Animeband - The worst variant ever
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(b) it looks like a case of mixed code. Old angband statusbar conflicts with the XAngband statusbar you jacked. XAngband-style does not have the differing levels of hunger, but the non-X does... so... well... you probably get the conflict at this point.Comment
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Choose quest mode and go to the train station in the upper left hand corner. Yeah, the train station interface needs to be changed too; make it more like a town or something.http://angband.oook.cz/animeband - Come for the horror
なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!Comment
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乙
How's the "too_much_junk" idiocy going?http://angband.oook.cz/animeband - Come for the horror
なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!Comment
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Some stuff of note.
Ninja Transform spell breaks when target is an invisible adjacent monster. PC w/o SeeInvis mimics invisible KiriKiriMai and ends up with -95 speed and the KKM kills her.
Original rooms force "Special" level feelings, including Cats Eye pits, grocery, and original vaults. Extremely annoying and kills the value of Preserve Off.
Haven't bothered with TMJ recently. Seems only the highest level Wyrms drop objects. It would by a good idea to at least force uniques to drop objects. With TMJ on.Comment
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http://angband.oook.cz/animeband - Come for the horror
なに勘違いしてるんだ…まだ俺のバトルフェイズは終了してないぜ! ずっと俺のターン!Comment
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Another compile error, in the current version (not the alpha):
Code:store.c:4502: error: static declaration of ‘store_request_item’ follows non-static declaration externs.h:681: error: previous declaration of ‘store_request_item’ was here store.c:4672: error: static declaration of ‘store_ego_item’ follows non-static declaration externs.h:682: error: previous declaration of ‘store_ego_item’ was here store.c:4780: error: static declaration of ‘is_egoable’ follows non-static declaration externs.h:683: error: previous declaration of ‘is_egoable’ was here make[1]: *** [store.o] Error 1 make[1]: Leaving directory `/home/proteus/Animeband0591src/src' make: *** [all-recursive] Error 1
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Animeband 0.6.1a release, build/compiler adjustments to 0.6.1. Binary (compiled version) packages available now, for GNU/Linux x86, MS-Windows x86, MS-DOS x86.
Major changes:- Train station is menu.
- Enhancements (fixes?) to Replacement Technique.
Project page: http://www.icculus.org/animeband/
Downloads page: http://www.icculus.org/animeband/download.php
EDIT: added binaries packages.Last edited by phaethon_h; April 5, 2008, 09:33.Comment
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animeband 0.6.1a win-binary
The windows package binary seems to have invisible walls/granite/magma/etc. I've changed the visuals ingame to default by the visuals menu (very tedious), and now I have all the walls looking like '#'s. I prefer playing with solid block walls but don't quite know how. This is also the first time playing animeband in Vista so that might be contributing to the problem.
Thanks for the release and stepping up as maintainer.Comment
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The windows package binary seems to have invisible walls/granite/magma/etc. I've changed the visuals ingame to default by the visuals menu (very tedious), and now I have all the walls looking like '#'s. I prefer playing with solid block walls but don't quite know how. This is also the first time playing animeband in Vista so that might be contributing to the problem.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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