A place for FA questions and ideas for improvement

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  • Psi
    Knight
    • Apr 2007
    • 870

    #46
    Originally posted by buzzkill
    I like the game to be hard, but not impossible. FA is. I also like realism. Which FA lacks to a certain extent.
    Sure FA is hard (in places), but it is by no means impossible and the number of winners on the ladder is testament to that. Realism?!!!! It's a game based on a fictional world.
    Originally posted by buzzkill
    To which... as I've said before (somewhere in this forum) I don't like the infallibility of detect traps, it just works too well. Nothing in life is perfect (certainly not a rod or staff you found in the LV 10 wilderness).
    This is not 'life'. There is no reason why a magic device cannot be infallible. Why make the game more painful? Rather than spending one turn zapping your rod of detect traps, you'd have to waste several turns zapping your rod of detect *some* traps in the hope that you wouldn't miss any.
    Originally posted by buzzkill
    I'm done ranting for now.. more later..
    I'm sure Nick is looking forward it already.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #47
      Originally posted by Psi
      Sure FA is hard (in places), but it is by no means impossible and the number of winners on the ladder is testament to that. Realism?!!!! It's a game based on a fictional world.
      That's right! By no means impossible (so let's push harder..heeheehee). The fact that I, a virtual know-nothing, produced a character that I though could win (and was crushed, as it should be) is a testament to the games playability. Maybe realism isn't the right word. I'd like the game to be less un-true to reality, more common-sensical. Being able to flip from one dungeon level to the previous and having it be completely different (and littered with treasures) should be a power reserved for god-like being, not the commoner.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Psi
        Knight
        • Apr 2007
        • 870

        #48
        Originally posted by buzzkill
        Being able to flip from one dungeon level to the previous and having it be completely different (and littered with treasures) should be a power reserved for god-like being, not the commoner.
        I think when you re-enter a level you are supposed to enter at a different section rather than it being a different level. Only 'Alter reality' actually changes the level. I admit this doesn't fit with the wilderness as you clearly enter and leave the level in the same positions - however this is a *band and not Nethack (thank goodness).

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          #49
          Stair-scumming is an interesting one, because for thralls and some of the advanced races, it's really necessary. I can imagine devising some sort of punishment for repeated stair-scumming, but I'm not sure if it's worth it. I like to leave things as player choice rather than maintainer choice as much as possible. This also applies to difficulty levels.

          As for realism, that's always a ticklish question. My aim is to immerse the player in the game, and having features that jar works against that. On the other hand, what jars for individuals varies enormously - there are so many places where things are not commonsense (10 full plate armours take up 1 inventory slot, rings of CON +2 and +3 take up 2, for example). In the end, all I can really do is go with a compromise between what is feasible, what seems right to me and what other people think is right. I have made a lot of changes based on things that people have suggested/complained about; I guess the moral is that ranting is a valid option, and I may even listen
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #50
            The Drouble with Druids

            Has anyone else had this problem?

            I'm playing my first note-worthy druid. Currently CL20 DL20. Bare handed damage is 3 blows at 20 per blow average. Bare handed has been my primary attack since the begining.

            It seems that every time a find a nice weapon it's damage just doesn't stand up to what a can dish out bare handed and therefore isn't wort wielding. Most recently I had 2 finds. A Saber of Noldor and a Spiked Club Holy Avenger. These are both nice finds that do nearly (but not quite) the same damage as my weaponless attacks, with slightly higher skill bonuses. The Saber grants +1 STR,CON,DEX and SEE INVIS and FREE ACT. The Club grants WIS+3, AC+2 and SEE INVIS and SUST CON. As wonderful as it all sounds I find myself still fighting bare handed (because my bare handed attacks often induce CONFUSION in my opponents) and carry one of the other weapons in my pack in case I happen need the SEE INVIS or FREE ACT (which is not very often).

            I just wondering if anyone else has had a similar experience and if there are any items to be found that aside form the normal variety of rings and amulets and armors that will help this druid kick his game up a notch. Maybe something he could wield and still fight bare handed. A set of gloves or boots (brass knuckels of extra punches) or maybe just something to convey some resistance that could be equipped in the 'a' equipment slot.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Seany C
              Swordsman
              • Apr 2007
              • 283

              #51
              >>I just wondering if anyone else has had a similar experience and if there are any items to be found that aside form the normal variety of rings and amulets and armors that will help this druid kick his game up a notch. Maybe something he could wield and still fight bare handed. A set of gloves or boots (brass knuckels of extra punches) or maybe just something to convey some resistance that could be equipped in the 'a' equipment slot.
              >>

              I'm sure I've seen brass knuckles in a variant but not this one -yet. Dealing with the lack of 'extras' that you would get from a weapon is a problem for the early-mid-level druid, esp. with the "difficult" races (High-Elf, etc) where every other class gets a weapon with SI, FA, etc...

              The best advice I can give is save up your cash and keep an eye out in the Black Market for rings of FA and SI - or hope that Ulfast drops gloves of FA or a Helm of Seeing. You can get the necessary resists eventually - it just requires a lucky find or two...

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #52
                *POTIONS* of stat gain

                What's the difference between 'Increase stat' and 'increase *stat*'?
                I'm guessing that the *** is better, but how much better?

                Also, found my very first potion of 'restore mana'. Is this a full or partial restoration?

                And, just a question of choice (ent, priest CL24). Currently exploring AR29, which is just about all I can handle. Currently have a Cloak of Stealth (+2 to stealth) and have the opportunity to buy a Cloak of Protection from Shrapnel (+38%). Which do you think will serve me better? They have about equal pluses to AC and and both would be my only form of stealth/prot from shard.

                What's the deal with protection from acid (potion of acid/elec)? It gave 55% resistance according to the 'C'haracter screen, but the water hounds I was fighting was damaging my equipment with almost every attack.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  #53
                  Originally posted by buzzkill
                  What's the difference between 'Increase stat' and 'increase *stat*'?
                  I'm guessing that the *** is better, but how much better?
                  The ordinary ones will only increase the internal value of the stat up to 18. To go above that you need *stat*.

                  Also, found my very first potion of 'restore mana'. Is this a full or partial restoration?
                  Full, and they're generally something to stash for the endgame.

                  And, just a question of choice (ent, priest CL24). Currently exploring AR29, which is just about all I can handle. Currently have a Cloak of Stealth (+2 to stealth) and have the opportunity to buy a Cloak of Protection from Shrapnel (+38%). Which do you think will serve me better? They have about equal pluses to AC and and both would be my only form of stealth/prot from shard.
                  I'd probably go with stealth, unless you find yourself getting really hammered by shards breathers.

                  What's the deal with protection from acid (potion of acid/elec)? It gave 55% resistance according to the 'C'haracter screen, but the water hounds I was fighting was damaging my equipment with almost every attack.
                  Acid resistance will reduce but not remove the chance of stuff being damaged by acid. Water hounds are high on my list of monsters to avoid.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

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