[Announce] PosChengband 6.1.0 Released

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  • wobbly
    Prophet
    • May 2012
    • 2575

    #31
    Isn't there a save against it, since a few versions back?

    Comment

    • HugoVirtuoso
      Veteran
      • Jan 2012
      • 1132

      #32
      Originally posted by wobbly
      Isn't there a save against it, since a few versions back?
      I think there's still a save against the dispel player move, even in the 6.1.x+ release
      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
      https://www.youtube.com/watch?v=rwAR0WOphUA

      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

      Comment

      • Cold_Heart
        Adept
        • Mar 2012
        • 138

        #33
        Originally posted by wobbly
        Isn't there a save against it, since a few versions back?
        Link please, I've lost track of the updates somewhat.

        EDIT: mspells1.c still looks unresistable except for three rare cases.

        Code:
                /* RF4_DISPEL */
                case 96+2:
                {
                    if (!direct) return (FALSE);
                    disturb(1, 0);
                    if (blind) msg_format("%^s mumbles powerfully.", m_name);
                    else msg_format("%^s invokes a dispel magic.", m_name);
                    if (check_foresight())
                    {
                    }
                    else if (mut_present(MUT_ONE_WITH_MAGIC) && one_in_(2))
                        msg_print("You resist the effects!");
                    else if (psion_mental_fortress())
                        msg_print("Your mental fortress is impenetrable!");
                    else
                    {
                        dispel_player();
                        if (p_ptr->riding) dispel_monster_status(p_ptr->riding);
                        learn_spell(MS_DISPEL);
                    }
                    break;
                }
        Last edited by Cold_Heart; May 21, 2017, 22:38.

        Comment

        • Gwarl
          Administrator
          • Jan 2017
          • 986

          #34
          Originally posted by Seravajan
          Explanation please because I never played Quickband.
          Nothing really to do with the variant of the same name. Just makes the game quicker by giving you stuff.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2575

            #35
            @cold_heart - I found what I was thinking off & it's specific to mimics holding their form.

            Has anyone else had an issue with improving weapon skills on a dragon? I'm not sure if it was an intentional change but I can't seem to get above +1 & I'm at clvl 18 & melee-ing around half the time.

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 955

              #36
              Originally posted by Gwarl
              Nothing really to do with the variant of the same name. Just makes the game quicker by giving you stuff.
              It would be nice if it was called something different ("quick mode")?

              I think the reference to Quickband as such may cause some ongoing confusion.

              A.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • clouded
                Swordsman
                • Jun 2012
                • 266

                #37
                A lich with Amber[15] magic device skill. q - a Wand of Capacity: Rocket (7/7 charges) (+3) {18%}

                lol.

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2320

                  #38
                  I'm just here to say that I'm glad that stuff like this is still possible. Winning is one to way find enjoyment, but I'll take dying in style winning every time.
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • krazyhades
                    Swordsman
                    • Jun 2013
                    • 406

                    #39
                    Originally posted by Mocht
                    There is an omission in the desciption of Morgana
                    It doesn't mention that she possesses the lethal ability to follow teleports

                    Does anti-magic help against blood curses
                    Anti-magic is very useful against blood curses

                    Comment

                    • GenericPseudonym
                      Apprentice
                      • Jan 2016
                      • 91

                      #40
                      Originally posted by Mocht
                      There is an omission in the desciption of Morgana
                      It doesn't mention that she possesses the lethal ability to follow teleports

                      Does anti-magic help against blood curses
                      The ability to follow teleports isn't some separate property. Any monster that's able to cast "teleport self" can follow you, unless (in a rare show of mercy for PCB) it resists teleportation -- every monster in the game can be escaped with either teleport or teleport-other (or both).

                      Antimagic effectively sets your saving throw to a huge number, and blood curses check saving throw. So yes it helps.

                      Comment

                      • HugoVirtuoso
                        Veteran
                        • Jan 2012
                        • 1132

                        #41
                        There's a funny pricing bug in 6.1.0:
                        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                        https://www.youtube.com/watch?v=rwAR0WOphUA

                        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                        Comment

                        • nikheizen
                          Adept
                          • Jul 2015
                          • 137

                          #42
                          Originally posted by GenericPseudonym
                          The ability to follow teleports isn't some separate property. Any monster that's able to cast "teleport self" can follow you
                          Honestly it should probably be made an explicit property, or explicitly stated in recall.

                          Comment

                          • MITZE
                            Swordsman
                            • Jan 2017
                            • 288

                            #43
                            Originally posted by nikheizen
                            Honestly it should probably be made an explicit property, or explicitly stated in recall.
                            I thought it was, though, at least for the latter.

                            Maybe something got missed when chris redid monster recall?
                            Everything you need to know about my roguelike playstyle:

                            I took nearly two years to win with a single character in PosChengband.

                            Comment

                            • TheQuest
                              Apprentice
                              • Aug 2013
                              • 74

                              #44
                              Originally posted by chris
                              ...
                              [9] Lots of oook requests addressed. You can do a git shortlog v6.1.0...v6.0.5 to see the details, but the following is worth mentioning: Press '@' at an object prompt to temporarily stop using inscriptions to override label choices.
                              ...
                              Thanks for hard work! Had this request also been given any attention so far?

                              Originally posted by TheQuest
                              What I really lack right now is to ability to send my army to certain location with a command like "go to.." - because in 99% of the cases my army is behind me and if I encounter some enemy, it will put all its rage on me first, and in most cases when my army realize, that I am at danger I am dead already. Would be great if necromancers could send their army at specified location, and it sounds kind of logical to have this function since you are in control your army.
                              As kt making http://angband.live better in time to time

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2575

                                #45
                                Some sort of bug in spell skills. My yellow mage has reached master in 2nd realm spells that had already maxed at ![EX]

                                Comment

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