PWMAngband 1.1.11 released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #16
    And by the way...

    New PWMAngband 1.1.11 build 3 released!

    Quick fix version (especially for a critical bug with the slay cache) + a bit of rebalancing of the arcehr class. Changes:

    - Give archers an extra shot at levels 15, 30 and 45 with any missile launcher
    (this should rebalance damage output of sling vs bow vs crossbow)
    - Fix crash when trying to lay a rune of protection on top of an (ignored)
    object
    - Fix slay cache again, preventing it from filling up and looping on 65536
    entries indefinitely potentially leading to memory leaks and crashes
    - Fix crash when an archer kills something with the ball effect from a branded
    ranged attack if delayed messages are pending
    - Display death message properly after all other pain/effect messages when an
    archer kills something with the ball effect from a branded ranged attack
    - Rearrange quiver automatically after inscribing/uninscribing missiles
    - Save archer brand info in the savefile (doesn't break savefile compatibility)
    - Give monsters a chance to retaliate if attacked by weaker controlled monsters
    - Save terrain under monster (for feature mimics) in the savefile (doesn't break
    savefile compatibility)

    Files updated: binaries and source code.
    Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • luthanos
      Rookie
      • Sep 2015
      • 15

      #17
      Server is updated.
      Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
      Antoine de Saint-Exupéry

      Comment

      • luthanos
        Rookie
        • Sep 2015
        • 15

        #18


        No clue what to do, the tasks are only shown in the resource manager... but not under the Task Manager, no windows, nothing... i have no idea what to do T_T

        Edit.: You can not kill the tasks, i have to reboot the system
        Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
        Antoine de Saint-Exupéry

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #19
          New PWMAngband 1.1.11 build 4 released!

          Quick fix version. Changes:

          - Improve town generation ("new" town layout used for ironman town at 750ft)
          - UI lore: add line for when you've learned everything about a monster; make probing learn everything
          - Update store names, so that they are similar to store names in terrain.txt
          - Increase size of "new" town layout to 132x44 (twice as big as Angband)
          - Move misc. panel (character screen) one column to the right
          - Display ego activation info in character dumps
          - Only display "missed" artifact entries if preserve mode is off (artifact
          preservation mode PRESERVE_ARTIFACTS = 0 in mangband.cfg)
          - Make Mage/Elven Staves always (1d1)
          - Make randart Mage/Elven Staves always (+0,+0)
          - New server option: extended store purse (doubles each store owner's max purse)
          - Always apply side effects from player spells as long as the target doesn't resist those effects and damage is dealt by the spell (poison, shards, ice...)
          - Make Mind Blast/Brain Smash much more powerful
          - Consider Mind Vision/Telekinesis to be successfully cast when there is no player around to cast the spell on
          - Fix (Grand) Master Mystics not having a spider escort
          - Make monster list update after detection
          - Fix spell level of Poison Shots
          - Properly set return value to PARSE_ERROR_INTERNAL in process_pref_file_named() when file to parse is not found, enabling graphical flavors to be loaded again
          - Only display a list of items that can be carried when picking up items from a pile to avoid crashing the server
          - Fix parsing error when parsing female player presets (Shockbolt tileset)
          - Make shimmering objects properly shimmer if they're the first object of a pile containing ignored items
          - Fix Cure Light Wounds spell for Rangers
          - Fix Cell Adjustment spell for Telepaths
          - Fix Mind Blast/Brain Smash spell descriptions for Shapechangers
          - Fix "invicible" typo in hints.txt
          - Improve efficiency of object list
          - More code improvements from the Angband 4.0.5 release
          - Indent object.txt again so that description lines are at most 80 characters long
          - Change line wrapping length from 75 to 74 to avoid bad wrapping in oook ladder dumps

          Files updated: binaries and source code.
          Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • luthanos
            Rookie
            • Sep 2015
            • 15

            #20
            Server is Up2Date!
            Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
            Antoine de Saint-Exupéry

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #21
              New PWMAngband 1.1.11 build 5 released!

              This implements the player knowledge and cone-shaped breaths branches. Expect a lot of crashes Also fixed a couple nasty bugs (especially the one involving non crypted passwords being displayed).
              Note: I've struggled to maintain savefile compatibility with build 4 (the Angband code did not), but at a reasonable price. Characters updated from build 4 will have lost all object knowledge (except flavors) and will have to re-identify all belongings.

