Here's another probable bug (in addition to the other 11 [yes, eleven] I mentioned]:
Excessively slow player speed does not speed up hunger - intended?!
Excessively slow player speed does not speed up hunger - intended?!
[COLOR="SlateGray"] [COLOR="Gray"]/* XXX XXX XXX Apply "encumbrance" from weight */Found another zero-division error. While playing around with my fork.
if (j > i) p_ptr->pspeed -= ((j - i) / (i / 5));[/COLOR]
if (p_ptr->pclass == CLASS_CHAOS_WARRIOR) p_ptr->chaos_patron = randint0(MAX_PATRON);
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