And by the way...
New PWMAngband 1.1.11 build 3 released!
Quick fix version (especially for a critical bug with the slay cache) + a bit of rebalancing of the arcehr class. Changes:
- Give archers an extra shot at levels 15, 30 and 45 with any missile launcher
(this should rebalance damage output of sling vs bow vs crossbow)
- Fix crash when trying to lay a rune of protection on top of an (ignored)
object
- Fix slay cache again, preventing it from filling up and looping on 65536
entries indefinitely potentially leading to memory leaks and crashes
- Fix crash when an archer kills something with the ball effect from a branded
ranged attack if delayed messages are pending
- Display death message properly after all other pain/effect messages when an
archer kills something with the ball effect from a branded ranged attack
- Rearrange quiver automatically after inscribing/uninscribing missiles
- Save archer brand info in the savefile (doesn't break savefile compatibility)
- Give monsters a chance to retaliate if attacked by weaker controlled monsters
- Save terrain under monster (for feature mimics) in the savefile (doesn't break
savefile compatibility)
Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
New PWMAngband 1.1.11 build 3 released!
Quick fix version (especially for a critical bug with the slay cache) + a bit of rebalancing of the arcehr class. Changes:
- Give archers an extra shot at levels 15, 30 and 45 with any missile launcher
(this should rebalance damage output of sling vs bow vs crossbow)
- Fix crash when trying to lay a rune of protection on top of an (ignored)
object
- Fix slay cache again, preventing it from filling up and looping on 65536
entries indefinitely potentially leading to memory leaks and crashes
- Fix crash when an archer kills something with the ball effect from a branded
ranged attack if delayed messages are pending
- Display death message properly after all other pain/effect messages when an
archer kills something with the ball effect from a branded ranged attack
- Rearrange quiver automatically after inscribing/uninscribing missiles
- Save archer brand info in the savefile (doesn't break savefile compatibility)
- Give monsters a chance to retaliate if attacked by weaker controlled monsters
- Save terrain under monster (for feature mimics) in the savefile (doesn't break
savefile compatibility)
Files updated: binaries and source code.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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