              List of changes:

              - Only update player map knowledge on seeing or mapping
              - Only update player object knowledge on seeing or detecting
              - Improve screen updates
              - Improved profile for town lava streamers (750ft ironman town layout)
              - Remove radius from breath effect description
              - Only update player trap knowledge on seeing or detecting
              - New walls for ironman town layout at 750ft
              - Cancel object tracking if the object is on the floor when leaving a level
              - Basic cone-shaped breaths
              - Add thrusting effect for force breaths
              - Change WAND_BREATH activation and Dragon's Flame/Frost/Breath effects from BALL to BREATH
              - Make trap location detect chests
              - Make trap location also detect visible traps
              - Really fix parsing error when parsing female player presets (Shockbolt tileset)
              - Fix Wipe spell (update visuals)
              - Fix projection effects on terrain (light, visuals and flow)
              - Prevent casting darkness on safe floor tiles (they should always remain lit)
              - Fix player forgetting the level layout when entering a suburb area
              - Fix hallucinations on non-dungeon permanent walls (house, arena...)
              - Prevent controlled monsters from picking up items, allow others to do so again
              - Fix crash when freeing player struct
              - Describe targeted objects properly when the player is blind
              - Prevent non crypted password from showing up at "Enter password" prompt,
              display "(default)" instead
              - Fix "You are not experienced enough to drop items" message spamming when a level 1 character tries to ignore items
              - Properly boost magic device damage according to character device skill
              - Fix another bug in the slay cache
              - Fix a bug when stacking an unknown item with a similar item bought from a shop
              - Use a charge from the right staff after pack reordering when using a staff of identify to identify another staff
              - Use ANSI standard where feasible
              - Use known cave to memorize terrain
              - Use known cave to memorize objects
              - Add known field to struct object, set it when object becomes known
              - Move ID to known objects
              - Use known cave to memorize traps
              - Remove a useless object knowledge flag
              - LIBPNG upgraded to version 1.6.21

              Files updated: binaries and source code.
              Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr

              Note: the site layout has changed (didn't have the choice -- Orange upgraded their site template and I had to migrate), I started to port everything from the old pages, but didn't want to invest much time in it. So for now it's quite ugly...
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • luthanos
                Rookie
                • Sep 2015
                • 15

                #22
                Server ist updatet to build5 happy rogueliking!
                Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
                Antoine de Saint-Exupéry

                Comment

                • luthanos
                  Rookie
                  • Sep 2015
                  • 15

                  #23
                  Saving the Passwort in the *.ini File doesnt work anymore
                  Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
                  Antoine de Saint-Exupéry

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #24
                    Originally posted by luthanos
                    Saving the Passwort in the *.ini File doesnt work anymore
                    Are you sure? It works fine for me... The only thing I've done is mask the password with "(default)" when connecting, but using "(default)" will use the stored password, so simply press "Enter" to use your stored password.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • luthanos
                      Rookie
                      • Sep 2015
                      • 15

                      #25
                      Maybe its becouse my password is longer then the * can go?
                      Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
                      Antoine de Saint-Exupéry

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #26
                        Restarting a game from a deceased character savefile crashes the server... I'll have to fix that asap.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #27
                          Just stopping in to say that after all this time I still can't read your variant's name as anything other than "Pulse-Width Modulated Angband".

                          Which I guess would be appropriate if we still used phone modems to connect to the Internet!

                          Comment

                          • Carnivean
                            Knight
                            • Sep 2013
                            • 527

                            #28
                            Originally posted by Derakon
                            Just stopping in to say that after all this time I still can't read your variant's name as anything other than "Pulse-Width Modulated Angband".
                            I think a re-branding is in order. The amount of work done by PowerWyrm on this game deserves to be considered more than a branch of a variant.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              #29
                              Originally posted by luthanos
                              Maybe its becouse my password is longer then the * can go?
                              Passwords are limited to 15 characters, so yes, if the password provided in the ini file is longer, it won't work.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                #30
                                Originally posted by PowerWyrm
                                Restarting a game from a deceased character savefile crashes the server... I'll have to fix that asap.
                                Unfortunately, I goofed big time when modifying the savefiles for build 5. I tried to keep savefile compatibility, but stupidly forgot to check if the character was not already dead before saving the player trap/object knowledge in the savefile. So upon load, I get pointless info that I need to discard. I applied a fix, but still got client and server crashes... which I haven't been able to reproduce yet. I'll release a build 6 tonight then I'll try to investigate about these crashes.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