I don't have an easy way to test these builds.
New (from Vanilla) top level files include:
BUGS (what it says - but most of them are marked as fixed)
BRANCHES (list of branches, with brief descriptions)
CHANGES (summary of changes made - the equivalent of changes.txt)
The github repository is here:
You put on a Space Suit.
Xygos is a new variant of Angband, forked from 4.2.1 in early January with most of 4.2.2 folded in.
This is 0.0.2, the first announced release.
It's aiming towards conversion from V's fantasy milieu to an eclectic sci-fi / futuristic / post-apocalyptic theme, in the same way that Steamband did.
It's a long way away yet - this is an early pre-alpha release with a weird mix of dragons and androids, and probably some fearsome bugs.
Playtesters are very welcome, especially if you report bugs, suggest ideas or send patches (on Github, or here on this thread)!
Right now, you will need to build it yourself. I use autogen.sh / configure --with-no-install --enable-stats --enable-test / make, but the cmake method is also maintained and used by automatic builds, so that should be fine as well. I normally run the X interface (although SDL2 and Curses should at least build). Tiles won't work - not that I have anything against them, but most of the monster and item lists are due to be replaced so existing tilesets won't be usable. It should work out of the box on Linux, and hopefully on any modern Unixy system as well.
If you use Windows or MacOS, you'll also need to make some changes to the build scripts - probably not much is needed, but I don't have an easy way to test these builds.
New (from Vanilla) top level files include:
BUGS (what it says - but most of them are marked as fixed)
BRANCHES (list of branches, with brief descriptions)
CHANGES (summary of changes made - the equivalent of changes.txt)
The github repository is here:
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