[Announce] FrogComposband 7.1.chocolate released
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What you can do if you want to set the level size option to a (semi-)permanent default value other than "Normal" is use the same savefile for all of your characters, that way the old character's options will be loaded for the new character as the defaults. Turn empty_lore on if you don't want item flag memory to also carry over from game to game.The Complainer worries about the lack of activity here these days.Comment
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Yes, ~a only lists standard artifacts - the ones that remain the same every game. It doesn't list random artifacts.
There's a good (but not that important) reason and a bad (but highly practical) reason why that behavior is intended. The good but not that important reason is that if you use the same savefile again and play with empty_lore off, you'll retain your artifact memory and can use ~a to see at a glance which artifacts you've found before that you haven't found on your current run; and for that purpose random artifacts would just be clutter. The bad but important reason is that due to the way artifacts are coded it would be pretty much impossible to list random artifacts in that menu anyway.The Complainer worries about the lack of activity here these days.Comment
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Yes, ~a only lists standard artifacts - the ones that remain the same every game. It doesn't list random artifacts.
There's a good (but not that important) reason and a bad (but highly practical) reason why that behavior is intended. The good but not that important reason is that if you use the same savefile again and play with empty_lore off, you'll retain your artifact memory and can use ~a to see at a glance which artifacts you've found before that you haven't found on your current run; and for that purpose random artifacts would just be clutter. The bad but important reason is that due to the way artifacts are coded it would be pretty much impossible to list random artifacts in that menu anyway.Comment
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The Compost Heap
Some of the green 'r' are identified as Plague Monks, not Plague rats.
Some Swamp Rats are green 'r' while some are yellow. Is there a difference?
Fairly straightforward and easy enough quest with a missile weapon and patience. The Prince was a pain going in unknowing. Fun with good rewards! Maybe a bit too good, unless the RNG was stuck.
Padded Armor of Augmentation [5, +22] (+2) {StInWiDxCnCh}
Wakizashi (2d5) (+5,+6)
Light Crossbow (3.50) (+5,+5)Comment
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Rfe: make an empty monster lore birth option per Hugo requestMy best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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* Opening doors no longer disturbs travelling
Congratulations on continuing to provide such massive updates even after so many before, rodent!So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.Comment
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Minor annoyance more than a bug.
I haven't used Tiles since forever ago so I thought I'd give them a try. Played with various settings and didn't care for it at all. Clicked back to 'None' and went to play. I assumed 'Bigtile Mode' would be ignored with no tilesets in use. Boy was I wrong!
Many many graphic errors appeared in Ascii mode with Bigtile selected.
-The space to the right of the Character was blacked out.
-Bumping a wall left a 5 space line of black spaces.
-Mobs and Treasure could be lost in the black
Well, you get the idea. Maybe switching tileset to None should force Bigtile to off before it catches the unwary.Comment
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Reforging in Frog (or Refroging in Forg)
I like the addition information/recommendation/explanation one gets before committing to a reforge. I finally understand how item type is used to adjust scores for newly created artifacts.
One remaining question: Let's say I want to reforge some artifact armor onto a battle axe. I have a choice of two in my home inventory:
Battle Axe (+0,+0)
Battle Axe (+15,+15)
Either one is acceptable to the reforger.
I'm wondering if the resulting artifact will be exactly the same either way (meaning the ToHit and Dam bonuses are mundanized (removed) before the reforge, OR is the resulting artifact more likely to have high ToHit and Dam bonues (at least +15,+15) at the expense of special abilities, brands, slays, etc. I am assuming the final artifact score is going to be in the same range either way.Comment
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