[Announce] FrogComposband 7.1.salmiak released

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  • Thraalbee
    replied
    Best Oberon drop in a long time + odd inscriptions

    The king of Amber dropped more useful stuff than I've seen in a long time. Foremost of these, his crown and three shiny rings of power. A bit strange though, only Nenya got his name in the inscription, all others and the crown just got the "level guardian"
    Code:
    a) The Ring of Power (Narya) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRgXsWm|F(StDx 
          A:Fire Ball}
        Dropped by the level guardian on level 99 of Angband.
        Identified: Day 47, 20:15, at CL 50.
    
     b) The Ring of Power (Nenya) (+2) {SpStInWiDxCnCh;*Co;FaSiHlSdRgLvXsWm|Co(InWi 
          A:Frost Ball}
        Dropped by Oberon, King of Amber on level 99 of Angband.
        Identified: Day 47, 20:14, at CL 50.
    
     c) The Ring of Power (Vilya) (+3) 
          {SpStInWiDxCnCh;*El;FaSiHlSdRgLvXsWm|E(StInWiDx A:Lightning Ball}
        Dropped by the level guardian on level 99 of Angband.
        Identified: Day 47, 20:15, at CL 50.

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  • Pete Mack
    replied
    So what happens when Igors use the Head of Vecna?

    Originally posted by budswell
    I think I remember reading (either the help or a Sideways post) that Igors only need to submit the ears for a bounty. Is that right?
    But no other race/class can dismember corpses.

    Leave a comment:


  • fred
    replied
    Came cross first morgul since initial post. First ID'd all items, saw a morgul and ring ID power *ID*'d it. Lvl 50 ring.

    Leave a comment:


  • fred
    replied
    Originally posted by Sideways
    That is very strange, there should be absolutely no way that could happen. Are you sure it wasn't a staff of identify or an absorbed Identify spell?

    First Morgul I have come across since initially posting, used absorbed ID spell to initially ID all items, then ring ID power *ID*'d the morgul. Level 50 ring.

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  • wobbly
    replied
    Double magic on the red mage is behaving in odd ways when using the repeat command. Sometimes it'll repeat both, sometimes it only repeats the first. Also seems to ignore the book inscriptions.

    Leave a comment:


  • Sideways
    replied
    Originally posted by budswell
    Playing an Igor. Just got
    "Hands of Nar the Dwarf (+2)"
    What is the bonus for? Other body parts usually say which stat its for.
    Is it the same as when you find gloves (+1) (I don't know what that +1 is for either - had assumed martial arts)
    That sounds like a to-dam bonus, it would say (+2,+0) if it were to-hit.

    Leave a comment:


  • budswell
    replied
    Playing an Igor. Just got
    "Hands of Nar the Dwarf (+2)"
    What is the bonus for? Other body parts usually say which stat its for.
    Is it the same as when you find gloves (+1) (I don't know what that +1 is for either - had assumed martial arts)

    Leave a comment:


  • Sideways
    replied
    Originally posted by budswell
    Hi, I have noticed something which doesn't seem quite right (not sure if its actually a bug).

    I currently have 1x see Invisible, so invisible monsters kind of flit in and out.
    But I have noticed that using SHIFT-5 to centre the screen seems to re-evaluate whether I can see them or not. So combining L and SHIFT-5 (so no actual action) you can keep forcing redraws and eventually see the sneaky so&sos that you know are there.
    Thanks, this look like a bug. (What keys like Shift+5 do is entirely dependent on keyboard layout, but I presume you're using it to trigger Recenter Viewport; and I can reproduce the issue using ^V.)

    Leave a comment:


  • budswell
    replied
    Hi, I have noticed something which doesn't seem quite right (not sure if its actually a bug).

    I currently have 1x see Invisible, so invisible monsters kind of flit in and out.
    But I have noticed that using SHIFT-5 to centre the screen seems to re-evaluate whether I can see them or not. So combining L and SHIFT-5 (so no actual action) you can keep forcing redraws and eventually see the sneaky so&sos that you know are there.
    Last edited by budswell; January 4, 2021, 03:25.

    Leave a comment:


  • Sideways
    replied
    Originally posted by budswell
    I think I remember reading (either the help or a Sideways post) that Igors only need to submit the ears for a bounty. Is that right?
    But no other race/class can dismember corpses.
    Yes, it's canon that the ears (or the head) are sufficient proof of a wanted kill.

    Leave a comment:


  • CyclopsSlayer
    replied
    Hmm, Arrow crafters use Skeletons to make arrows, a corpse should/could contain a skeleton as well.

    Leave a comment:


  • budswell
    replied
    I think I remember reading (either the help or a Sideways post) that Igors only need to submit the ears for a bounty. Is that right?
    But no other race/class can dismember corpses.

    Leave a comment:


  • ShadowTechnology
    replied
    Originally posted by Sideways
    Normal player rogues suffer glove encumbrance (i.e. their mana pool is reduced if they wear gloves without at least one of +Dex, +Md or Fa); and novice rogues have "rogue" as their possessor pseudo-class, so they inherit that mechanic. Note that while novice rogues don't have spells, they do have a mana pool, which they can potentially use with mutation powers or a mana-branded weapon.

    Hugo has been complaining about corpse weights for years. He wants everyone to have the heavy corpses
    One could propose a perfectly logical solution to the paradox. For wanted corpses, you only have to present "proof of death". The head is generally sufficient. But possessors need the whole body.

    Leave a comment:


  • Sideways
    replied
    Originally posted by budswell
    Couple of possessor questions:
    - When posessing a novice rogue why do I get the spellcasting warning when wearing glove? The body has no spells?
    - For most (all?) other classes wanted corpses weigh 4 lbs. But as a possessor they seem to weigh calculated weight (50+ lbs). I get this is probably to stop possessors carrying around corposes to switch to. But doesn't seem "fair", and really a hassle if you end up with two or more wanted corpses on same dive.
    Normal player rogues suffer glove encumbrance (i.e. their mana pool is reduced if they wear gloves without at least one of +Dex, +Md or Fa); and novice rogues have "rogue" as their possessor pseudo-class, so they inherit that mechanic. Note that while novice rogues don't have spells, they do have a mana pool, which they can potentially use with mutation powers or a mana-branded weapon.

    Hugo has been complaining about corpse weights for years. He wants everyone to have the heavy corpses

    Leave a comment:


  • budswell
    replied
    Couple of possessor questions:
    - When posessing a novice rogue why do I get the spellcasting warning when wearing glove? The body has no spells?
    - For most (all?) other classes wanted corpses weigh 4 lbs. But as a possessor they seem to weigh calculated weight (50+ lbs). I get this is probably to stop possessors carrying around corposes to switch to. But doesn't seem "fair", and really a hassle if you end up with two or more wanted corpses on same dive.

    Leave a comment:

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