[Un] Unangband 0.6.2-gold2 released

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  • thorgot
    Apprentice
    • Dec 2007
    • 62

    #16
    Originally posted by andrewdoull
    * Rebalanced SPEED again

    * Out of sight summons not possible, unless ball spells would be possible in the same situation

    * Now automatically saves the game just before any player command that entails generating
    a new level(e.g. just before reading WOR); RNG behaves well, recreating the same dungeon
    level from the backup savefile

    * Bags only show their contents only once in 'Cf' dumps

    - Add item source tracking, from V/Ey with modifications.

    * Fixed a bug that made most player spell damage several times larger than intended

    * Fixes the bug where monsters cast balls through walls and also probably monsters fighting
    monsters that cast spells at others out of range, because they use their distance from the
    player not from the monster they fight


    Originally posted by andrewdoull
    * Removed casting from runes --- lots of hacks cleaned up


    I guess I have to start my pyromancer over now that the spell damaged has been decreased to a reasonable level.

    Comment

    • Bandobras
      Knight
      • Apr 2007
      • 726

      #17
      Originally posted by thorgot
      * Removed casting from runes --- lots of hacks cleaned up

      Don't worry. In fact it was only done in the development version, so gold still has rune spells, just deprecated.

      Originally posted by thorgot
      I guess I have to start my pyromancer over now that the spell damaged has been decreased to a reasonable level.
      Yes, mages suck now. Warriors win. I play warriors.

      Comment

      • thorgot
        Apprentice
        • Dec 2007
        • 62

        #18
        Whenever I teleport or phase door the game crashes. Sometimes when I kill monsters it crashes. If I stand or move onto an opening chain, it crashes. This with a brand new game.

        edit: This doesn't happen in gold1 or gold2debug. It still happens in gold2 after a computer restart. Is there any downside to using gold2debug?

        edit2: I downloaded gold2 again and new and old characters don't crash. It is probably a result of some setting. I'll change one thing at a time until it does it again.

        edit3: Got it. Resizing any window below a certain number of columns causes these crashes, but only after a restart of Unangband. If NumCols for any window is 52 or lower, crazy crashes.
        Last edited by thorgot; July 18, 2008, 16:31.

        Comment

        • Bandobras
          Knight
          • Apr 2007
          • 726

          #19
          Originally posted by thorgot
          Is there any downside to using gold2debug?
          It's slightly slower and takes a bit more memory. That's it.

          Originally posted by thorgot
          edit3: Got it. Resizing any window below a certain number of columns causes these crashes, but only after a restart of Unangband. If NumCols for any window is 52 or lower, crazy crashes.
          Thanks a lot for the investigation. I guess some of the code assumes there are at least 80 columns. If so, the game should at least warn if there are less, and preferably it should still work. I've reported it on Berlios.

          Comment

          • ewan
            Adept
            • Aug 2007
            • 108

            #20
            The usual plea for a OS X version...

            Comment

            • Bandobras
              Knight
              • Apr 2007
              • 726

              #21
              Originally posted by ewan
              The usual plea for a OS X version...
              Isn't it on



              (78 downloads)?

              Edit: Updated the Unangband entry in the oook Variants list with the OS/X port.
              Last edited by Bandobras; August 4, 2008, 15:46.

              Comment

              • Thrugg
                Rookie
                • Aug 2008
                • 4

                #22
                Crash/spell effects?

                Well I snagged 0.6.2-g2 and have been playing for the last couple days, but I seem to be getting some fairly regular crashes in what appears to be spell effect related.

                In particular, I've been getting crashes when using the spell "Flamestrike", as well as being on the receiving end of fire-bolt style attacks, and some other spells.

                Since thorgot had some luck with totally wiping & starting with the default config, I tried that as well...with no luck. Which is really a pity because I'm having a lot of fun, right up until I crash and realized that I didnt save in the last 2000 turns.

                Anyone else getting a lot of crashes? (windows version)

                -Thrugg

                Comment

                • Bandobras
                  Knight
                  • Apr 2007
                  • 726

                  #23
                  Originally posted by Thrugg
                  In particular, I've been getting crashes when using the spell "Flamestrike"
                  Every time? Can you reproduce the crash? Savefile? There are automatic savefiles after entering each new dungeon level. They have .bkp at the end.

                  Do you play with tiles, ASCII, if the latter, what font? What OS version, exactly?

                  Originally posted by Thrugg
                  Anyone else getting a lot of crashes? (windows version)
                  Arralen on Windows 2000 or something.

                  Can you debug (stacktrace from the crashes)?

                  Thanks for the report.

                  Comment

                  • Thrugg
                    Rookie
                    • Aug 2008
                    • 4

                    #24
                    Aiieee, so many questions!

                    It doesnt crash every time, but often enough that I tried to give up the habit, even though it was my best offensive spell at the time. =/ I kept forgetting that the backup files were generated, so I'll try to go snag them and double check.

                    I'm partial to ASCII, using... 12x24 I think (default is 8x13?). I'll have to double check when I get home. My OS is XP Pro SP2.

