[Announce] Poschengband 5.0.3 Released

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  • EpicMan
    Swordsman
    • Dec 2009
    • 455

    #31
    This has become my favorite variant, Chris!

    Feature Request: Please ID average weapons/armor/ammo/lights on pseudo-ID, since their bonuses are fixed and well-known by anyone playing more than a few games. This is a situation where the player knows something but the character doesn't unless you spend gold to ID stuff.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #32
      Originally posted by clouded
      Those are extremely rare and still get destroyed or drop on the ground. Ranged shouldn't be any more of a chore than melee, it doesn't do any more damage and you are still limited by good ammo (for any class that isn't Archer). Lots of things get phased out later in the game, plain ammo from town shops should be too.
      I agree that archery shouldn't be a chore to use, but on the flipside it has the notable advantage over melee that you aren't in melee range, and thus monsters sometimes spend their turns moving towards you rather than doing something damaging.

      Ideally archery would deal less damage than melee, but not have the inventory management hassle. However, Vanilla's still trying to work out how to handle that without making archery overpowered, so it's not really surprising that PosCheng doesn't have a good solution.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2633

        #33
        Originally posted by Derakon
        I agree that archery shouldn't be a chore to use, but on the flipside it has the notable advantage over melee that you aren't in melee range, and thus monsters sometimes spend their turns moving towards you rather than doing something damaging.
        Not sure this is 100% true for poschengband. Monsters are more likely to use their ranged attacks when you do.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #34
          Originally posted by wobbly
          Not sure this is 100% true for poschengband. Monsters are more likely to use their ranged attacks when you do.
          More likely, sure, but presumably they don't use them 100% of the time; some turns are still dedicated to movement (or attacking in melee). A character standing in melee range will thus still take more damage than a character at range unless the monster's ranged attacks are so much more dangerous than their melee that the increased ranged attack rate more than makes up for the decreased melee damage received. I guess there's probably some monsters in PosCheng where that's true. On the other hand, there's surely plenty of monsters that are incredibly dangerous in melee and not so much at range; an archer can deal with those with relative impunity.

          Comment

          • clouded
            Swordsman
            • Jun 2012
            • 268

            #35
            Originally posted by Derakon
            I agree that archery shouldn't be a chore to use, but on the flipside it has the notable advantage over melee that you aren't in melee range, and thus monsters sometimes spend their turns moving towards you rather than doing something damaging.

            Ideally archery would deal less damage than melee, but not have the inventory management hassle. However, Vanilla's still trying to work out how to handle that without making archery overpowered, so it's not really surprising that PosCheng doesn't have a good solution.
            But this isn't about fighting dangerous monsters, this is about clearing all of the weak and non-dangerous things which is a large part of what you do. Similar to magic ammo, mages get eat magic which provides essentially infinite (slow) mana.
            Last edited by clouded; December 21, 2016, 05:53.

            Comment

            • HugoVirtuoso
              Veteran
              • Jan 2012
              • 1237

              #36
              Someday, Chris should incorporate a form of CMovie into PosChengband. ToME 2.3.x has such a known in-game recording feature.
              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
              https://www.youtube.com/watch?v=rwAR0WOphUA

              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

              Comment

              • GenericPseudonym
                Apprentice
                • Jan 2016
                • 91

                #37
                The happiest day of an Archer's life is when he finds an OOD staff of dispel life and he can suddenly kill orc packs without spending 15 minutes picking up arrows afterwards.

                There should be an upgraded version of the rod of telekinesis that just grabs everything in sight and puts it under your feet. Maybe give ranged classes a power that does a similar thing but only for ammo.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2633

                  #38
                  Or replace ammo with quivers that have charges like a device. Then either use 'R'est to recharge it or a ranger spell or a device(fletchery kit) that recharges, or something else...

                  Comment

                  • HugoVirtuoso
                    Veteran
                    • Jan 2012
                    • 1237

                    #39
                    Or maybe there should be certain quivers that last longer than others...like a "wooden quiver" would last maybe 5,000 turns and then it "falls apart". A "mitril quiver" would last the entire game...
                    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                    https://www.youtube.com/watch?v=rwAR0WOphUA

                    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #40
                      Another feature?

                      When character undergoes wraithform (via Wraithform mutation, for instance), the character now reflects bolts?? However, if going onto World Map (via '<') in Wraithform and navigating elsewhere, there's no message saying the Wraithform wore out by timer??
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • Cold_Heart
                        Adept
                        • Mar 2012
                        • 141

                        #41
                        Reflection from wraithform is not new.

                        Comment

                        • HugoVirtuoso
                          Veteran
                          • Jan 2012
                          • 1237

                          #42
                          Originally posted by Cold_Heart
                          Reflection from wraithform is not new.
                          Just double-checking. Despite being playing PosChengband for ages, this was the first time I noticed that Wraithform gave Reflection.
                          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                          https://www.youtube.com/watch?v=rwAR0WOphUA

                          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                          Comment

                          • MITZE
                            Swordsman
                            • Jan 2017
                            • 306

                            #43
                            Bug

                            Just started an Artemis-parentage bowmaster, which itself started with not one but two short bows; one equipped and one in the inventory.

                            EDIT: Also started with no melee weapon. Probably should at least get a dagger or something.
                            Last edited by MITZE; January 9, 2017, 11:33. Reason: Forgot something.
                            Everything you need to know about my roguelike playstyle:

                            I took nearly two years to win with a single character in PosChengband.

                            Comment

                            • MITZE
                              Swordsman
                              • Jan 2017
                              • 306

                              #44
                              Bug

                              The damage bonus to spells as such supplied by =Wizardry doesn't seem to apply to the damaging chants of the 'Hex' realm of magic.

                              I haven't checked to see if it's already the case, but it would be nice if the bonus also worked so that it applied to not only damaging magic spells, but also to healing spells and various teleportation spells--possibly to other spell varieties that I'm forgetting, too.
                              Everything you need to know about my roguelike playstyle:

                              I took nearly two years to win with a single character in PosChengband.

                              Comment

                              • MITZE
                                Swordsman
                                • Jan 2017
                                • 306

                                #45
                                Bug?

                                Giant-pact warlocks start with a short sword, instead of a preferred weapon (the weakest non-digger preferred weapon is the claymore, incidentally).
                                Everything you need to know about my roguelike playstyle:

                                I took nearly two years to win with a single character in PosChengband.

                                Comment

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