[Announce] Poschengband 5.0.3 Released

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  • EpicMan
    replied
    This has become my favorite variant, Chris!

    Feature Request: Please ID average weapons/armor/ammo/lights on pseudo-ID, since their bonuses are fixed and well-known by anyone playing more than a few games. This is a situation where the player knows something but the character doesn't unless you spend gold to ID stuff.

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  • wobbly
    replied
    Originally posted by clouded
    Hey chris, I'm not if you changed this intentionally but you can no longer target out of LOS, it asks you to retarget whenever you do. This is a pretty big player nerf because there are a ton of times you can see monsters but not target them without targetting beyond vision (quite frustrating).
    An additional annoyance I can't target a monster through walls with a rod of disintegration.

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  • clouded
    replied
    Originally posted by HugoTheGreat2011
    I believe there are occasional ammo "of Returning" late in the game.
    Those are extremely rare and still get destroyed or drop on the ground. Ranged shouldn't be any more of a chore than melee, it doesn't do any more damage (in this part of the game) and you are still limited by good ammo (for any class that isn't Archer). Lots of things get phased out later in the game, plain ammo from town shops should be too.
    Last edited by clouded; December 22, 2016, 15:31.

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  • HugoVirtuoso
    replied
    I believe there are occasional ammo "of Returning" late in the game.

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  • clouded
    replied
    Please add a magical ammo type around DL50 that always returns to your pack and doesn't get destroyed. I get really tired of having to buy ammo, rest at the inn, switch towns, buy ammo, everytime I recall back to town (which is often). It would also stop you from having to pick up ammo all the time, this stuff is fine early on but gets really old when archery is your main form of offense.

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  • wobbly
    replied
    Not sure if it's a bug, but the poison needle can still be enchanted with minor enchant from the craft book

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  • HugoVirtuoso
    replied
    Originally posted by GenericPseudonym
    I believe they don't prevent you from leaving if they are asleep. Seems like intended behavior rather than a bug.
    I have to double-check to see if they were "asleep" or they were just "pushovers"

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  • GenericPseudonym
    replied
    Originally posted by HugoTheGreat2011
    I am definitely still seeing this bug in 5.0.3. At one point, I was able to escape to the World Map with a large pack of Spiders within my LOS. Definite bug.
    I believe they don't prevent you from leaving if they are asleep. Seems like intended behavior rather than a bug.

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  • HugoVirtuoso
    replied
    Originally posted by HugoTheGreat2011
    9) Occasionally, I AM still able to flee to world map navigation ['<' command] with monsters present on the gameplay screen!!! (still occurring in 5.0.3)
    I am definitely still seeing this bug in 5.0.3. At one point, I was able to escape to the World Map with a large pack of Spiders within my LOS. Definite bug.

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  • floatRand
    replied
    Code:
      [COLOR="SlateGray"] [COLOR="Gray"]/* XXX XXX XXX Apply "encumbrance" from weight */Found another zero-division error. While playing around with my fork.
    
    
        if (j > i) p_ptr->pspeed -= ((j - i) / (i / 5));[/COLOR]
    It seems that this sometimes ends as (j - i) / 0. Found it while I was playing beastman chaos-warrior and polymorphed myself way too much.

    I guess the reason is that when polymorphing your stat might end up as negative / 0, which causes weight_limit() to check out-of-bounds and return nonsense ( 0 )[/COLOR]

    Disregard that, it was actually bug in my fork instead. I altered mutate_player to be less game-ruining (rolls x = 4+d6, siphons x points from score A to score B, saving throw after each siphon), but apparently my checks for the ability-score bounds failed.

    And talking about chaos-warriors, the patrons are not randomized due to new birth-system. That's an easy fix though, just throw this in _birth_finalize(void):
    Code:
    if (p_ptr->pclass == CLASS_CHAOS_WARRIOR) p_ptr->chaos_patron = randint0(MAX_PATRON);
    Last edited by floatRand; December 6, 2016, 13:20.

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  • wobbly
    replied
    A minor one. Produce food should probably produce water if you're an Ent. Either that or just make it satisfy hunger.

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  • HugoVirtuoso
    replied
    Anyone noticed that PosChengband has more character dumps (i.e. is perhaps more popular) than Sil nowadays?
    Last edited by HugoVirtuoso; December 5, 2016, 12:18.

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  • Nick
    replied
    Originally posted by GenericPseudonym
    Don't forget sexy death-swords, who get to start their lives as a death-whip instead!
    I always knew chris was a genius.

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  • GenericPseudonym
    replied
    Originally posted by Mocht
    Perhaps it would be a good idea if there was an official buglist
    Could something of that kind be done on github
    Perhaps people could vote on which bugs they would most like to be fixed
    You can submit bugs on the issue tracker on github here.

    But as I understand it Chris spends a lot of his time without internet access and doesn't use the github website very often, so maybe not the best solution.

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  • GenericPseudonym
    replied
    Originally posted by Mocht
    I have found a few bugs
    Don't forget sexy death-swords, who get to start their lives as a death-whip instead!

    They get over it the first time they evolve though, and in any case it isn't new to the latest version.

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