This is only a minor update - fixing a couple of bugs and tweaking the user-interface. Although since the user-interface is what you see when you play, it looks like qute a major change.
It's not. The gameplay changes in this version are minimal...
You can get it from here.
It's not. The gameplay changes in this version are minimal...
- Monster tracker now shows name of monster.
- Game time is now shown on main screen.
- Shops (and home) now have room for 26 items instead of 24.
- Backpack now has 26 slots instead of 23.
- Added wizard command to instantly win the game (rather anticlimactic, but useful for testing!)
- Fixed bug where using <Shift> to run didn't work.
- Graphical backgrounds added to game screens.
- Dungeon size tweaked to match new squarer display. The maximum size has gone from 198x66 to 198x123, and the minimum size has gone from 80x22 to 80x42. So that this doesn't produce a level with too many rooms, rooms have been spaced out more in the north-south direction by an amount proportional to the size change.
- Towns and wildernesses made smaller to fit new display.
- Display changed from 80x25 to 80x45 so that grid squares are actually square (on a standard 16:9 widescreen monitor).
- Event loop optimised, so game no longer uses 30%+ CPU while idle and waiting for a keypress.
You can get it from here.
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