[Announce] FrogComposband 7.1.salmiak released
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I believe ZAngband 2.0.0, the direct ancestor of Frog, was forked from Vanilla Angband 2.8.1; so all versions of FrogComposband (and Composband and PosChengband and Chengband and Hengband, and ZAngband from 2.0.0 up) are ultimately based on V 2.8.1. Of course, they have come quite a long way since then... -
So far im loving also the fact that different down stairs, lead to different dungeons branches, in vanilla angband all down stairs lead to the same dungeon and are not permanent if you go back. Its very different and also very nice.No, Warrens is the smallest and easiest dungeon. The dungeon of Angband, where Oberon and the Serpent of Chaos lurk, is northeast of Morivant (you can refer to the map at ?ag, where it's highlighted, if you have trouble locating it on the normal overworld map).
In coffee-break mode Angband is the only dungeon.
Other question, the latest Frog version is based in which vanilla version?Leave a comment:
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No, Warrens is the smallest and easiest dungeon. The dungeon of Angband, where Oberon and the Serpent of Chaos lurk, is northeast of Morivant (you can refer to the map at ?ag, where it's highlighted, if you have trouble locating it on the normal overworld map).ah! thank you for that, i just starting a few days back to play FrogComposBand and im enjoying it so much, that that will not be a problem after a while i think.
im playing a chaos high-mage, and i love the option of coffe-break, with no wilderness, i will try that when my current character die.
I saw that the first dungeon close to the town is called Warrens, its not "Angband" from vanilla angband, right?
In coffee-break mode Angband is the only dungeon.Leave a comment:
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ah! thank you for that, i just starting a few days back to play FrogComposBand and im enjoying it so much, that that will not be a problem after a while i think.No; the stats can't be on the left in FrogComposband because there are multiple message lines, and if the stat sidebar were on the left it would get overwritten by messages all the time. (Message lines starting to the side would solve this problem, of course, but they would also look extremely ugly.) Vanilla Angband only has a single message line, which occupies the otherwise empty top row, so it can place the stat sidebar wherever it wants.
im playing a chaos high-mage, and i love the option of coffe-break, with no wilderness, i will try that when my current character die.
I saw that the first dungeon close to the town is called Warrens, its not "Angband" from vanilla angband, right?Leave a comment:
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No; the stats can't be on the left in FrogComposband because there are multiple message lines, and if the stat sidebar were on the left it would get overwritten by messages all the time. (Message lines starting to the side would solve this problem, of course, but they would also look extremely ugly.) Vanilla Angband only has a single message line, which occupies the otherwise empty top row, so it can place the stat sidebar wherever it wants.ah thank you so much for that! another thing im not finding, its a way to move the stats to the left instead of the right, i played angband for so long that its so difficult to get used to it being on the right, also i play both games and i would want both having the stats on the left, its there a way to do so?Leave a comment:
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ah thank you so much for that! another thing im not finding, its a way to move the stats to the left instead of the right, i played angband for so long that its so difficult to get used to it being on the right, also i play both games and i would want both having the stats on the left, its there a way to do so?Leave a comment:
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Your average damage per round and blows per round with your current weapon(s) are shown on your Character Sheet (press Cm) as well as in the Knowledge Menu (~W). The "score" of a weapon (or any other item) is simply its nominal value; it matters if you sell or buy or reforge or insure or alchemize it, and is a rough indicator of how good the item is, but the highest-scoring item isn't always the best fit for your equipment.Leave a comment:
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I'm failing to find a source to read about the "Score" the weapons has, like, coming from vanilla angband, im confused on not seeing the average damage a weapon does, and the amount of attacks i could give in a giving turn.Leave a comment:
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Found my first ever Wild weapon (never heard of or seen one before). In item description it says:
So the "Wild Weapon" is in there like a special attribute or something.Code:Wild Weapon Resist Dark, Sound Free Action Score 14.9k (L31)
What does it actually mean?Last edited by budswell; September 2, 2020, 23:38.Leave a comment:
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thank you so much! it now works and is installed in my home directory!
thank you!
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Ah! so i could do a:
so it didn't use my $HOME/.angband directory right?Code:./configure --prefix $HOME/.frogcomposband
thank you!Leave a comment:
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You have built the game. Now you need to install it too:I need help compiling and running under arch linux, wanted to try again to compile and run but now im getting the following error with the following commands:
$ sh autogen.sh
$ ./configure
$ make clean
$ make
$ ./src/frogcomposband -ufrog -mgcu -- -n1
./src/frogcomposband: Fatal Error.
But I'd add a --prefix $HOME/game to configure, so the game installs in $HOME/game and you don't need root to install it.Code:sudo make install
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There's lib/edit/k_info.txt for the weapon kinds, lib/edit/e_info.txt for ego-item types (including ego weapons) and lib/edit/a_info.txt for standard artifacts (including weapons). There's very little code for specific items as opposed to code for treating the attributes of those items, since items are mostly defined entirely by their attributes. Death scythes and rune swords and poison needles have some special code here and there, and a small number of artifacts also have specific code for unusual effects. Such special code isn't organized in any one place, but stuff that affects combat in unusual ways is largely in cmd1.c while stuff that affects stats in unusual ways is in xtra1.c.I meant if there's a file where I can see the actual code for the individual weapons, akin to the files where I can see the code for the individual classes (for example, weaponmaster.c, in the directory I already mentioned). Also thanks for your explanation regarding light weapons, specially how the Sneaky personality treats them.Leave a comment:
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I meant if there's a file where I can see the actual code for the individual weapons, akin to the files where I can see the code for the individual classes (for example, weaponmaster.c, in the directory I already mentioned). Also thanks for your explanation regarding light weapons, specially how the Sneaky personality treats them.Leave a comment:
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