[Announce] Poschengband 5.0.3 Released

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • HugoVirtuoso
    replied
    Here's another probable bug (in addition to the other 11 [yes, eleven] I mentioned]:

    Excessively slow player speed does not speed up hunger - intended?!

    Leave a comment:


  • GenericPseudonym
    replied
    ^^^ Uniques can't be polymorphed. I'm sure if a level 40 character managed to somehow kill all the Olympians he'd be a good way closer to 50.

    Originally posted by clouded
    Chaos vortex is completely broken, each hit polymorphs monsters. Not sure I can level up to CL50 without cheating, seems unplayable.
    I think vortices can stick shooter in their "any" slots, at least.

    Getting from 39 to 50 with just a shooter and no class bonuses for it seems like a real pain though.

    Leave a comment:


  • nikheizen
    replied
    Originally posted by HugoTheGreat2011
    I'm sure the GWoPs are resistant to the polymorphing effects
    Well I'll admit that i had a mild chuckle at that one.

    Leave a comment:


  • HugoVirtuoso
    replied
    I'm sure the GWoPs are resistant to the polymorphing effects

    Leave a comment:


  • wobbly
    replied
    Plenty of things to kill you over there, wham bam problem solved?

    Leave a comment:


  • nikheizen
    replied
    Originally posted by HugoTheGreat2011
    Just head on over to Mount Olympus
    That is your solution to everything.
    I don't even see how it solves his problem.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by clouded
    Chaos vortex is completely broken, each hit polymorphs monsters. Not sure I can level up to CL50 without cheating, seems unplayable.
    Just head on over to Mount Olympus

    Leave a comment:


  • clouded
    replied
    Chaos vortex is completely broken, each hit polymorphs monsters. Not sure I can level up to CL50 without cheating, seems unplayable.

    Leave a comment:


  • getter77
    replied
    Always great to see another update!

    Leave a comment:


  • HugoVirtuoso
    replied
    Reminder, FYI:

    The usual place for newest versions of PosChengband is at:
    PosChengband is a roguelike dungeon adventure game. The purpose of the game is to defeat the Morgoth, Lord of Darkness. You may play a variety of races including elves, hobbits, dwarves, half giants, half trolls and even various monster races. You may play a variety of classes including hack and

    Leave a comment:


  • debo
    replied
    Originally posted by HugoTheGreat2011
    Awesome. Now, here are some probable long standing bugs:

    2) Sometimes, when your Chaos patron says 'needst opponents', there are no enemy monsters summoned!
    That latter one is a philosophical statement. Sometimes your greatest opponent is yourself.

    Leave a comment:


  • HugoVirtuoso
    replied
    Awesome. Now, here are some bugs / suggestions in version 5.0.3:

    1a) The screen goes 'off-center' when returning to town from quest level [e.g., Thieves quest; still occurring in 5.0.3!!] -- Also happens during ambushes, IIRC
    1b) Re-sizing the Windows and re-maximizing it may cause gameplay screen to go off-center! [still occurring in 5.0.3!!]
    2) Sometimes, when your Chaos patron says 'needst opponents', there are no enemy monsters summoned!
    3) PosChengband 5.0.3's .exe file triggers Windows 10's SmartScreen -- Annoying! (FYI) [Workaround: Run anyway]
    4) In PosChengband 5.0.3 - ALL Chaos-Warriors are given only Slortar as the Chaos patron (There's no option to change the Patron to another choice!!]
    --The Patron choice still has significant effects on gameplay!!!! [Chris, please somehow restore a way to change the Chaos patron OR at least enable a way to randomize the Patron choice!!]
    5) The BIRTH auto-roller should have been made an extra option via the birth option (to re-activate it to its former glory, IMO]
    6) The repeat last command 'n' no longer remembers the choice associated with last command - for example I'm selling something -- a spellbook to the Magic Shop via 's' then 'b' (the book in the 'b' slot of the inventory). But then, I want to sell the next spellbook in the 'b' slot right away via the 'n' command. But, when I use the 'n' command it shows the list. Well, I wanted the 'n' command to auto-select 'b' anyways (I don't need to see that list again -- because I know what I want to sell immediately). But, the 5.0.3 version doesn't do this as it used to be in 5.0.2 and prior.
    7) This one -- if you kill a Telmora Arena opponent and you somehow die from a cut wound, the game says you are defeated by the next opponent in line (still happening in 5.0.3)
    8) Some un-IDed Scrolls / Potions are auto-IDed by the Temple / Alchemy at the prompt of selling (even when easy-ID is off AND before I manually ID these)
    9) Occasionally, I AM still able to flee to world map navigation ['<' command] with monsters present on the gameplay screen!!! (still occurring in 5.0.3)
    10) Blasted weapons (i.e. weapon dice = 0d0) are still very usable when playing as a Tonberry - I haven't tested what would happen if I reforge something / use a Scroll of Artifact Creation on Blasted weapons
    11) Partially ID-ed equip items [Armour with AcCo?], for example, can be sold for big money before it is completely IDed. I don't remember if Chris intended that these items be sold for such big cash at partial-ID recognition
    Last edited by HugoVirtuoso; December 2, 2016, 21:23.

    Leave a comment:


  • debo
    replied
    The Gatling Mage finally lives!!!

    Leave a comment:


  • clouded
    replied
    Hey chris, I'm not if you changed this intentionally but you can no longer target out of LOS, it asks you to retarget whenever you do. This is a pretty big player nerf because there are a ton of times you can see monsters but not target them without targetting beyond vision (quite frustrating).

    Leave a comment:


  • Antoine
    replied
    You're awesome.

    A.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