The rendering code is all original. There's very little to it, actually. The GDI+ libraries included with C# already have support for blitting transparent bitmaps with good performance.
The rest of the code is a mix of original stuff and code ported from vanilla and Sangband.
The rest of the code is a mix of original stuff and code ported from vanilla and Sangband.
If all goes according to plan, part of my dungeon creation routine will be connectivity analysis. The game will look for small dead-end rooms to use as treasure rooms, and the secret doors would occasionally be placed there. Of course, there might occasionally be an out-of-depth monster also.
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