PWMAngband 1.1.11 released

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #31
    New PWMAngband 1.1.11 build 6 released!

    Two nasty bugs fixed here plus minor updates.

    List of changes:

    - Slightly decrease fail rate of Fire Bolt for Sorcerors
    - Use a random direction if no direction is given for breathing effects
    - Rewrite thrusting effect for force breaths using project_path(), stopping at the first monster, player or wall
    - Only get a message in become_aware() if mimic is in view
    - Give a correct description for breath activations
    - Fix tracking of monster hit by force effect
    - Fix tracking of player hit by some effect that modifies location (nexus, gravity, teleport, force...)
    - Don't save player trap/object knowledge in the savefile if the character is dead
    - Make drinking from a fountain use a turn
    - Make building directory paths a bit more robust
    - Remove project_hurt hack, use SQUARE_PROJECT instead

    Files updated: binaries and source code.
    Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • luthanos
      Rookie
      • Sep 2015
      • 15

      #32
      Server Updatet \o/

      Edit: Same Password Bug , my Password has 16 characters , but when i type it in it only shows 15 x , maybe my password is too long to be saved?
      Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
      Antoine de Saint-Exupéry

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #33
        Originally posted by luthanos
        Server Updatet \o/

        Edit: Same Password Bug , my Password has 16 characters , but when i type it in it only shows 15 x , maybe my password is too long to be saved?
        Yes, you cannot use passwords longer than 15 characters.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #34
          Dunno what you did, but I've been able to play without lag today. Awesome...

          Only thing is... you enabled static dungeon towns on your server, which feels very strange. This is usually an option for ironman settings where you cannot recall back to town at 0ft to restock, so you get every 750ft a chance to buy and sell stuff. Well this lets see the awesome dungeon town layouts...
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #35
            New PWMAngband 1.1.11 build 7 released!

            Plain bugfix version, in particular this fixes automatic ID of all average items.

            List of changes:

            - Fixes for monster list
            - Fixes for object list
            - Force panel/map refresh if player is disturbed while running
            - Fix monsters never dropping anything if killed while still asleep
            - Fixes for object identification and knowledge
            - Redraw floor when blindness wears off (to identify any scroll or staff of darkness used from the floor)
            - Redraw spells when stun wears off
            - Fix crash when trying to shimmer objects for players leaving a level
            - Fix some compiler warnings

            Files updated: binaries and source code.
            Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • luthanos
              Rookie
              • Sep 2015
              • 15

              #36
              Server is up to Date, on Build7 :-)
              Wenn du ein Schiff bauen willst, dann trommle nicht Männer zusammen, um Holz zu beschaffen, Aufgaben zu vergeben und die Arbeit einzuteilen, sondern lehre sie die Sehnsucht nach dem weiten, endlosen Meer.
              Antoine de Saint-Exupéry

              Comment

              • TheHairyOne
                Apprentice
                • Mar 2016
                • 50

                #37
                I am looking to set up a custom mangband server. I havent done this since 2000 and the code I picked up from wayback machine and mangband.org is not what I remember playing exactly not to mention buggy right out of the box.

                I am going to be looking at the PWMAngband code and see if maybe it can serve my needs. I am worried it might be quite beyond what I am looking for, but sometimes that can be a good thing. 8)

                If it works out, I will likely end up hosting a "vanilla" PWMAngband server and a custom variant 24/7 for a long time to come. If you are interested in giving some advice to an old coder who wants to mod the items, ego items, arts, monsters, races, and classes....well that would go a long way in swaying me to use your code.

                Comment

                • Carnivean
                  Knight
                  • Sep 2013
                  • 527

                  #38
                  Originally posted by TheHairyOne
                  If you are interested in giving some advice to an old coder who wants to mod the items, ego items, arts, monsters, races, and classes....well that would go a long way in swaying me to use your code.
                  You don't need to code to change any of those at this point in time. They're all in config files.

                  Comment

                  • TheHairyOne
                    Apprentice
                    • Mar 2016
                    • 50

                    #39
                    How hard would it be to remove the town wall and change the graphics back to the block walls?

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #40
                      Originally posted by TheHairyOne
                      How hard would it be to remove the town wall and change the graphics back to the block walls?
                      Hmm, there should be no town wall unless you set TOWN_WALL = true in mangband.cfg. And block walls are enabled like in vanilla Angband by setting "solid_walls" on in the option menu.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • TheHairyOne
                        Apprentice
                        • Mar 2016
                        • 50

                        #41
                        Originally posted by PowerWyrm
                        Hmm, there should be no town wall unless you set TOWN_WALL = true in mangband.cfg. And block walls are enabled like in vanilla Angband by setting "solid_walls" on in the option menu.
                        I was checking out someone else's server. I want to play it a bit and see what it has to offer. I will try the graphic option, thanks! I wonder if that would work in my mobile version of Angband... 8)

                        I am sure I will have lots of questions soon.

                        Comment

                        • TheHairyOne
                          Apprentice
                          • Mar 2016
                          • 50

                          #42
                          ...or sooner.

                          Did you do away with IM_[Resist]? I noticed it is missing from The One Ring and the Elven Rings.

                          Comment

                          • TheHairyOne
                            Apprentice
                            • Mar 2016
                            • 50

                            #43
                            Bugs?

                            I get 0 gold for selling unID'd items. Appropriate shops will not offer to buy ID'd items.

                            Just currious, how stable is the code at this point? Is there a previous version that is more stable that I should be looking into?

                            Are there write-ups on the new classes that have been added since Mangband?

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #44
                              Originally posted by TheHairyOne
                              Bugs?

                              I get 0 gold for selling unID'd items. Appropriate shops will not offer to buy ID'd items.
                              Do you have no-selling turned on? It's a birth option (hit '=' when creating your character). To compensate for not being able to sell items for cash, you get larger money drops in the dungeon; the net effect is that you get roughly the same amount of cash as if you were selling items, but you don't have to keep lugging crap back to town.

                              Comment

                              • TheHairyOne
                                Apprentice
                                • Mar 2016
                                • 50

                                #45
                                Originally posted by Derakon
                                Do you have no-selling turned on? It's a birth option (hit '=' when creating your character). To compensate for not being able to sell items for cash, you get larger money drops in the dungeon; the net effect is that you get roughly the same amount of cash as if you were selling items, but you don't have to keep lugging crap back to town.
                                So much to learn!

                                Comment

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