                    And I'll take a look at the debug info next time it crashes.

                    More info in a little bit!

                    -Thrugg

                    Comment

                    • Thrugg
                      Rookie
                      • Aug 2008
                      • 4

                      #25
                      Ok, so I played a bunch more, and I've come up with a save file that crashes reliably! Woo.

                      I also tried changing most of the graphic settings (tiles, no tiles, different fonts, extra windows on, extra windows off, resizing the main window). As far as I can tell, it doesnt appear to be related to the visual representation errors that thorgot ran into.

                      So anywho, attached is my save file if you can divine anything from the crashing.

                      It's saved in a room with two bears. No matter what I've tried, if I cast flamestrike on one or the other, it'll kill them in one shot, and then it crashes.

                      Good luck!

                      -Thrugg
                      Attached Files

                      Comment

                      • Bandobras
                        Knight
                        • Apr 2007
                        • 726

                        #26
                        It seems we'll see 0.6.2-gold3 after all... But this one and a few more bugs from Berlios need to be fixed before that.

                        Originally posted by Thrugg
                        Ok, so I played a bunch more, and I've come up with a save file that crashes reliably! Woo.
                        Great. Now somebody with Windows XP should be able to provide a stacktrace. Please? There is even a debug build on Berlios, if it helps any.

                        Originally posted by Thrugg
                        It's saved in a room with two bears. No matter what I've tried, if I cast flamestrike on one or the other, it'll kill them in one shot, and then it crashes.
                        Unfortunately, no matter what I've tried, I cannot crash it under Linux nor under Wine and even valgrind is silent. Wine complains about

                        Code:
                        fixme:msvcrt:MSVCRT__sopen : pmode 0x01a4 ignored
                        fixme:font:WineEngRemoveFontResourceEx :stub
                        but it may well be unrelated.

                        Comment

                        • baddog73
                          Apprentice
                          • Mar 2008
                          • 62

                          #27
                          Some notes on a recent game:

                          I was cured of magic mushrooms caused by minor ailments at town. Probably backwards.

                          I was restored, and was less "slugish", should be sluggish.

                          Mine dogs didn't explode at me. Shouldn't they?

                          As a stone troll, my stone skin started out as +2, but was disenchanted to +0. Seems weird to have a modifier to this.

                          I saw a shopkeeper selling a mushroom of disease.
                          Last edited by baddog73; August 17, 2008, 00:46.

                          Comment

                          • Bandobras
                            Knight
                            • Apr 2007
                            • 726

                            #28
                            Originally posted by baddog73
                            Some notes on a recent game:
                            Thanks a lot for these.

                            Originally posted by baddog73
                            I was cured of magic mushrooms caused by minor ailments at town. Probably backwards.
                            I've never understood these messages, too, so I'll report it as a bug on Berlios.

                            Originally posted by baddog73
                            I was restored, and was less "slugish", should be sluggish.
                            Fixed. I spelled it wrong my whole life, apparently.

                            Originally posted by baddog73
                            Mine dogs didn't explode at me. Shouldn't they?
                            They should. Thanks for confirming bug #013063.

                            Originally posted by baddog73
                            As a stone troll, my stone skin started out as +2, but was disenchanted to +0. Seems weird to have a modifier to this.
                            You mean it had +2 to AC? From birth? Disenchanted how?

                            Originally posted by baddog73
                            I saw a shopkeeper selling a mushroom of disease.
                            Black Market, more or less? That's normal, because you can also sell these. Some people like really extreme food.

                            Comment

                            • baddog73
                              Apprentice
                              • Mar 2008
                              • 62

                              #29
                              From birth my stone skin was (50,+2). Some time later, and I can't be sure how, it was +0. It was +2 for some time, though. It never really made sense. It always starts at +2 for me. I assumed it was disenchanted, but I often miss those decreasing equipment messages.

                              It wasn't the black market, it was the general store. Actually I wouldn't mind if they sold harmful mushrooms. I make good use of them coating weapons early in the game. but they seem to buy and sell only a couple harmful mushrooms and I just assumed that it was a bug.

                              In a similar vein, it would be a lot more useful if bags of harmful mushrooms showed up at shallower depths where I seem to find most of them. I've never found one early in the game, even though bags of helpful mushrooms show up around the Barrow Downs. -- could just be chance, I suppose.

                              Comment

                              • Thrugg
                                Rookie
                                • Aug 2008
                                • 4

                                #30
                                One other thing I've noticed, playing as a ranger with a whole bunch of extra options in the magic shop. I went to vamperize a weapon, using the "Vampire's Kiss" service which claims "When purchased, it can enchant one weapon to become vampiric."

                                Sadly, it did not work as advertised and I ended up with water resistance the first time, resist disease the second time, and 8k less gold in my pocket. =(

                                Perhaps the key word here is "can", which would translate to "not very likely, but maybe if you're hella lucky you'll actually end up with vampiric".

                                Comment

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