First I need to post a changelog because I've already forgotten half of it:
And maybe some other stuff I don't remember right now.
Susraimian - I have also played a lot of weaponsmiths and I think I agree with Sideways that slaying is not always the best essence for your entire kit. Having said that, I do plan to expand on crafting in general.
I think maybe 1-2 more updates before I upload a binary, still hoping to do it in 2017.
- energy randomisation is back up slightly to 18%
- many tweaked quests
- new species of dragon
- dungeon guardian for glass castle (rebreanded to crystal castle)
- boldor is evicted from warrens. Mughash takes his job
- monsters tweaks. notably, non-unique balrogs take their stats from V
- changed which potions do what. Check descriptions in-game
- shuffle stock and reserve item available to everyone
- new quest for thalos that still needs work
- crafting/enchantment scrolls not so rare anymore
- duelists attempting to attack an unmarked target will mark it instead of attacking
- icky cave is lower level
And maybe some other stuff I don't remember right now.
Susraimian - I have also played a lot of weaponsmiths and I think I agree with Sideways that slaying is not always the best essence for your entire kit. Having said that, I do plan to expand on crafting in general.
I think maybe 1-2 more updates before I upload a binary, still hoping to do it in 2017.
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