Races page now got pictures! ;D Oookey.. And we have quite a lot of rebalancing of new and old races. There are plenty of stuff worth mentioning but I'm a bit short of time atm, so for now will say … Continue reading →
- More useful summons - Change logic in join_region() and gauntlet_gen() to avoid disconnected gauntlet levels - Require at least two rooms in moria_chunk() - Use square_islit() rather than square_isglow() for the initial determination of whether the player's location is … Continue reading →
TLDR: Send and check limits for race/class structure fields, CAN_SWIM, fixes - Allow create traps on more floors - Allow create stairs on more floors - Allow fire/plasma breaths to create lava on more floors - Implement CAN_SWIM player flag, … Continue reading →
Tangaria now got its own git source repo: https://github.com/igroglaz/tangaria Binaries & data accessible there: https://github.com/igroglaz/tangaria_release For now there is new NO_RECALL flag, so djinns can not use World of Recall magic anymore.. use your legs (or what djinns got in … Continue reading →
Oook, our baby startin to make his (her?) fledged first steps. I was quite unsatisfied by regeneration property in Tangaria, as food is quite rare there. There were a rumours that regeneration property made you eat much more often.. So … Continue reading →
new flag: NO_BOOTS Djinns can't wear boots anymore; but now they are not limited in teleportation and recalling; though at high levels they don't have res_mana and got slowed regen of HPs and mana Nagas can't wear boots too. But … Continue reading →
An update ready... though it's not live yet. It will be online closer to the weekends all together with server wipe. Right now you could already test it on local machine - to do so get it from github. Patchnotes: … Continue reading →
- Un-hardcode Hydra form progression - Improve quiver inscriptions - Sort flags by level of application on character birth screen - Allow more variation for pillar or ragged edge rooms - Add level of application for player flags - Check … Continue reading →
houses are now unique: they are randomly generated using hundreds of different walls and floors; you do not just buy the house anymore; you should build it (or buy house which were built by another player); houses do not dissapear … Continue reading →
- Add sound volume management, implement it for the SDL client - Display expected number of blows per round at character birth (point-based roller) - Plug small memory leak in main-sdl.c's load_prefs() - Update comments for count_feats() to match current … Continue reading →
- Add a lore-color-immune entry for monster's poison breaths, bolts, and balls - Remove option to display help from the options screen - Change monster.txt's comments for specific drops - Add power to remove curse effect description - Change manual … Continue reading →
Long-long time ago charisma (CHR) stat was removed in Vanilla (V) Angband. The reason behind this decision was that CHR were used only for shop prices and V maintainers decided that to get rid of it was actually easier than … Continue reading →
Tangaria ladder is there! https://stat.tangaria.com/ Thanks to Shtukensia for (sh)coding! It includes all recent character dumps which I've managed to find and some old ones from oook. This dumps are 100% legit as players can't change .txt files to cheat … Continue reading →
- Modify tunneling to account for rooms with few entrances - Force pressing SPACE key to enter the game after the MotD is displayed Note: this ported the FEW_ENTRANCES feature from V and all corresponding changes to dungeon generation. Since … Continue reading →
Previously we had "mana design" which implicitly forbad certain races-classes combos. It was quite hard for new players as they started with these combos, got pwned and frustrated. So as while for now we don't have hardcoded function to restrict … Continue reading →
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