Hey folks.
Z+Angband 0.2.3 is now available, at
The new program is savefile-compatible with the old one. Again, there's a .tar.gz source package and a .zip Windows executable, and I'd love it if anyone could compile on other systems, but this is all I've got.
Changes are detailed in the download file and on the website. Briefly, there are a number of bug fixes, including all the ones reported here in the last week; the courier crash, a wilderness wandering crash, the auto_dump problem, and the quality/type squelch system has been improved to deal better with pseudo-id and non-combat objects. In addition, a few features of interest:
- When you import a savefile in 0.2.3 it will actually *repair* old quests that were generated incorrectly; this includes the off-the-map-edge bug, the non-completion bugs from 0.2.0, etc.
- Added a new "autosave_b" option, which automatically makes backups of your savefile whenever an autosave occurs. This replaces the "panic save" disabling feature from 0.2.2 which didn't work for everyone.
- Added a new style of quivers - container objects you keep in your inventory. This is not a feature I want to impose on everyone, so you will have to edit the "k_info.txt" file in lib/edit and follow the instructions near the bottom, or quivers will not actually show up in your game.
Please let me know any issues you have with the new release, but do check the changes file so you know what I intended to fix. Hope you all like it!
As always, thanks very much to all those who have been playing, and thanks for the bug reports and other feedback, it's been very helpful. Especially this time around!
Z+Angband 0.2.3 is now available, at
The new program is savefile-compatible with the old one. Again, there's a .tar.gz source package and a .zip Windows executable, and I'd love it if anyone could compile on other systems, but this is all I've got.
Changes are detailed in the download file and on the website. Briefly, there are a number of bug fixes, including all the ones reported here in the last week; the courier crash, a wilderness wandering crash, the auto_dump problem, and the quality/type squelch system has been improved to deal better with pseudo-id and non-combat objects. In addition, a few features of interest:
- When you import a savefile in 0.2.3 it will actually *repair* old quests that were generated incorrectly; this includes the off-the-map-edge bug, the non-completion bugs from 0.2.0, etc.
- Added a new "autosave_b" option, which automatically makes backups of your savefile whenever an autosave occurs. This replaces the "panic save" disabling feature from 0.2.2 which didn't work for everyone.
- Added a new style of quivers - container objects you keep in your inventory. This is not a feature I want to impose on everyone, so you will have to edit the "k_info.txt" file in lib/edit and follow the instructions near the bottom, or quivers will not actually show up in your game.
Please let me know any issues you have with the new release, but do check the changes file so you know what I intended to fix. Hope you all like it!
As always, thanks very much to all those who have been playing, and thanks for the bug reports and other feedback, it's been very helpful. Especially this time around!
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