Any variants that don't restrict your options by class?

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  • Avenger
    Apprentice
    • Dec 2013
    • 97

    #16
    Try an Adventurer on TomeNET. They have quite a lot of freedom with their skill selection.
    C(6.3) C Erirbag [Half-Ogre Cultist] L:39 DL:Collector's Cave 2 A+ R+ Sp w:The Long Sword of Karakal (2d5) (+9, +12) (+2)
    C(TN/Do) W H- D-- c-- f PV s- d+ P++ M?
    C S++ I+ So B- ac- GHB- SQ RQ V+ F:TomeNET Game Progression

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    • Rydel
      Apprentice
      • Jul 2008
      • 89

      #17
      You might also want to look at PosChengBand for creating this class. Since it is already set up with a system that allows multiple spell realms per class, it should be easiest to do what you want.
      On the other hand, it has even more options available overall, so getting access to everything is more work, and a lot more requires actual code changes.
      I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick

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      • NotMorgoth
        Adept
        • Feb 2008
        • 234

        #18
        Or really, just go and play Crawl.

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