I've been turning over an idea in my head for the last couple of days now, and I'm wondering if any of the variants support anything like it. (I did a quick browse through the list but nothing jumped out at me.)
The way I imagine it, you'd select a race as in Angband, balance your stats to your satisfaction, and be able to buy whatever kinds of weapons, tools, spellbooks, etc. you wanted in the town. How well you could use any of it, however, would depend on your experiences in the dungeon -- both via practice and by luck. You'd need minimum stats to be able to do certain things, of course -- if you're too weak you can't swing a sword, if you're too stupid you can't cast spells -- but there would be plenty of opportunities to improve your stats via magic, experience, or just a really lucky roll on an attempt to do something. (I really like the idea, for example, of desperately trying something you shouldn't be able to do, rolling exceptionally well, and gaining a skill or increasing a stat as a result.)
You might start out with the intent to become a particular "class", but get sidetracked by finding items that lead you down another path. You might start out as a generalist and take what comes, but find yourself becoming increasingly specialized as a result of your finds. Anyone could try to learn magic, anyone could try to fight, etc., and with luck you might either become very powerful very quickly or struggle along, laboriously making small gains here and there in terms of equipment, stats, magic items, etc.
Are there any variants that do anything like this at all?
The way I imagine it, you'd select a race as in Angband, balance your stats to your satisfaction, and be able to buy whatever kinds of weapons, tools, spellbooks, etc. you wanted in the town. How well you could use any of it, however, would depend on your experiences in the dungeon -- both via practice and by luck. You'd need minimum stats to be able to do certain things, of course -- if you're too weak you can't swing a sword, if you're too stupid you can't cast spells -- but there would be plenty of opportunities to improve your stats via magic, experience, or just a really lucky roll on an attempt to do something. (I really like the idea, for example, of desperately trying something you shouldn't be able to do, rolling exceptionally well, and gaining a skill or increasing a stat as a result.)
You might start out with the intent to become a particular "class", but get sidetracked by finding items that lead you down another path. You might start out as a generalist and take what comes, but find yourself becoming increasingly specialized as a result of your finds. Anyone could try to learn magic, anyone could try to fight, etc., and with luck you might either become very powerful very quickly or struggle along, laboriously making small gains here and there in terms of equipment, stats, magic items, etc.
Are there any variants that do anything like this at all?
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