[Announce] Poschengband 5.0.3 Released

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  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    #16
    Here's another probable bug (in addition to the other 11 [yes, eleven] I mentioned]:

    Excessively slow player speed does not speed up hunger - intended?!
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • GenericPseudonym
      Apprentice
      • Jan 2016
      • 91

      #17
      Originally posted by Mocht
      I have found a few bugs
      Don't forget sexy death-swords, who get to start their lives as a death-whip instead!

      They get over it the first time they evolve though, and in any case it isn't new to the latest version.

      Comment

      • GenericPseudonym
        Apprentice
        • Jan 2016
        • 91

        #18
        Originally posted by Mocht
        Perhaps it would be a good idea if there was an official buglist
        Could something of that kind be done on github
        Perhaps people could vote on which bugs they would most like to be fixed
        You can submit bugs on the issue tracker on github here.

        But as I understand it Chris spends a lot of his time without internet access and doesn't use the github website very often, so maybe not the best solution.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #19
          Originally posted by GenericPseudonym
          Don't forget sexy death-swords, who get to start their lives as a death-whip instead!
          I always knew chris was a genius.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            #20
            Anyone noticed that PosChengband has more character dumps (i.e. is perhaps more popular) than Sil nowadays?
            Last edited by HugoVirtuoso; December 5, 2016, 13:18.
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2633

              #21
              A minor one. Produce food should probably produce water if you're an Ent. Either that or just make it satisfy hunger.

              Comment

              • floatRand
                Rookie
                • May 2016
                • 6

                #22
                Code:
                  [COLOR="SlateGray"] [COLOR="Gray"]/* XXX XXX XXX Apply "encumbrance" from weight */Found another zero-division error. While playing around with my fork.
                
                
                    if (j > i) p_ptr->pspeed -= ((j - i) / (i / 5));[/COLOR]
                It seems that this sometimes ends as (j - i) / 0. Found it while I was playing beastman chaos-warrior and polymorphed myself way too much.

                I guess the reason is that when polymorphing your stat might end up as negative / 0, which causes weight_limit() to check out-of-bounds and return nonsense ( 0 )[/COLOR]

                Disregard that, it was actually bug in my fork instead. I altered mutate_player to be less game-ruining (rolls x = 4+d6, siphons x points from score A to score B, saving throw after each siphon), but apparently my checks for the ability-score bounds failed.

                And talking about chaos-warriors, the patrons are not randomized due to new birth-system. That's an easy fix though, just throw this in _birth_finalize(void):
                Code:
                if (p_ptr->pclass == CLASS_CHAOS_WARRIOR) p_ptr->chaos_patron = randint0(MAX_PATRON);
                Last edited by floatRand; December 6, 2016, 14:20.

                Comment

                • HugoVirtuoso
                  Veteran
                  • Jan 2012
                  • 1237

                  #23
                  Originally posted by HugoTheGreat2011
                  9) Occasionally, I AM still able to flee to world map navigation ['<' command] with monsters present on the gameplay screen!!! (still occurring in 5.0.3)
                  I am definitely still seeing this bug in 5.0.3. At one point, I was able to escape to the World Map with a large pack of Spiders within my LOS. Definite bug.
                  My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                  https://www.youtube.com/watch?v=rwAR0WOphUA

                  If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                  As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                  Comment

                  • GenericPseudonym
                    Apprentice
                    • Jan 2016
                    • 91

                    #24
                    Originally posted by HugoTheGreat2011
                    I am definitely still seeing this bug in 5.0.3. At one point, I was able to escape to the World Map with a large pack of Spiders within my LOS. Definite bug.
                    I believe they don't prevent you from leaving if they are asleep. Seems like intended behavior rather than a bug.

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #25
                      Originally posted by GenericPseudonym
                      I believe they don't prevent you from leaving if they are asleep. Seems like intended behavior rather than a bug.
                      I have to double-check to see if they were "asleep" or they were just "pushovers"
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2633

                        #26
                        Not sure if it's a bug, but the poison needle can still be enchanted with minor enchant from the craft book

                        Comment

                        • clouded
                          Swordsman
                          • Jun 2012
                          • 268

                          #27
                          Please add a magical ammo type around DL50 that always returns to your pack and doesn't get destroyed. I get really tired of having to buy ammo, rest at the inn, switch towns, buy ammo, everytime I recall back to town (which is often). It would also stop you from having to pick up ammo all the time, this stuff is fine early on but gets really old when archery is your main form of offense.

                          Comment

                          • HugoVirtuoso
                            Veteran
                            • Jan 2012
                            • 1237

                            #28
                            I believe there are occasional ammo "of Returning" late in the game.
                            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                            https://www.youtube.com/watch?v=rwAR0WOphUA

                            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                            Comment

                            • clouded
                              Swordsman
                              • Jun 2012
                              • 268

                              #29
                              Originally posted by HugoTheGreat2011
                              I believe there are occasional ammo "of Returning" late in the game.
                              Those are extremely rare and still get destroyed or drop on the ground. Ranged shouldn't be any more of a chore than melee, it doesn't do any more damage (in this part of the game) and you are still limited by good ammo (for any class that isn't Archer). Lots of things get phased out later in the game, plain ammo from town shops should be too.
                              Last edited by clouded; December 22, 2016, 16:31.

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2633

                                #30
                                Originally posted by clouded
                                Hey chris, I'm not if you changed this intentionally but you can no longer target out of LOS, it asks you to retarget whenever you do. This is a pretty big player nerf because there are a ton of times you can see monsters but not target them without targetting beyond vision (quite frustrating).
                                An additional annoyance I can't target a monster through walls with a rod of disintegration.

                                Comment

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