- Improved support for SDL2 client (compiling using Embarcadero C++ 7.30) - New Android client (pre-alpha) - Show spell description by default when browsing - Apply temporary and off-weapon slays and brands to unarmed combat - Fix unarmed rogues able … Continue reading →
Long time past since previous patchnotes.. but work going on constantly as always :) I am just a bit lack of time to put it all together and post in the website hehe. To see what's going on in real-time: … Continue reading →
Reorder checks/confirmations so they happen before additional prompts In open targeting mode, allow running keys to step 10 grids at a time Constrain search in drop_find_grid() to avoid out-of-bounds access Make highscore_read return value consistent Update comment about swap weapons … Continue reading →
Also please note that Tangaria now have new system of Account Progress: you can get account points for getting levels and defeating unique monsters. There points do not disappear when you character dies; also they will preserve even after server wipes. Account points allows to buy bigger houses, increase storage space, give access to more races/classes and provide other advantages (will be implemented soon). Most of these advantages do not directly affect gameplay, so roguelikish aspect won't suffer System is already live on server; I'll post more information about it in the next post!
We have new account score system - players can get account points for getting levels and defeating unique monsters. These points do not disappear when you character dies; also they will preserve even in case of server wipe. Account points … Continue reading →
Druids in Tangaria good at martial arts and do not use weapons. They know secrets of nature magic and can shapeshift to different animals (to do so - press V and choose form). Druids hitpoints does not influenced by its … Continue reading →
All races now got special abilities. To use it - press y Beholder: various magic rays Demonic: summon minor demons Djinn: make "wonders" Pixie: become invisible Draconian: breath fire Undead: detect "living" Imp: teleport at will Wraith: pass through walls … Continue reading →
Gelatinous slimy creatures, they rarely appears to have mind and comprehension. You are the lucky exception. Oozes don't have fixed shape, moving constantly from one appearance to another which makes them immune to paralysation and resistant to other negative effects … Continue reading →
- Don't refresh monster list after a pause due to detecting some monsters - Add /dps command to display average normal damage per round - Increase the number of fountains in dungeons - New formula for average damage per attack … Continue reading →
New lightning system (darkness-loving Troglodytes, Vampire, Undead, Wraith) Players' houses now permanent New monster - Acid Blob Throwing rocks damage reduced Cobbles have smaller throwing distance Life leech not takes more 'space' in object generation Ease early account points score … Continue reading →
Hiho! I'm developer of Tangaria https://tangaria.com/ - free open-source multiplayer roguelike game (MMORL).
Tangaria combines the complexity and unpredictability of roguelike genre and social features of MMORPG: fight monsters together with your friends, chat, PvP (on demand), build a house and open a store to trade your goods with other players… with advanced real-time gameplay – you can 'slow down' time manually (with a hotkey) or make it flow faster.. or just use a default settings so game will become semi turn-based when your character is injured automatically
Since my last post we had cool update - "Golem Delux" ( https://tangaria.com/news/golem-delux/ ) which presents new special race - Golem - designed for people who play without Numpad:
- Golem can not move diagonally; can only in straight directions (use regular 4-direction arrows), though Golem can move diagonally while in town;
- Instead of food, golems consume oil: from flasks, lanterns, light sources. Oil flasks now rare. You can drink oil by _ key (while not standing on top of fountain);
- Golem can build clay walls; one per time (as they can not use anti-summoning corridors like other races). It takes time and energy to build one;
- Golem resistant to poison; suffer a bit less from physical damage; can not suffocate in water; have less speed penalty due overweight;
- Golems are not resistance to paralysis anymore, but can overcome it sometimes.
...and there are much more stuff incoming See updates at our website and development tracker in Discord ( https://discord.gg/zBNG369 )!
Tangaria has successfully mitigated many of the common exploits found in roguelikes, which makes our game uniquely challenging. As a result, many of our players find it tough to surpass level 30 or even 20. To honor your efforts and … Continue reading →
Added vanilla modes from PWMAngband, which were previously inaccessible in Tangaria: Force Descent mode (diving title) You start in the regular Tangaria world. This mode forces player descent – upward staircases do not work. All downward staircases, including the one … Continue reading →
Recently, PWMA introduced a new system to enhance the Rings of Power (RoP), incorporating new curses over time to replace old AGGRO flag. I agree that having simple, predefined AGGRO on RoP can be somewhat monotonous. However, it may also … Continue reading →
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