Animeband - The worst variant ever

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  • ehuangsan
    Scout
    • May 2007
    • 27

    #31
    Originally posted by phaethon_h
    Angband just prints each individual statusline item in a predetermined fixed location. It'll be changing soon, though, to one which lists all effects from left to right whenever a redraw is required.
    Weird, I thought that the XAngband messaging system (which I stole and added to Animeband) did something similar to this.

    If not, this would've been the way I would've done it.
    http://angband.oook.cz/animeband - Come for the horror
    なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!

    Comment

    • phaethon_h
      Rookie
      • May 2007
      • 17

      #32
      Originally posted by ehuangsan
      Weird, I thought that the XAngband messaging system (which I stole and added to Animeband) did something similar to this.

      If not, this would've been the way I would've done it.
      (a) that wasn't me you quoted :P
      (b) it looks like a case of mixed code. Old angband statusbar conflicts with the XAngband statusbar you jacked. XAngband-style does not have the differing levels of hunger, but the non-X does... so... well... you probably get the conflict at this point.

      Comment

      • phaethon_h
        Rookie
        • May 2007
        • 17

        #33
        btw, how do I *get* to the train station?

        Comment

        • ehuangsan
          Scout
          • May 2007
          • 27

          #34
          Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
          http://angband.oook.cz/animeband - Come for the horror
          なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!

          Comment

          • phaethon_h
            Rookie
            • May 2007
            • 17

            #35
            Originally posted by ehuangsan
            Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.
            Holy cow. NOW I see the problem.

            EDIT: and the problem is now fixed in svn.
            Last edited by phaethon_h; September 2, 2007, 22:05.

            Comment

            • ehuangsan
              Scout
              • May 2007
              • 27

              #36


              How's the "too_much_junk" idiocy going?
              http://angband.oook.cz/animeband - Come for the horror
              なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!

              Comment

              • p_ouji
                Rookie
                • Jan 2008
                • 5

                #37
                Some stuff of note.

                Ninja Transform spell breaks when target is an invisible adjacent monster. PC w/o SeeInvis mimics invisible KiriKiriMai and ends up with -95 speed and the KKM kills her.

                Original rooms force "Special" level feelings, including Cats Eye pits, grocery, and original vaults. Extremely annoying and kills the value of Preserve Off.

                Haven't bothered with TMJ recently. Seems only the highest level Wyrms drop objects. It would by a good idea to at least force uniques to drop objects. With TMJ on.

                Comment

                • ehuangsan
                  Scout
                  • May 2007
                  • 27

                  #38
                  Originally posted by p_ouji
                  Ninja Transform spell breaks when target is an invisible adjacent monster. PC w/o SeeInvis mimics invisible KiriKiriMai and ends up with -95 speed and the KKM kills her.
                  Wow. I can't even fathom why that would happen.
                  http://angband.oook.cz/animeband - Come for the horror
                  なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!

                  Comment

                  • konijn_
                    Hellband maintainer
                    • Jul 2007
                    • 367

                    #39
                    Originally posted by ehuangsan
                    Wow. I can't even fathom why that would happen.
                    I would imagine that the speed bonus wrapped around for the player ? So becoming bigger than max and becoming negative.

                    T.
                    * Are you ready for something else ? Hellband 0.8.8 is out! *

                    Comment

                    • Therem Harth
                      Knight
                      • Jan 2008
                      • 926

                      #40
                      Another compile error, in the current version (not the alpha):

                      Code:
                      store.c:4502: error: static declaration of ‘store_request_item’ follows non-static declaration
                      externs.h:681: error: previous declaration of ‘store_request_item’ was here
                      store.c:4672: error: static declaration of ‘store_ego_item’ follows non-static declaration
                      externs.h:682: error: previous declaration of ‘store_ego_item’ was here
                      store.c:4780: error: static declaration of ‘is_egoable’ follows non-static declaration
                      externs.h:683: error: previous declaration of ‘is_egoable’ was here
                      make[1]: *** [store.o] Error 1
                      make[1]: Leaving directory `/home/proteus/Animeband0591src/src'
                      make: *** [all-recursive] Error 1
                      Just thought you ought to know.

                      Comment

                      • phaethon_h
                        Rookie
                        • May 2007
                        • 17

                        #41
                        Animeband 0.6.1a release, build/compiler adjustments to 0.6.1. Binary (compiled version) packages available now, for GNU/Linux x86, MS-Windows x86, MS-DOS x86.

                        Major changes:
                        • Train station is menu.
                        • Enhancements (fixes?) to Replacement Technique.

                        Project page: http://www.icculus.org/animeband/
                        Downloads page: http://www.icculus.org/animeband/download.php

                        EDIT: added binaries packages.
                        Last edited by phaethon_h; April 5, 2008, 09:33.

                        Comment

                        • p_ouji
                          Rookie
                          • Jan 2008
                          • 5

                          #42
                          animeband 0.6.1a win-binary

                          The windows package binary seems to have invisible walls/granite/magma/etc. I've changed the visuals ingame to default by the visuals menu (very tedious), and now I have all the walls looking like '#'s. I prefer playing with solid block walls but don't quite know how. This is also the first time playing animeband in Vista so that might be contributing to the problem.

                          Thanks for the release and stepping up as maintainer.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #43
                            Originally posted by p_ouji
                            The windows package binary seems to have invisible walls/granite/magma/etc. I've changed the visuals ingame to default by the visuals menu (very tedious), and now I have all the walls looking like '#'s. I prefer playing with solid block walls but don't quite know how. This is also the first time playing animeband in Vista so that might be contributing to the problem.
                            Yep, this is a standard Vista feature. The less tedious fix is to delete font-win.prf from the lib\pref folder.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • p_ouji
                              Rookie
                              • Jan 2008
                              • 5

                              #44
                              In the binary, the lib/xtra/sound directory has the graphics tiles, and the lib/xtra/graf directory has the sound files.

                              Comment

                              • p_ouji
                                Rookie
                                • Jan 2008
                                • 5

                                #45
                                Pyrotechnics crashed the game in Vista (targeting Uchiha Sasuke in the arena). Sort of odd since the move has been pretty stable in versions past.

                                Comment

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